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Author: qqquetqqquet
Date: Sep 22, 2008 16:10
I have started a blog about my games.
http://gamesconceived.blogspot.com/
The games are listed down the right side of each blog post. There
are, as of now, 64 or so games posted.
I had posted these games to sci.math and rec.puzzles, but never
directly to rec.games.abstract before.
I hope I can make up for lost time by sharing with you the blog (which
contains most of the games I posted elsewhere).
Thanks,
Leroy Quet
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Author: Dan HoeyDan Hoey
Date: Sep 2, 2008 14:59
Leroy Quet wrote:
> Here is a game of mine that is NOT based on an n-by-n grid...
It is also the first of your games to which I suspect applicability
of combinatorial game theory.
> The game is for 2 players.
>
> Draw a circle on a piece of paper. (Preferably the circle is drawn
> with a compass, but this is not necessary. The circle should be drawn
> carefully, however.)
>
> Put a dot at the circle's center.
>
> Players take turns drawing straight line-segments (preferably with a
> straight-edge) within the circle as follows:
Given the rules, the circle can be replaced by any simple curve
of strictly positive curvature. That is, the curve would be the
boundary of a convex shape and would include no straight segment.
For the center we may use any point of the interior.
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Author: adminadmin
Date: Aug 26, 2008 11:21
I'm starting up a new abstract strategy game club in Indianapolis. If
you are in the area and you would like to join, please visit the
club's MeetUp page: Indianapolis Abstract Strategy Game Club (http://
boardgames.meetup.com/589/). I'll have a date and location posted
soon.
Scott B Reynolds
Abstract Strategy Games
http://abstractstrategygames.com
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Author: Rich HutnikRich Hutnik
Date: Aug 16, 2008 21:38
These are the rules to Dipole Chess:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSdipolechess
Take regular chess, and prevent people from making non-capture moves
laterally or backwards (Castling is permitted also though). Otherwise
it is the same. Not only can you lose if your king is captured
(rather than checkmated), if you can't make a legal move, you also
lose.
My experience with the game is that it is easy to mess up in a big
way, with both sides reasonably close. But the game can never end in
a draw, and will always run a finite number of turns. Despite this,
and it being more restrictive as far as moves, the game feels pretty
deep.
I wanted to see if anyone else here had thoughts on this, if they were
to argue how much more shallow it is compared to normal chess.
- Rich
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Author: dongpaldongpal
Date: Aug 15, 2008 17:50
Freecell Project is built using Javascript
I recommend you to visit.
http://freecellproject.com/play/
Freecell 917 is one of the most difficult games.
You might be a genius, if you can solve this within 10 minutes.
The following games are the most difficult games
169, 178, 258, 454, 617, 718, 1689, 1941, 2021, 2350, 2577, 2607,
2670, 2772,
3285, 3342, 3349, 3685, 3772, 3788, 3801, 3973, 4257, 4368, 4540,
4591, 4714,
4946, 5179, 5374, 5453, 5482, 5490, 5548, 5557...
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Author: Jeff SheetsJeff Sheets
Date: Jul 27, 2008 17:52
I've just started DotNomic. It is a Nomic (see www.nomic.net or the
Wikipedia article for Nomic if you're not familiar) run entirely on
wikidot.com. I've tried to make the game "fault tolerant", in that
people can join without requiring myself, or a future Speaker to
register them. The rules are a slightly modified Agora initial set,
and the changes are fundamentally there to downplay the Speaker's
role, while also giving the Speaker a vote and the ability to make
proposals.
Come on out to dotnomic.wikidot.com, and join the game!
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Author: j godwinj godwin
Date: Jul 13, 2008 07:00
Hi
Schedule for MSO is now up on the MSO website: http://www.msoworld.com
(well kind of - you get automatcially redirected to the site which has the
schedule and entry form etc).
This includes the MSO's First Abstract Games Championship:
Abstract games: the best aggregate total of Pentamind Points from the
Specialist Abstract events listed in the schedule.
Cheers
Mike
Pacru
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