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Author: www.urbanhotsale.netwww.urbanhotsale.net
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Author: HadsilHadsil
Date: Jun 11, 2008 15:50
My next run through will be using Eon rules as default. I haven't
been bored enough with the free time enough to convert my set into Eon
yet, but the original rules are what the new release will use. I will
be keeping my Pulsars, but some will probably be changed to reflect
that Flares are also kept.
Obviously, I don't know if the new release will use the original Flare
effects, Mayfair Flare effects, a mixture, or new ones. For now I'll
be using the original Eon effects for the canon powers. Some Mayfair
effects I like, such as their Wild Filch, so they might replace a home
made power's Flare effect.
This will also give me the opportunity to make changes to powers. For
example, I'm getting rid of Fate since Dictator is much better, but
I'm keeping Serling and will rename that Fate. I'm combining Canary
with Procrastinator.
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Author: HadsilHadsil
Date: Jun 11, 2008 15:30
EDICT Infinity
PULSAR ZAP
You may nullify the effect of any Pulsar Card, including enabling a
player to use his power. The Pulsar Card gets discarded.
Challenge Rating: Expert
EDICT Infinity
REALITY CHECK
You may benefit from the effect of any Super Flare instead of the Wild
unless the Super Flare is power specific.
Challenge Rating: Expert
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Author: HadsilHadsil
Date: Jun 11, 2008 15:29
ZOMBIE Phase 9
Never Goes To Warp
You have the power of immortality. Whenever you lose tokens and
should put them in the warp, instead, place them on any of your bases
and keep using them. In addition, you can free any player's tokens
from the warp (back to any bases he has) as part of a deal.
HISTORY: Shadowy forms on a dark and murky world, Zombies prized all
sources of energy. They could flourish only by careful recycling of
their own kind. Living on decomposed organic matter, they abhor the
needless waste of war and have developed effective techniques to make
sure their numbers will not be reduced.
FLARE
Phase 8
Wild: You may return tokens from the warp as part of a deal.
Phase 6
Super: You may allow an ally to use all of his warp tokens in this
challenge. If they survive, these tokens go to any of his bases after
the challenge.
PULSAR
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Author: HadsilHadsil
Date: Jun 10, 2008 20:16
YOUTH Interphase, Infinity
Not Responsible For Actions
You have the power of irresponsibility. At the start of your turn,
designate another player to be your "parent" for that turn. On that
turn, whenever you must lose cards, tokens, or Lucre, your "parent"
loses them instead. This includes tokens or Lucre used to pay taxes
or fees and cards taken as consolation. You must use your own cards,
tokens, or Lucre if your "parent" can not pay for you. You pay your
own Lucre for things such as buying cards or increasing challenge
total.
FLARE
Phase 8
Wild: When required to give consolation you may designate another
player (except the recipient) to provide it instead.
Infinity
Super: You may have another player be a parent when it's not your
turn. You may play this card if there is a lien on your hand.
PULSAR
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Author: HadsilHadsil
Date: Jun 9, 2008 21:55
June10 Life Phase
I have the power of again? It's that time of year again. You know
the drill. Where are my presents already? I'm 22. I am so 22!
History: I got a lot of it.
Flare
Wild: You know it.
Super: This too!
Pulsar
Con: Another year older.
Pro: It's only legal in Nevada,
Eon/Avalon Conversion
Everyone changes at some point.
Commentary: You may now give me your accolades.
I said, you may now give me your accolades.
Gerald Katz
Don't forget to give me presents!
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Author: HadsilHadsil
Date: Jun 9, 2008 10:34
YIN-YANG Phase 7
Reverses Cone
You have the power to reverse. As a main player or ally in a
challenge, after cards are down but before they are revealed, you may
call out "invert". By doing so, you are flipping the cone, just like
the Solar Wind Edict.
FLARE
Infinity
Wild: You may force the challenge to go back one phase. All game
effects return to their positions as they existed in the earlier
phase. You may play this card during interphase to back up into the
discarding cards phase of the preceding challenge.
Phase 7
Super: You may either have the reverse only affect your tokens or only
affect everyone else's tokens.
PULSAR
Phase 8
Con: When Yin-Yang is main player and you are his ally, if he reversed
the cone, you may ignore it.
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Author: HadsilHadsil
Date: Jun 5, 2008 13:39
XEROX Infinity
Copies Cards
You have the power of duplication. Once per challenge, you may copy
the use of one non-challenge card played by another player so long as
you have the ability to use it at the same time. If the card is an
Edict or Flare, your use must come immediately after his. To Xerox a
Kicker, after your opponent announces that he is playing a Kicker, you
may do so also, even if you have none. When he reveals his Kicker, it
also affects the card you played.
History: The Xerox have learned that repetitiveness brings learning
and learning brings power. The Xerox have learned that repetitiveness
brings learning and learning brings power. The Xerox have learned
that repetitiveness brings learning and learning brings power. The
Xerox have learned that repetitiveness brings learning and learning
brings power.
FLARE
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Author: HadsilHadsil
Date: Jun 4, 2008 13:43
WRAITH Set-Up, Infinity
Keeps Tokens Off Board
You have the power of invisibility. At the start of the game, place
one token on each of the planets in your home planetary system. Place
the remaining tokens in a hidden reserve off the board, where...
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Author: HadsilHadsil
Date: Jun 3, 2008 10:02
WRACK Phase 6
Tortures Opponent
You have the power to torture. After alliances are set in a challenge
in which you are a main player, you may offer your opponent a deal,
following the regular rules for making a deal. If he rejects your
offer, you may torture him once for each token you have in the
challenge. On each torture, you may select one of his tokens to send
to the warp or draw one of his cards to send to the discard pile. If
he accepts the deal at any time, the torture stops and you conclude
the deal. If he never accepts, you lose the challenge and he wins,
with normal challenge resolution for you both and for allies on both
sides. You may start by making a normal challenge and never torture
your opponent at all.
HISTORY: Sadistic to a degree unparalleled in recorded annals, the
miserable Wracks haven't a decent sharn in their claydorns. After
generations of bullying local flora and fauna, they now dream of
intimidating the universe.
FLARE
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