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Author: infoinfo
Date: Jan 29, 2008 18:11
Beste klant,
Telenet heeft een migratie gedaan van haar nieuwsservers.
Wat betekent dit concreet voor jou als gebruiker?
Er verandert niets aan de service, maar om verder gebruik te maken van de
Telenet nieuwsgroepen service moet je bij de instellingen van je nieuwslezer
het adres van de nieuwsserver veranderen van news.telenet.be of
newsbin.telenet.be in newsgroups.telenet.be. Verder dien je de authenticatie
op deze nieuwsserver uit te schakelen.
Met vriendelijke groeten,
Het Telenet team
----------------------------------------------------------------------------------------------------------
Cher client,
Telenet a effectue une migration de ses serveurs de newsgroup.
Pour continuer a utiliser les newsgroups de Telenet, modifiez dans la
configuration de lecteur de nouvelles l'adresse du serveur de newsgroup:
newsgroups.telenet.be a la place de news.telenet.be ou newsbin.telenet.be.
Ceci ne necessite pas que vous vous identifiez pour acceder a ce serveur de
newsgroup.
Cordialement,
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Author: Jordi MaicasJordi Maicas
Date: Jan 29, 2008 05:02
What's the easiest way, to show a jpeg? Something like an static image,
while the application is loading.
I'm using vstudio.net, C++, without MFC and november sdk directx 07.
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5 Comments |
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Author: stefanbanevstefanbanev
Date: Jan 27, 2008 18:16
On Jan 26, 8:43 am, "Roger Rowland" rmrsystems.co.uk>
wrote:
> Hi,
>
> I would appreciate it if anyone who has experience withvolume rendering
> applications (e.g. VTK based etc.) would take a look at the first beta of a
> newvolume renderinglibrary we are currently developing.
>
> Since we made our noddy "3DView" app publicly available on our web site, it
> has attracted a lot of interest so we have been redeveloping everything
> under DirectX 9 instead of OpenGL to make it easier for Vista integration
> and have developed everything as an SDK rather than a standalone app.
>
> To download the VxV SDK Beta version 0.1, click the following link -
>
> http://www.rmrsystems.co.uk/download/vxv_b01_setup.exe
>
> By executing the above installer, the VxV SDK will install itself onto your
> computer. By default, it will reside in C:\Program Files\VxV and will be
> self contained. No other changes will be made to your system apart from ...
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Author: TracksTracks
Date: Jan 27, 2008 10:54
Not sure where the proper place for this question is?
I have an app using Directx 9c. Runs fine on windows 98 through Vista 32
bit. On
Vista 64 bit I cant seem to ref the direct3d.dll etc. I get an error when I
try to load a form that references the directx by setting up the device. If I
remove the ref the app runs fine.
Is there a special 64 bit version of the direct3d.dll that I need to ref and
distribute (i distribute the directx runtime and my setup runs it to install).
I use Visual Studio 2005, .net 2 framwork, vb.net.
When I run the source on the Vista 64 ultimat (amd 64 bit chip) I see the
error. Says not valid 32 bit app when it loads the form ref with the directx
stuff.
I compile on an XP 32 system.
Thanks,
Tom
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2 Comments |
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Author: serg271serg271
Date: Jan 27, 2008 04:51
On Jan 26, 6:43 pm, "Roger Rowland" rmrsystems.co.uk>
wrote:
> Hi,
>
> I would appreciate it if anyone who has experience with volume rendering
> applications (e.g. VTK based etc.) would take a look at the first beta of a
> new volume rendering library we are currently developing.
First - wrong newsgroup. This ng mostly about image processing, you
should post to comp.graphics.algorithms and like. Or at least explain
how it's related to image processing.
Second - I have some interest in volume rendering, but I can't find
anything at your website about SDK. Is it open sourced or binary, what
is functionality, screenshots etc.
BTW DirectX could be not a best choice here - a lot of science/medical
staff is OpenGL based. DirectX have a sense if it's mostly game-
oriented. I don't think considerable part of developers of science/
medical apps switch to Vista any time soon.
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1 Comment |
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Author: JackJack
Date: Jan 27, 2008 01:04
Does anyone have the SSE Optimization source code for 3D graphics from
Intel?
I've downloaded the pdf but the source code was unavailable anymore
Please drop me a link if you've got it.
Thanks
Jack
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Author: pwmpwm
Date: Jan 24, 2008 11:20
Is there a double precision version of D3DXMATRIX? I would like to use
the same data structures when implementing my back-end data model as I
do in providing data to the graphics pipeline, but I need double
precision matrix/vector/quaternion operations. The DirectX extension
provided D3DXMATRIX matrix uses FLOAT. Is there another version that
uses double? Even better (for C++) would be a generic templated version
that would allow both? My primary interest is C++, but C# would be nice
as well.
Thanks,
Phil
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2 Comments |
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Author: DeepakDeepak
Date: Jan 23, 2008 15:15
Hello,
I'm new to DirectX technologies, but would like to know if DirectX (or
Direct3D) has been ported to WinCE 6.0 And if YES, what version is supported.
Also, would like to get some info on graphics that can be composed using
DirextX/Direct3D for WinCE 6.0 in the form of :
1. How many surfaces can I create at any one time. In the sense that, I have
multiple applications that will update the screen at the same time. For ex: I
could be reading/scrolling a text msg received by the phone module, while at
the same time, I would hve to update the message from the system clock to
display time in HH:MM:SS format. and say, If I increase on the phone vol at
the same time, then, I would have some graphics that would update a statusbar
also? So, as you can see, there are many sub-systems within my application,
that would simultaneously update the screen. Is this possible to achieve in
DirectX/Direct3D. Any example/project would be helpful to this end.
2. Can I get 3D support? And Who proivdes software for enabling 3D graphics.
If for example, I have a reference platform from say CompanyA, then will the
DirectX/Direct3D I download from MSFT website allow me to run 3D apps
developed for PlatformA? Or do I need some additional drivers from companyA
or MSFT or 3rd party to enable 3D support for the hardrware that I have?
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3 Comments |
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Author: MurrgonMurrgon
Date: Jan 23, 2008 11:02
We have a class called TexturePage which takes a folder of images of
all the same size and loads them onto a single texture. We use this
for loading animations.
The issue we have is accurately addressing each frame from the texture
that holds all of the images. There is no restriction on the size of
each frame (except that it must fit in a maximum sized texture), so
odd sizes are common.
We are rendering the animations using a single quad of coordinates:
left = -0.5
top = 0.5
right = 0.5
bottom = -0.5
This quad uses the world transformation matrix to be positioned and
scaled according to the size of frame being shown. A texture
transform is used to chose the frame of the animation to show at a
particular time.
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7 Comments |
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