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Author: Peter DunihoPeter Duniho
Date: Dec 4, 2006 23:28
> I'm kind of alarmed to hear that an instructor didn't explain to you
> that the elevator generates lift.
To whom are you replying? If me, I have no idea what you're talking about.
Your reply has nothing to do with what I wrote.
If you're not replying to me, then I suggest you learn how to reply to the
message to which you intend to reply, or at a minimum learn how to *quote*
the text to which you're replying, so that people can tell what the heck
you're talking about.
Pete
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Author: AviatorHIAviatorHI
Date: Dec 4, 2006 23:06
You know I really hate the fact that all you do is claim that
simulators are just as good as real flight or better, their not even
close. And I'll give you a few reasons why real flight is different.
Aside from one being real and the other not... the field of view you
ahve in an airplane as compared to a simulator is different and
superior.
A simulator (with any Force Feedback system available at the local
computer store) is nowhere close to re-creating the forces excerted on
the controls by the atmosphere.
A simulator does not let you feel the back pressure from the braking
system, as a matter of fact in a sim (like MSFS) you can slam the
brakes on or you can leave them off.
A simulator does not actually allow you to manipulate a trim tab and
physically feel the difference in the control.
In a simulator it's extremley difficult to actually fail to start an
engine, as a matter of fact you can't flood an engine in a sim, which
you can in real life.
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Author: MxsmanicMxsmanic
Date: Dec 4, 2006 22:08
randyw writes:
> Not true as far as the visibility is concerned. If you fly using MSFS's
> virtual cockpits, then you have full eye movement around the inside and
> out all the windows. I can even move up and down, left and right in the
> seat. There's even IR head-tracking software that let's you look around
> the cockpit by moving your head.
True, but it's not as easy to do as it would be in real life. I have
a rotary on my throttle quadrant set to "turn my head," and that works
pretty well if I must look out the side windows.
One advantage to MSFS (at least with some aircraft) is that you can
turn to look completely behind the aircraft, whereas in real life the
aircraft itself blocks many angles of view. Not all aircraft let you
turn off the virtual cockpit though (making it invisible so you can
look anywhere).
Hmm ... maybe I should assign a rotary to vertical pan as well.
--
Transpose mxsmanic and gmail to reach me by e-mail.
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Author: randywrandyw
Date: Dec 4, 2006 22:05
Mxsmanic wrote:
> Sitting in front of a PC, you have no
> movement, and not much in the way of visibility.
Not true as far as the visibility is concerned. If you fly using MSFS's
virtual cockpits, then you have full eye movement around the inside and
out all the windows. I can even move up and down, left and right in the
seat. There's even IR head-tracking software that let's you look around
the cockpit by moving your head.
Here it is in action:
http://www.youtube.com/watch?v=lMKtkPR0idY
Randy
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Author:
Date: Dec 4, 2006 22:02
"you are mixing apples in oranges when talking about "the
nose falling due to
| CG and center of lift".
| IIRC the original thread was concerned with pushing the
nose down to put
| more weight on the nose wheel for cross wind control,"
Increased weight on the nose wheel makes the nose wheel the
pivot point and is guaranteed to cause loss of direct
WHEELBARROWING
Page 8-32
http://www.faa.gov/library/manuals/aircraft/airplane_handbook/
chap 7-9
When a pilot permits the airplane weight to become
concentrated about the nosewheel during the takeoff or
landing roll, a condition known as wheelbarrowing will
occur. Wheelbarrowing may cause loss of directional
control during the landing roll because braking action is
ineffective, and the airplane tends to swerve or pivot on
the nosewheel, particularly in crosswind conditions.
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Author: randywrandyw
Date: Dec 4, 2006 21:58
Gig 601XL Builder wrote:
> Gatt this thread and many others lately are here because of posts written by
> an idiot named Anthony aka msxmaniac who not only has never flown and
> aircraft and has no desire to, thinks that most of us that do fly don't know
> what the hell we are talking about because our real world experience doesn't
> jive with his playing of MSFS.
>
> There is no doubt that MSFS is great for use as you describe but it doesn't
> make anyone an aviation expert as Anthony thinks it does.
I don't know Anthony, but his posts have been informative and well
written. He also hasn't personally attacked anyone, or made
misrepresentations of his flight experience (real or not). I know a lot
of real pilots that think they're aviation experts when in fact the
little guy with glasses sitting behind his computer desk flying flight
sims has a lot more knowledge, even though he lacks seat time.
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Author: randywrandyw
Date: Dec 4, 2006 21:45
> Really?
>
> Spin the plane, stall it and put it in a spin... the models are not
> full, it won't do a spin.
>
The Maule in FSX spins like a champ (not to be confused with "like a
Champ", though they may in fact spin in a similar manner). I think spins
have been possible since FS98 in fact. I've been flying since MS95, and
I get some of the previous versions mixed up in my head.
MSFS was a great tool for helping me knock out my private ticket
quickly. I've heard some simmers transition to *real* airplanes and have
a problem looking out the window (they get gauge fixation). I've always
been a big fan of the hat switch on my joystick and like looking outside
as much as scanning the gauges.
Here are a few screenshots I've taken:
http://www.flickr.com/photos/pixelrandy/sets/72157594322710096/
Happy landings,
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Author:
Date: Dec 4, 2006 21:34
That is true, but the airplane was just as much a commercial
failure, the vast majority of the production was as military
O2 FAC planes.
"karl gruber" gmail.com> wrote in message
news:el2tfp$24qv$1@news.ndhu.edu.tw...
| That wasn't a 337...................a 336
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| Karl
| "Curator" N185KG
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| "Jim Macklin"
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1 Comment |
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Author: DanDan
Date: Dec 4, 2006 21:33
Ok, this is a followup to the previous discussion about forward control
pressure during the landing rollout. Can someone tell me if the
elevator/stabilator can actually generate an _upward_ force, or does it
simply generate a downward force for climbing and less downward force
for a decent?
Does the nose fall due to the CG being forward of the center of lift,
or does the elevator actually push the tail up?
We are talking about tricycle gear planes, not taildraggers... The PA28
series specifically.
--Dan
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Author: karl gruberkarl gruber
Date: Dec 4, 2006 20:51
OK.................I'll bite!
I'm doubting that.....
Karl
"Curator" N185KG
>>
> Might depend on the model. Some Bonanzas and Debonairs are rated for
> shorter landings than a 172. That's saying quite a bit when you are
> talking about 3000# and up compaired to the weight of a 172.
>
>
> Roger Halstead (K8RI & ARRL life member)
> (N833R, S# CD-2 Worlds oldest Debonair)
> www.rogerhalstead.com
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