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  Magic: The Gathering Rules FAQ, v4.02 (part 3)         


Author: Zoe Stephenson
Date: Aug 16, 2008 22:24

Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 3.00: Advanced Discussion

This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.

------------------------------

Subject: 3.01: Templating and identification

Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
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  Magic: The Gathering Rules FAQ, v4.02 (part 2)         


Author: Zoe Stephenson
Date: Aug 16, 2008 22:24

Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 2.0: Returning Player Questions

This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.

------------------------------

Subject: 2.1.00: 1993

Sets released: Alpha, Beta, Unlimited, Arabian Nights

The rules were in quite a state of flux, with many interactions
unexplored and undefined.

------------------------------

Subject: 2.1.01: 1994

Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires

Major changes:
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  Magic: The Gathering Rules FAQ, v4.02 (part 3)         


Author: Zoe Stephenson
Date: Aug 10, 2008 22:24

Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 3.00: Advanced Discussion

This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.

------------------------------

Subject: 3.01: Templating and identification

Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
Show full article (15.27Kb)
no comments
  Magic: The Gathering Rules FAQ, v4.02 (part 2)         


Author: Zoe Stephenson
Date: Aug 10, 2008 22:24

Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 2.0: Returning Player Questions

This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.

------------------------------

Subject: 2.1.00: 1993

Sets released: Alpha, Beta, Unlimited, Arabian Nights

The rules were in quite a state of flux, with many interactions
unexplored and undefined.

------------------------------

Subject: 2.1.01: 1994

Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires

Major changes:
Show full article (13.13Kb)
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  question about timing...         


Author: dave n ant
Date: Aug 10, 2008 02:46

Recently I played in a Shadowmoor/Eventide limited tournament,
and I announced I was attacking with . My opponent
responded with "before you announce attackers, I'll use this (a
creature that taps to tap target creature), and tapped the guy I
was going to attack with. Now, I don't have a problem with that
part, but he then said that since I couldn't attack with
guy>, my attack was over (that guy was the only creature I was
going to attack with). I think I should have been able to attack
with a different creature, since he was backing up to before
attackers were announced to tap my attacker and then saying I
had already announced my attack so I couldn't change it. I
didn't ask a judge then, but now I'm curious. Given the
circumstances as described, could I then declare...
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2 Comments
  spell or ability to change a counter?         


Author: dave n ant
Date: Aug 10, 2008 02:26

Well, that's pretty much all of it, except that I'm not talking
about from one permanent to another, but rather one type of
counter to another type of counter, say, flood counters to snow
counters, or tower counters to +1/+1 counters, or even +1/+1
counters to -1/-1 counters. thanks, -dna
3 Comments
  playing cards from a set that is not released yet         


Author: dave n ant
Date: Aug 10, 2008 02:17

This might sound more controversial than it really is, but I'd
like to know if it's ok to play cards from a set that hasn't
been released yet as long as they are reprints of cards that are
currently legal in the format I'm playing in.

Of course, I'm referring to the Shards of Alara basic lands that
are in the 10Edition boxed packs that sell for around 9.99 US (I
got my first one at WalMart, I think). They come with two
booster packs and a set of 20 lands, which seem to consist of
ten X-edition lands and 10 Shards of Alara lands. I'm sure this
has been discussed somewhere, but I don't get around much, so I
thought I would ask what the ruling is on this here. TIA, -dna
4 Comments
  Re: spell or ability to change a counter?         


Author: David DeLaney
Date: Aug 10, 2008 00:01

On Sun, 10 Aug 2008 04:26:50 -0500, dave n ant thisplace.com> wrote:
>Well, that's pretty much all of it, except that I'm not talking
>about from one permanent to another, but rather one type of
>counter to another type of counter, say, flood counters to snow
>counters, or tower counters to +1/+1 counters, or even +1/+1
>counters to -1/-1 counters. thanks, -dna

Not as such, no. Nothing in Magic changes what kind of counter something is.
There are some things that take one kind of counter off something, and put
another kind of counter onto something, and they can even be the same thing
for some of them ... but nothing 'transmutes' a counter while it's sitting
there.

The canonical example is Power Conduit, which removes any kind of counter as
part of its cost, and puts a charge counter or +1/+1 counter on something as
part of its effect.
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1 Comment
  Re: question about timing...         


Author: David DeLaney
Date: Aug 9, 2008 23:59

On Sun, 10 Aug 2008 04:46:55 -0500, dave n ant thisplace.com> wrote:
>Recently I played in a Shadowmoor/Eventide limited tournament,
>and I announced I was attacking with . My opponent
>responded with "before you announce attackers, I'll use this (a
>creature that taps to tap target creature), and tapped the guy I
>was going to attack with. Now, I don't have a problem with that
>part, but he then said that since I couldn't attack with >guy>, my attack was over (that guy was the only creature I was
>going to attack with).

Nope. That's when you call the judge.
>I think I should have been able to attack
>with a different creature, since he was backing up to before
>attackers were announced to tap my attacker and then saying I
>had already announced my attack so I couldn't change it. I
>didn't ask a judge then, but now I'm curious. Given the
>circumstances as described, could I then declare a different
>attacker? -dna
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1 Comment
  Re: playing cards from a set that is not released yet         


Author: David DeLaney
Date: Aug 9, 2008 23:55

On Sun, 10 Aug 2008 04:17:08 -0500, dave n ant thisplace.com> wrote:
>This might sound more controversial than it really is, but I'd
>like to know if it's ok to play cards from a set that hasn't
>been released yet as long as they are reprints of cards that are
>currently legal in the format I'm playing in.

Yes, it is. You may play any version of a card that's legal in a given format;
the card is considered to have current Oracle text. This includes cards from
a prerelease, etc.
>Of course, I'm referring to the Shards of Alara basic lands that
>are in the 10Edition boxed packs that sell for around 9.99 US (I
>got my first one at WalMart, I think). They come with two
>booster packs and a set of 20 lands, which seem to consist of
>ten X-edition lands and 10 Shards of Alara lands. I'm sure this
>has been discussed somewhere, but I don't get around much, so I
>thought I would ask what the ruling is on this here. TIA, -dna

Basic lands is basic lands is basic lands. Unless they're Snow-Covered, of
course.
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