On 12 May 2008 18:29:45 +0100 (BST), David Damerell
chiark.greenend.org.uk> wrote:
>Quoting Jeff Lait hotmail.com>:
>>On May 5, 7:13 am, David Damerell chiark.greenend.org.uk>
>>>The wand of nothing (11) Frostzub
>>>This artifact grants teleport control.
>>That's a neat trick of a wand for fighters.
>
>I, ahem, never used it.
>
>>>The dagger Wereamy # kept it to throw at people
>>>This artifact grants light radius 4.
>>>Melee: 2d3+3[+1] (cold), 1d4[+1] (physical)
>>>Thrown 5: 2d5+1[+2] (physical), 1d4+2[+2] (physical)
>>Nice light radius for a thrown weapon too. I always like to toss
>>torches to light up areas - this does the job a bit nicer.
>
>Rarely came up. If I may joggle your elbow with feature requests, having
>multiple levels of quiver priority (IYSWIM) would be extremely useful for
>the situation where you have a few buff thrown weapons and a big heap of
>orcs' +0 spears...
Yes, throwing is one area where the Noun-Verb syntax really makes it
cumbersome. (Just throwing works fine, but wanting a specific item is
awkward, as you have to search through your inventory to find it. Well,
maybe the graphic interface rather than a textual list is partly to
blame as well.)