Author: Clint EastwoodClint Eastwood Date: Sep 7, 2008 21:10
> What filter is applied for that stretch operation, and can it be controlled
> by the app?
I have also observed that linear interpolation is perfomed in this
case, and I am not aware of any way to control this directly.
However, it can easily be avoided by simply rendering into a
rendertarget that is the same size as your window, and then selecting
whatever interpolation type (point or linear) that is appropriate.
This may mean an additional render pass than what you currently have,
but that's essentially what used to be happening on XP anyway.
--Matt
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