Re: mic capture using directsound.dll
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Re: mic capture using directsound.dll         

Group: microsoft.public.win32.programmer.directx.audio · Group Profile
Author: Chris P.
Date: Jan 31, 2008 13:06

On Thu, 31 Jan 2008 12:52:42 -0800, Chuck Walbourn [MSFT] wrote:
> Windows 2000 shipped with DX7, you can install 9.0c on it with the DX SDK
> REDIST
>
> Windows XP and Windows Server 2003 shipped with DX 8.1, you can install 9.0c
> on it with the DX SDK REDIST
>
> Windows XP SP 2, Windows Server 2003 SP1, Windows Server 2003 R2, and
> Windows XP Pro x64 Edition shipped with DX 9.0c
>
> Windows Vista comes with DX10, which is
> DX 9.0c
> +Direct3D10
> -DirectPlay Voice
> -Direct3D Retained Mode
> -DirectInput's ConfigureDevices UI
>
> No version of Windows comes with the DirectX SDK optional side-by-side
> components D3DX9, D3DX10, XINPUT, XACT, XAUDIO2, or MDX 1.1. These are only
> distributed by using the REDIST in the DirectX SDK.

XP SP2 also updated the DX version to 9.0c, no?

--
http://www.chrisnet.net/code.htm
[MS MVP for DirectShow / MediaFoundation]
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