DirectX 10 and Real-Time Render of Glass
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DirectX 10 and Real-Time Render of Glass         


Author: DenX
Date: Sep 5, 2008 10:34

6 Comments
Re: DirectX 10 and Real-Time Render of Glass         


Author: Anton Roth
Date: Sep 5, 2008 11:00

Yes, you have a LOT of control since DX10
no comments
RE: DirectX 10 and Real-Time Render of Glass         


Date: Sep 5, 2008 14:23

no comments
Re: DirectX 10 and Real-Time Render of Glass         


Author: Anton Roth
Date: Sep 6, 2008 14:42

Hijacking this thread, as for some reason i cant start my own:

Hi, not sure whether i am right here in graphics or whether its an input
thing, but i'd rather stick to graphics as its a visual thing.

What i did is a display that shows which pharmacy is due for special
services in the night, but it displays the mouse cursor all the time. How
the heck do i get rid of it?
no comments
Re: DirectX 10 and Real-Time Render of Glass         


Author: JimS
Date: Sep 6, 2008 18:18

On Sat, 6 Sep 2008 23:42:03 +0200, "Anton Roth"
wrote:
>Hijacking this thread, as for some reason i cant start my own:
>
>
>
>Hi, not sure whether i am right here in graphics or whether its an input
>thing, but i'd rather stick to graphics as its a visual thing.
>
>What i did is a display that shows which pharmacy is due for special
>services in the night, but it displays the mouse cursor all the time. How
>the heck do i get rid of it?

ShowCursor(0)
no comments
Re: DirectX 10 and Real-Time Render of Glass         


Author: Ivan Tsarevich
Date: Sep 9, 2008 11:18

"DenX" discussions.microsoft.com> сообщил(а) в новостях
следующее:BDA05CD7-6240-45CD-9955-10644B819F8A@microsoft.com...

OMG. That’s a FAKE. Hehe. Looks good only bcoz good scene environment.
Easy to reproduce with simple dumbass transparency.
So, look at this video - no refraction.
No any refraction. Bad.
Its only "good-look planned" scene with primitive transparent shader
and 2 opposite viewports render. Anyway its unusual fake in real
applications.

If you wants visual only effects like this, but more real for video,
render it in Maya or Softimage. With n-dimentional refrations,
refractive internal reflections, global illumination and full ray
tracing enabled.
no comments
Re: DirectX 10 and Real-Time Render of Glass         


Author: mikfig
Date: Sep 10, 2008 14:11

On Sep 9, 11:18 am, "Ivan Tsarevich" hotmail.com>
wrote:
> "DenX" discussions.microsoft.com> сообщил(а) в новостях
> следующее:BDA05CD7-6240-45CD-9955-10644B819...@microsoft.com...
>
>
> OMG. That's a FAKE. Hehe. Looks good only bcoz good scene environment.
> Easy to reproduce with simple dumbass transparency.
> So, look at this video - no refraction.
> No any refraction. Bad.
> Its only "good-look planned" scene with primitive transparent shader
> and 2 opposite viewports render. Anyway its unusual fake in real
> applications.
>
> If you wants visual only effects like this, but more real for video,
> render it in Maya or Softimage. With n-dimentional refrations, ...
Show full article (1.10Kb)
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