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  Magic: The Gathering Rules FAQ, v4.02 (part 3)         


Author: Zoe Stephenson
Date: Jul 17, 2008 22:11

Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 3.00: Advanced Discussion

This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.

------------------------------

Subject: 3.01: Templating and identification

Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
Show full article (15.27Kb)
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  Magic: The Gathering Rules FAQ, v4.02 (part 2)         


Author: Zoe Stephenson
Date: Jul 17, 2008 22:11

Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 2.0: Returning Player Questions

This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.

------------------------------

Subject: 2.1.00: 1993

Sets released: Alpha, Beta, Unlimited, Arabian Nights

The rules were in quite a state of flux, with many interactions
unexplored and undefined.

------------------------------

Subject: 2.1.01: 1994

Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires

Major changes:
Show full article (13.13Kb)
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  Blasted layers - Shield of the Oversoul and Sudden Spoiling         


Author: Rick Kunkel
Date: Jul 17, 2008 08:27

Subject line pretty much says it all:

Shield of the Oversoul
2{G/W}
Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is
indestructible.
As long as enchanted creature is white, it gets +1/+1 and has flying.

Sudden Spoiling
1BB
Instant
Split second
Creatures target player controls become 0/2 and lose all abilities
until end of turn.

Let's say we've got a Watchwolf (3/3 green and white vanilla) with
Shield of the Oversoul attached to it.

Someone plays Sudden Spoiling.

I'm thinking that the Watchwolf will perhaps be a 5/5 with no
abilities. Is that correct? Or are the layers haunting me again?
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  Re: Blasted layers - Shield of the Oversoul and Sudden Spoiling         


Author: David DeLaney
Date: Jul 17, 2008 05:34

Rick Kunkel w-link.net> wrote:
>Subject line pretty much says it all:
>
>Shield of the Oversoul >2{G/W} >Enchantment - Aura
>Enchant creature
>As long as enchanted creature is green, it gets +1/+1 and is indestructible.
>As long as enchanted creature is white, it gets +1/+1 and has flying.
>
>Sudden Spoiling >1BB >Instant
>Split second
>Creatures target player controls become 0/2 and lose all abilities
>until end of turn.

Okay. First off, and this is where many people will trip and fall - "is
indestructible" does NOT give an ability to the creature! "has flying" does.

Second, any +x/+y stuff _from static abilities_ is applied in layer 6d - and
this includes the +1/+1s from SotO. Any setting-to-specific-values (without
switching) is 6b. None of this is characteristic-defining abilities, because
these are not printed on the cards they affect, so none of it's 6a.
Show full article (2.09Kb)
4 Comments
  Magic: The Gathering Rules FAQ, v4.02 (part 3)         


Author: Zoe Stephenson
Date: Jul 12, 2008 22:00

Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 3.00: Advanced Discussion

This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.

------------------------------

Subject: 3.01: Templating and identification

Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
Show full article (15.27Kb)
no comments
  Magic: The Gathering Rules FAQ, v4.02 (part 2)         


Author: Zoe Stephenson
Date: Jul 12, 2008 22:00

Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 2.0: Returning Player Questions

This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.

------------------------------

Subject: 2.1.00: 1993

Sets released: Alpha, Beta, Unlimited, Arabian Nights

The rules were in quite a state of flux, with many interactions
unexplored and undefined.

------------------------------

Subject: 2.1.01: 1994

Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires

Major changes:
Show full article (13.13Kb)
no comments
  Magic: The Gathering Rules FAQ, v4.02 (part 3)         


Author: Zoe Stephenson
Date: Jul 7, 2008 22:00

Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 3.00: Advanced Discussion

This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.

------------------------------

Subject: 3.01: Templating and identification

Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
Show full article (15.27Kb)
no comments
  Magic: The Gathering Rules FAQ, v4.02 (part 2)         


Author: Zoe Stephenson
Date: Jul 7, 2008 22:00

Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 2.0: Returning Player Questions

This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.

------------------------------

Subject: 2.1.00: 1993

Sets released: Alpha, Beta, Unlimited, Arabian Nights

The rules were in quite a state of flux, with many interactions
unexplored and undefined.

------------------------------

Subject: 2.1.01: 1994

Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires

Major changes:
Show full article (13.13Kb)
no comments
  Magic: The Gathering Rules FAQ, v4.02 (part 3)         


Author: Zoe Stephenson
Date: Jul 1, 2008 22:10

Archive-name: games/magic-t-g/rules/part3
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 3.00: Advanced Discussion

This part of the FAQ deals with advanced issues that delve into parts
of the game that have changed, or which are complex. For beginners,
this section gives the answers to some difficult questions; for players
with more experience, the discussion should provide skills that will
help solve most Magic problems. For this part of the FAQ especially,
it's worth having the Comprehensive Rulebook available while reading.

------------------------------

Subject: 3.01: Templating and identification

Magic card text uses specific templates to indicate that a particular
type of effect is intended. Some of the templates refer to the use
of particular words, some of the templates are simply idiomatic use
of English that Magic has adopted.
Show full article (15.27Kb)
no comments
  Magic: The Gathering Rules FAQ, v4.02 (part 2)         


Author: Zoe Stephenson
Date: Jul 1, 2008 22:10

Archive-name: games/magic-t-g/rules/part2
Posting-Frequency: About every 5 days
URL: http://www.daeghnao.com/magic/faq/

------------------------------

Subject: 2.0: Returning Player Questions

This part of the FAQ deals with players returning to the game after a
time away. It notes when particular changes were made to the rules,
card templates or game philosophy so that returning players can catch
up without being caught out.

------------------------------

Subject: 2.1.00: 1993

Sets released: Alpha, Beta, Unlimited, Arabian Nights

The rules were in quite a state of flux, with many interactions
unexplored and undefined.

------------------------------

Subject: 2.1.01: 1994

Sets released: Antiquities. Revised Edition, Legends, the Dark,
Fallen Empires

Major changes:
Show full article (13.13Kb)
no comments
 
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