On Jun 10, 3:14 pm, legalize+jee...@
mail.xmission.com (Richard
[Microsoft Direct3D MVP]) wrote:
> [Please do not mail me a copy of your followup]
>
> Noley Edge
gmail.com> spake the secret code
> <49bebd17-2fa7-4c48-8c82-d4d3a36dd...@m44g2000hsc.googlegroups.com> thusly:
>
>
>
>>On Jun 6, 6:40 pm, legalize+jee...@
mail.xmission.com (Richard
>>[Microsoft Direct3D MVP]) wrote:
>>> IIRC, fixed-function pixel fog can be used with a vertex shader,
>>> providing you're not also using a pixel shader.
>
>>Section 6.8 of your draft states that pixel fog cannot be used with
>>programmable vertex shaders.
But even if that is true, then the first pass through the vertex and
pixel shaders above would not work.
By the way, your draft rocksa.