Re: HO Track questions (getting started)
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Re: HO Track questions (getting started)         


Author: BDK
Date: Dec 7, 2006 20:04

In article <1165468480.591360.164110@f1g2000cwa.googlegroups.com>,
al_biglan@yahoo.com says...
> Okay, I read the FAQ (http://www.ndrr.com/rmr_faq), surfer the web,
> etc. but have lots of questions...
>
> Background: A long time ago, I was given a Lionel set (x-mas) which I
> was wise enough to return for a decent HO steam loco and a collection
> of Atlas code 100 track (this was 1997). It sat in my basement in a
> box with the loco on top. When my 3 year old discovered Thomas and
> wanted to see "daddy's choo-choo" I pulled out the kit and set it up.
>
> My son and I are more interested in "making layouts" than scenary or
> realistic operation. This means we are tearing down the the layout I
> had set up on the floor, then I'm sketching out a new design then we
> both put the track...
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Re: HO Track questions (getting started)         


Author: David Starr
Date: Dec 8, 2006 17:47

al wrote:
> Wow! Sounds like I'm vastly underestimating the noise on bare wood...
> I figured as a worst case, I'd get a layer of very thin foam and glue
> it to the table top (something like 1/16 inch medium density foam) I'm
> mostly looking for ease in setup and teardown of track. So I really
> don't want to nail or glue track to the table top (yet, at least)
>
> Most of my derails seem to happen because the switch points don't fully
> travel and "stick" in position, or the plastic bits on the outside
> portions of the turnout, near the frog are a bit higher than the
> rail... (which was solved with a file...) I have the same problem with
> two of my crossings, and I just don't want to keep filing away.

Sticky switch points have a variety of remedies
1. Check for flash, crud, carpet fuzz, dirt and whatever in the turnout
making it stick. With the switch motor removed or disconnected, the
points should...
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