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found 26 articles for 0.000 sec
Re: FÃ¥r to fejl: ERROR [07002] & ERROR [07009] - begge fra [Microsoft][ODBC Paradox Driver]     

Author: Gert Krabsen
Date: Jun 15, 2008 14:11

... dem er: SELECT `Title`, `Author`, `RecID`, `Text Percentage Bottom`, `Copyright`, `Administrator`, `Words`, `Default Background`, `BK Type`, `BK Color`, `BK Gradient Color1`, `BK Gradient Color2`, `BK Gradient Shading`, `BK Gradient Variant`, `BK Texture`, `BK Bitmap Name`, `BK Bitmap`, `Favorite`, `Last Modified`, `Demo Data`, `Song Number`, `BK Thumbnail`, `Override Enabled`,...
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FÃ¥r to fejl: ERROR [07002] & ERROR [07009] - begge fra [Microsoft][ODBC Paradox Driver]     

Author: MooreHojer
Date: Jun 15, 2008 12:36

... laver dem er: SELECT `Title`, `Author`, `RecID`, `Text Percentage Bottom`, `Copyright`, `Administrator`, `Words`, `Default Background`, `BK Type`, `BK Color`, `BK Gradient Color1`, `BK Gradient Color2`, `BK Gradient Shading`, `BK Gradient Variant`, `BK Texture`, `BK Bitmap Name`, `BK Bitmap`, `Favorite`, `Last Modified`, `Demo Data`, `Song Number`, `BK Thumbnail`, `Override Enabled`, `...
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Re: How to use SV_Target[n] semantics correctly?     

Author: Alexey Barkovoy
Date: Jun 15, 2008 04:35

... struct PSOut{ float4 color0 : SV_Target0; float4 color1 : SV_Target1; float4 color2 : SV_Target2; }; PSOut PS(PSIn input){ PSOut output = (PSOut)output; output.color0 = input.color0; output.color1 = input.color1; outpur.color2 = input.color2; return output; } Simple enough, I just want to pass different attributes to ...
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How to use SV_Target[n] semantics correctly?     

Author: Southp
Date: Jun 13, 2008 00:35

... wrong... struct PSOut{ float4 color0 : SV_Target0; float4 color1 : SV_Target1; float4 color2 : SV_Target2; }; PSOut PS(PSIn input){ PSOut output = (PSOut)output; output.color0 = input.color0; output.color1 = input.color1; outpur.color2 = input.color2; return output; } Simple enough, I just want to pass different ...
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Bug#483942: autodetection of sbus graphic cards     

Author: Bernhard R. Link
Date: Jun 1, 2008 05:20

..., "bwtwo", "Sun Monochrome (bwtwo)" }, - { SBUS_DEVICE_CG2, FBTYPE_SUN2COLOR, "cgtwo", "Sun Color2 (cgtwo)" }, - { SBUS_DEVICE_CG3, FBTYPE_SUN3COLOR, "cgthree", "Sun Color3 (cgthree)" }, - { ... Monochrome (bwtwo)" }, + { SBUS_DEVICE_CG2, FBTYPE_SUN2COLOR, "cgtwo", NULL, "Sun Color2 (cgtwo)" }, + { SBUS_DEVICE_CG3, FBTYPE_SUN3COLOR, "cgthree", "suncg3", "Sun Color3 (cgthree)" }, ...
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Re: Multiple Render Targets not working.     

Author: David
Date: Feb 7, 2008 00:31

..., no matter which render texture I use for COLOR0 and what values I write. It is clearing the COLOR1 and COLOR2 textures to the clear color when I use a clear command. But it just seems to be not writing the COLOR1 and COLOR2 values in the pixel shader to their respective textures. My knowledge of PIX is low, but looking quickly at it,...
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Re: Multiple Render Targets not working.     

Author: David
Date: Feb 7, 2008 00:10

...IN, out float4 oCol : COLOR0, out float4 oNormal : COLOR1, out float4 oPos : COLOR2) { oCol = float4(1,0,0,0); oNormal = float4(0,1,0,0); ... is written to 'oCol - COLOR0' in the shader is fine, but COLOR1 and COLOR2 are never written to. The textures are fine also - if I set, say, ...
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Re: Multiple Render Targets not working.     

Author: Jan Bruns
Date: Feb 6, 2008 21:55

... IN, out float4 oCol : COLOR0, out float4 oNormal : COLOR1, out float4 oPos : COLOR2) { oCol = float4(1,0,0,0); oNormal = float4(0,1,0,0); ... Whatever is written to 'oCol - COLOR0' in the shader is fine, but COLOR1 and COLOR2 are never written to. The textures are fine also - if I set, say, ...
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Re: Multiple Render Targets not working.     

Author: David
Date: Feb 6, 2008 11:28

... IN, out float4 oCol : COLOR0, out float4 oNormal : COLOR1, out float4 oPos : COLOR2) { oCol = float4(1,0,0,0); oNormal = float4(0,1,0,0); ... Whatever is written to 'oCol - COLOR0' in the shader is fine, but COLOR1 and COLOR2 are never written to. The textures are fine also - if I set, say, ...
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Re: Multiple Render Targets not working.     

Author: David
Date: Feb 6, 2008 11:18

... IN, out float4 oCol : COLOR0, out float4 oNormal : COLOR1, out float4 oPos : COLOR2) { oCol = float4(1,0,0,0); oNormal = float4(0,1,0,0); oPos ... Whatever is written to 'oCol - COLOR0' in the shader is fine, but COLOR1 and COLOR2 are never written to. The textures are fine also - if I set, say, ...
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