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  experimenting with minimal id         


Author: Eddie Grove
Date: Dec 26, 2008 12:11

I've been modifying V in many ways. I started with the principle that
identify should not affect gameplay, so e.g. if wands stack when identified
they should also stack when not identified. This led me to add pseudo-id to
jewelry so that I could define preserve mode in terms of pseudo rather than in
terms of identify.

Once I got started, I kept on going, and incorporated a model of active magic.
In this model, if you quaff an unaware potion of sleep while wielding an
unaware ring of free action and an unidentified defender weapon, you learn
about them all. You feel sluggish for a moment, and then the ring and weapon
actively oppose the bad magic. Specifically, you learn the flavor of the
potion, and that the ring and weapon both have the flag that provides free
action. You notice a slay when you hit a monster affected by the slay, and
equally learn there is no slay if it is not.

I modified a few of the nastier items, such as making !death "too nasty to
drink" and changing ?curse_armor to curse the armor but not blast it.
Show full article (5.55Kb)
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  Steam [spoilers]         


Author: dstillwa
Date: Dec 26, 2008 07:56

I apologize if this information is available in a spoiler, but I can't
find an appropriate one.

I've been hooked on the version of Steam recently (got access to a
Windows laptop through work). My most recent victim, err...
charachter, is a series of Asiatic Rogues who I am specializing in
stealth (of course), martial arts, and guns. Kind of a ninja version
of Dennis Moore, I suppose... ;-)

I've been looking everywhere for more information about just how
combat works in Steam. Specifically, I want to know the relative
value of points that I've been putting into Neophyte Combat (raises to-
hit by 5 points), but I don't know how much that actually changes
things. How does this hit percentage map to plusses to-hit from other
skills such as Accurate Shot, or to weapon/ammo bonuses? Is there any
way that I can tell what my attack bonuses/damage dice are with
martial arts attacks? Do damage bonuses from such skills as Dirty
Fighting or Sabotage stack with Assassination?
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  feature request [V] experience for all         


Author: Eddie Grove
Date: Dec 24, 2008 15:37

This is sort of two requests in one, but both come down to applying "adders
should add" to max experience.

Currently, a potion of experience adds min{100K, exp/2 + 10} to your current
exp. For me, that means that the first potion of experience I find goes home
while I wait for my current exp to get up to 200K. That takes what should be
a fun find, and turns it into a ho-hum find.

The point of the current situation is to stop a lucky cLevel 5 character from
gaining 20+ levels. But why? We don't stop a cLevel 5 char from picking up
multi-hued scale, or any other great out-of-depth drop. Why cripple only !exp?

As things are now, a char with a sufficiently low cLevel that !exp would be
"unbalancing" is better off just selling it. That's just awful.

On to the second part. I'd like to see experience gains, from !exp or kills
or whatever, add fully to max exp [and equally to current exp] even when
drained. When that undead sucks away the experience from killing a HellWyrm,
and then you kill an IceWyrm, and then you restore the experience of killing
the HellWyrm, you should have the full experience for both.

There hasn't been much arguing against any of my recent feature requests.
Let's see if I managed to get controversial this time, or need I try harder? :)

Eddie
2 Comments
  Re: YAWP [Lame] (V, 3.0.9b)         


Author:
Date: Dec 24, 2008 13:13

On Tue, 23 Dec 2008 17:19:41 -0800 (PST), Just a User wrote:

(snip)
>d) a Jasper Ring of Speed (+19) {Black Reaver, 90}
> It increases your speed by 19.

Wow....

Best, Hugo

--
Angband spoilers - last updated for Angband 3.0.8.
Visit http://www.juti.nl/hugo/Angband/Spoiler/index.htm
--
1 Comment
  Re: YAWP [Lame] (V, 3.0.9b)         


Author: Eddie Grove
Date: Dec 24, 2008 10:48

Just a User gmail.com> writes:
> OK, first off, I know this win is totally lame, because of the massive
> turn count and ridiculous amount of inventory carried into the final
> battle, but I am posting it anyway. :-P It is, however, a legitimate
> win without using any save file tricks or other non-kosher actions.

No win is totally lame, and 4M turns is not that excessive compared to some
others on the oook ladder.
> I feel
> compelled to haul up junk to sell for much longer than I really need
> to.

Another reason in favor of my suggestion to remove selling from the game!
> Of course, I still
> couldn't resist picking up spare copies of the high-level priest books
> and continuing to sell them,

The biggest advantage of taking spares home to sell is that you do not need to
save a slot at home. If your pack gets too full before you return, toss that
dungeon spellbook and buy it back when you return to town. I even do this in
my mangled version where selling items gets me 0 gold.
> Title ***WINNER*** Status 1 DEX! 18/100 +2 -1 +13
Show full article (1.11Kb)
3 Comments
  [O] YACD -- frustration setting in         


Author: oubliette
Date: Sep 22, 2008 16:50

It's been quite a while since I've had the Angband bug, but I got
starting Oangband again recently. I am currently at 2500' where I can
handle anything that comes at me, but vortices, Hell Hounds, ancient
Ds and the occasional out-of-depth Plasma Hound pack are waging a war
of aggression against my burnable and corrodable items. My randart
armour gives racid, rfire, rcold, rpoison, rlight and rdisen. The
shield is nothing special although it gives a Con boost and sustains
Con as well.

I would dive further but my #1 problem is not enough speed. My #2
problem is that to my immense frustration, every dark blue ? I find in
the dungeon (or Black Market) is Ethereal Openings. I could have
double digits of that book if I had kept them all. Without speed or
better spellbooks I am reluctant to dive beyond 2500' because I'm
worried about tangling with something fast and deadly, but how likely
am I to get either at this depth? I'd appreciate the advice of any
experienced [O] players.

[Oangband 1.1.0 Character Dump]
Show full article (5.17Kb)
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  Get Paid To Play Video Games         


Author: deramussmith
Date: Sep 22, 2008 08:38

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Get Cheat Codes, Level Secrets, and other "bugs" that only game
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http://www.clickaudit.com/goto/?131591
no comments
  feat req [V] orb mark not destroy         


Author: Eddie Grove
Date: Sep 21, 2008 09:15

I've been thinking about curses and squelching with the upcoming changes in
curses. In addition, Pete recently mentioned how hard it is to find seeker
ammo in 3.1, and I thought to myself how terrible would it be to cast an orb
of draining and get the message "the seeker bolts are destroyed". You would
really hate to destroy boots of speed with a reverse-pval curse. Etc.

I've been thinking about adding a mark to an item, in current 3.0.9 rules,
when it survives an orb, e.g. "a dagger (1d4) {not cursed}", to facilitate my
code that prompts you before wielding a possibly cursed item. Perhaps instead
of destroying cursed objects, the orb should just mark them "bad", and then
they could disappear to squelch if you didn't want to see bad items.

This change would make orb even better, but only a little bit, so I hope it is
not unbalancing. It fits in with upcoming inscriptions telling you who
dropped what, which will allow my wield code to check for DROP_GOOD etc.

Eddie
no comments
  [Steam] Potion throwing crash         


Author: Harriet Bazley
Date: Sep 20, 2008 18:11

Throwing a Potion of Sickliness at some monsters caused
Steamband to lock up, is this a known bug?

--
Harriet Bazley == Loyaulte me lie ==

People who live in stone houses shouldn't throw glasses.
1 Comment
  250K win         


Author: Eddie Grove
Date: Sep 17, 2008 16:32

I finally managed the elusive win in less than 250K game turns. This is
playing my evolving patch on V3.0.9, using randarts and autoscum and
disconnected stairs.

I had good luck finding useful stuff. Short bow (+19 dam) at 850', hat of ESP
at 2400', =speed+14 at 2650', dagger {rPoison, rBlind, rNexus} at 3000', and
better bows starting at 4150'.

The game took 15 trips, and the winner post is
http://angband.oook.cz/ladder-show.php?id=8072

I got no use whatsoever from the ?runes. Each time, I was forced to flee
before M got adjacent to me. I would have been better off taking _rMana
instead. I ran out of !rMana before the end.

Here's the dump before the final trip.

[Angband 3.0.9ef3 Character Dump]
Show full article (12.37Kb)
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