How achieve shift operation in Shader
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How achieve shift operation in Shader
Group:
microsoft.public.win32.programmer.directx.graphics.shaders
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Author:
SanS
SanS
Date:
Sep 17, 2008 08:41
Hi all.
My doubt is how achieve shift operation in Shader.
// CPU code.
byte lsbValue;
byte msbValue;
short t = ( msbValue<<8) + lsbValue;
// How to achieve this in shader.
float fmsb;
float flsb;
float fShortValue = ( ( fmsb * MAXVALUE) *MAXVALUE + flsb*MAXVALUE ) /
( MAXVALUE*MAXVALUE )
where maxVALUE IS maximum value of a component ( say 256 )
is it correct.
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