Re: DirectX 10 and Real-Time Render of Glass
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Re: DirectX 10 and Real-Time Render of Glass         

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile
Author: mikfig
Date: Sep 10, 2008 14:11

On Sep 9, 11:18 am, "Ivan Tsarevich" hotmail.com>
wrote:
> "DenX" discussions.microsoft.com> сообщил(а) в новостях
> следующее:BDA05CD7-6240-45CD-9955-10644B819...@microsoft.com...
>
>
> OMG. That's a FAKE. Hehe. Looks good only bcoz good scene environment.
> Easy to reproduce with simple dumbass transparency.
> So, look at this video - no refraction.
> No any refraction. Bad.
> Its only "good-look planned" scene with primitive transparent shader
> and 2 opposite viewports render. Anyway its unusual fake in real
> applications.
>
> If you wants visual only effects like this, but more real for video,
> render it in Maya or Softimage. With n-dimentional refrations,
> refractive internal reflections, global illumination and full ray
> tracing enabled.

Yes, but the point is to render it in realtime, not using 3D-Modeling
apps that take forever unless you have a Graphics Workstation PC.
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