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Group:microsoft.public.win32.programmer.directx.graphics.shaders
URL:http://www.nnseek.com/e/microsoft.public.win32.programmer.directx.graphics.shaders/
Posts total:123
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How achieve shift operation in Shader
Started SanS · Date: Sep 17, 2008 08:41 · 1 post(s)
What will be return value of tex1D( Sampler, Index ), when sampler texture format is an 8 bit one.
Started Santhosh · Date: Sep 16, 2008 05:35 · 3 post(s)
Free Advertising
Started Gizmo · Date: Aug 11, 2008 19:40 · 1 post(s)
Analysing images using HLSL
Started Pomnico · Date: Jun 28, 2008 01:36 · 3 post(s)
ACREDITE FUNCIONA!!!!!
Started JET72 · Date: Jul 27, 2008 09:28 · 1 post(s)
Hate Your Job?
Started btb.102 · Date: Jun 29, 2008 02:57 · 1 post(s)
How to use SV_Target[n] semantics correctly?
Started Southp · Date: Jun 13, 2008 00:35 · 3 post(s)
DirectX 10.1 and SM4.1
Date: Apr 10, 2008 09:58 · 8 post(s)
how to convert vso, pso, fxo to asm code ?
Started john · Date: May 13, 2008 19:19 · 1 post(s)
FXC and disable optimizations not working?
Started Architekt · Date: Feb 19, 2008 18:04 · 2 post(s)
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