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Re: SEGA Genesis commercial "We Bring The Arcade Experience Home"
Started azmun · Date: May 28, 2007 17:34 · 1 post(s)
Re: SEGA Genesis commercial "We Bring The Arcade Experience Home"
Started BelPowerslave · Date: May 25, 2007 19:19 · 1 post(s)
Re: SEGA Genesis commercial "We Bring The Arcade Experience Home"
Started Grestang · Date: May 25, 2007 18:36 · 1 post(s)
early Super Famicom prototype system, demo & game pics from 1988-1989
Started ikari warrior · Date: Jan 2, 2007 15:20 · 5 post(s)
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Re: SEGA Genesis commercial "We Bring The Arcade Experience Home"
Group: alt.sega.genesis · Group Profile · Search for super mario world in alt.sega.genesis
Author: azmun
Date: May 28, 2007 17:34

... innovation since playing games at home. I remember especially that Mode 7 level levels in the Super Star Wars trilogy were craptacular. Stuff gets spun around, and as you get closer to it, it just gets pixely. Woohoo for technology. It was also used excessively, and didn't add much to the game (Super Mario World, Act Raiser, the intro of one of the Final Fight games.).- Hide quoted text - I guess this is all relative. ...
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Re: SEGA Genesis commercial "We Bring The Arcade Experience Home"
Group: alt.sega.genesis · Group Profile · Search for super mario world in alt.sega.genesis
Author: BelPowerslave
Date: May 25, 2007 19:19

... innovation since playing games at home. I remember especially that Mode 7 level levels in the Super Star Wars trilogy were craptacular. Stuff gets spun around, and as you get closer to it, it just gets pixely. Woohoo for technology. It was also used excessively, and didn't add much to the game (Super Mario World, Act Raiser, the intro of one of the Final Fight games.). Some Mode 7 stuff was alright, but for the most ...
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Re: SEGA Genesis commercial "We Bring The Arcade Experience Home"
Group: alt.sega.genesis · Group Profile · Search for super mario world in alt.sega.genesis
Author: Grestang
Date: May 25, 2007 18:36

...any other console of the time in the U.S. Forgotten Worlds came around shortly after that. Then later, people forget how... home. I remember especially that Mode 7 level levels in the Super Star Wars trilogy were craptacular. Stuff gets spun around, and as...Woohoo for technology. It was also used excessively, and didn't add much to the game (Super Mario World, Act Raiser, the intro of one of the Final Fight games.).
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Re: early Super Famicom prototype system, demo & game pics from 1988-1989
Group: alt.super.nes · Group Profile · Search for super mario world in alt.super.nes
Author: RMZ
Date: Jan 2, 2007 21:25

I always liked the Super Famicom design much better than the SNES...Chris Covell Original design of the Super Famicom http://img74.imageshack.us/... styled like the then-new Super Famicom. . . Dragonfly (early Pilotwings) http://...more pics of an early Super Mario World. It looked very much ... square question blocks, and raccoon-Mario power-up. No sign of ... pics of an early Super Mario World and Dragonfly (or another ...
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Re: early Super Famicom prototype system, demo & game pics from 1988-1989
Group: alt.super.nes · Group Profile · Search for super mario world in alt.super.nes
Author: blue
Date: Jan 2, 2007 17:52

... Covell Original design of the Super Famicom http://img74.imageshack.us/... styled like the then-new Super Famicom. . . Dragonfly (early Pilotwings) http.../9017/sfccontrollergl0.jpg early pics of Super Mario Bros. 4 aka...pics of an early Super Mario World. It looked very much...square question blocks, and raccoon-Mario power-up. No sign of...pics of an early Super Mario World and Dragonfly (or another...
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early Super Famicom prototype system, demo & game pics from 1988-1989
Group: alt.super.nes · Group Profile · Search for super mario world in alt.super.nes
Author: ikari warrior
Date: Jan 2, 2007 15:20

... Chris Covell Original design of the Super Famicom http://img74.imageshack.us/img74...Famicom styled like the then-new Super Famicom. . . Dragonfly (early Pilotwings) http://img74.../9017/sfccontrollergl0.jpg early pics of Super Mario Bros. 4 aka ... pics of an early Super Mario World. It looked very much ..., square question blocks, and raccoon-Mario power-up. No sign of ... pics of an early Super Mario World and Dragonfly (or another ...
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