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Author: Zoe StephensonZoe Stephenson
Date: Dec 24, 2008 21:20
Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/
------------------------------
Subject: 3.00: Advanced Discussion
This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.
------------------------------
Subject: 3.01: Templating and identification
Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
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Author: Zoe StephensonZoe Stephenson
Date: Dec 24, 2008 21:20
Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/
------------------------------
Subject: 2.0: Returning Player Questions
This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.
------------------------------
Subject: 2.1.00: 1993
Sets released: Alpha, Beta, Unlimited, Arabian Nights
The rules were in quite a state of flux, with many interactions
unexplored and undefined.
------------------------------
Subject: 2.1.01: 1994
Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires
Major changes:
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Author: Zoe StephensonZoe Stephenson
Date: Sep 19, 2008 22:06
Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/
------------------------------
Subject: 3.00: Advanced Discussion
This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.
------------------------------
Subject: 3.01: Templating and identification
Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
|
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no comments
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Author: Zoe StephensonZoe Stephenson
Date: Sep 19, 2008 22:06
Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/
------------------------------
Subject: 2.0: Returning Player Questions
This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.
------------------------------
Subject: 2.1.00: 1993
Sets released: Alpha, Beta, Unlimited, Arabian Nights
The rules were in quite a state of flux, with many interactions
unexplored and undefined.
------------------------------
Subject: 2.1.01: 1994
Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires
Major changes:
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Author: Zoe StephensonZoe Stephenson
Date: Sep 14, 2008 22:00
Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/
------------------------------
Subject: 3.00: Advanced Discussion
This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.
------------------------------
Subject: 3.01: Templating and identification
Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
|
| Show full article (15.27Kb) |
|
no comments
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Author: Zoe StephensonZoe Stephenson
Date: Sep 14, 2008 22:00
Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/
------------------------------
Subject: 2.0: Returning Player Questions
This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.
------------------------------
Subject: 2.1.00: 1993
Sets released: Alpha, Beta, Unlimited, Arabian Nights
The rules were in quite a state of flux, with many interactions
unexplored and undefined.
------------------------------
Subject: 2.1.01: 1994
Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires
Major changes:
|
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Author: Zoe StephensonZoe Stephenson
Date: Sep 8, 2008 22:00
Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/
------------------------------
Subject: 3.00: Advanced Discussion
This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.
------------------------------
Subject: 3.01: Templating and identification
Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
|
| Show full article (15.27Kb) |
|
no comments
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Author: Zoe StephensonZoe Stephenson
Date: Sep 8, 2008 22:00
Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/
------------------------------
Subject: 2.0: Returning Player Questions
This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.
------------------------------
Subject: 2.1.00: 1993
Sets released: Alpha, Beta, Unlimited, Arabian Nights
The rules were in quite a state of flux, with many interactions
unexplored and undefined.
------------------------------
Subject: 2.1.01: 1994
Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires
Major changes:
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Author: Jon PughJon Pugh
Date: Sep 7, 2008 19:57
If I have a face down Liege of the Pit, can I morph it some time
between my untap and upkeep phases in time for its sacrifice ability
to trigger?
My understanding of the rules implies that the first time I get
priority is AFTER the beginning of upkeep triggers, and that if I
morph my Liege of the Pit at this time, its ability won't trigger. Of
course, since morph doesn't use the stack (?) I may not understand
this correctly, which is why I ask.
And for the people who question why I would want it to trigger, two
words: Grave Pact.
Thanks for any answers.
Jon
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