<rss version="2.0">
<channel>
<title>comp.sys.mac.games.announce :: Announcements for Mac gamers. (Moderated)</title>
<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/</link>
<description>Posts for comp.sys.mac.games.announce</description>
<lastBuildDate>Wed, 05 Sep 2007 18:47:43 PDT</lastBuildDate>
  <image>
    <title>http://www.nnseek.com/</title>
    <link>http://www.nnseek.com/</link>
    <url>http://www.nnseek.com/img/64.png</url>
    <width>64</width>
    <height>64</height>
    <description>NNSeek</description>
  </image>
<item>
	<title><![CDATA[Usenet Abuse: Someone at IP address 205.145.214.189 is impersonating me and posting nonsense]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/usenet_abuse_someone_at_ip_address_205_145_214_189_100031237t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/usenet_abuse_someone_at_ip_address_205_145_214_189_100031237t.html</link>
	<description><![CDATA[On 5 Sep 2007 23:16:40 GMT, "Dr Ivan D. Reid" <Ivan.Reid@<a href="http://brunel.ac.uk" rel="nofollow" class="url" target="_blank">brunel.ac.uk</a>> wrote:<br><br>> On Tue, 04 Sep 2007 18:02:26 -0700, Radium <glucegen1@<a href="http://gmail.com" rel="nofollow" class="url" target="_blank">gmail.com</a>><br><br>> > When will those posts go away?<br><br>>   When society goes back to madhouses rater than "care in the community".<br><br>I am asking a serious question. When will those posts go<br>away?!?!?!?!?!?!?!?!<br><br>It's annoying me as they are hindering my ability to see my REAL<br>posts.<br><br>I feel like infecting hip-crime with trojan horse that will steal all<br>their info -- including credit card numbers -- and give it to the rest<br>of the world. I want to burn hip-crime with oxyacetylene flames and<br>cause them grave-suffering. I want to burn the skins of whoever runs<br>hipcrime. I want to turn their skins into white foam by thermally-<br>denaturing their skins with oxyacetylene flames. I hope someone --<br>with less control over their anger than me -- sets hipcrime's<br>personnel on fire and gives them a slow, painful, yet sure way out of<br>existence.<br><br>Please tell me WhenTF these posts will disappear before I go insane<br>and do something that both I and everyone else will<br>regret!!!!!!!!!!!!!!!!!!!!!!<br><br>Hi:<br><br>Hipcrime tortures good-hearted Usenet posters for the fun of it.<br><br>Hipcrime does this for pleasure. They gain cold-hearted pleasure,<br>perverse sexual-excitement, sick humor, and sadistic happiness from<br>impersonating Usenet posters and posting nonsense via the<br>impersonation<br><br>I want Hipcrime to be burnt alive. Death to Hipcrime. They defame<br>netizens for sport.<br><br>Hipcrime are sick scum. Any hipcrimer deserves to be punished. He/she<br>should be put through the following scenario on a hot and dry day --<br>in which the sky has few high white clouds [no grey or low clouds]<br>scattered around -- at about 11:00 AM of that day:<br><br>1. All his/her voluntary muscles [and their fibers] -- excluding<br>breathing muscles but including speech muscles -- should be relaxed to<br>a state of total paralysis [no amount of stimulation (whether neural<br>or direct electric stimulation of the muscle fibers) should be able to<br>cause these muscles to contract or "un-relax"]. This will make him/her<br>unable to move or vocalize.<br><br>2. While his/her breathing muscles should not be paralyzed, his/her<br>voluntary control of them should be totally lost [this means that his/<br>her autonomic nervous system will have complete control over his/her<br>respiration].<br><br>3. The motor nerves supplying his/her voluntary muscles - including<br>speech muscles but excluding breathing muscles -- should also be<br>relaxed into total paralysis [these motor nerves should be hyper-<br>polarized] and unable to "un-relax".<br><br>4. His/her entire autonomic nervous system [and their effectors], his/<br>her heart's natural pacemaker, his/her tear-production, his/her<br>natural pain-relieving -- and stress-relieving -- mechanisms, smooth<br>muscles [including those in the respiratory system], endocrine,<br>hormonal, inflammatory, lysosomal, and immune systems should remain<br>totally unresponsive to the infliction of even the most excruciating<br>pain, totally unresponsive to any type of injury [regardless of<br>severity], and totally unresponsive to any emotion or psychological<br>state [regardless of intensity].<br><br>5. The parts of his/her brain that deal exclusively with movement,<br>contraction/relaxation of all voluntary muscles [including speech<br>muscles but excluding breathing] muscles should also be relaxed into a<br>state of hyperpolarization.<br><br>6. The parts of his/her brain that deal solely with voluntary - but<br>not involuntary -- control of breathing should also be relaxed into<br>hyperpolarization.<br><br>7. All pain reflexes -- somatic and visceral - should be totally<br>paralyzed.<br><br>8. All psychological protective mechanisms should be completely<br>disabled.* [See notes on psychological protective mechanisms]<br><br>9. All mechanisms that decrease consciousness as a result of pain<br>should be disabled. Here is an example of that mechanism:<br><br>Quote from <a href="http://www.internetarmory.com/self_defense.htm" rel="nofollow" class="url" target="_blank">http://www.internetarmory.com/self_defense.htm</a> :<br><br>"It is speculated that various organs of the body can send pain<br>impulses to the brain stem indicating a severe or overwhelming bodily<br>injury. The reticular activating system responds by producing a<br>functional "shut down", which results in loss of consciousness within<br>a second or two."<br><br>Once again this mechanism should be completely disabled.<br><br>10. Any mechanisms that specifically allow emotions, will, or<br>psychological states to alter any perceptions -- including pain<br>perception -- should be completely disabled.<br><br>11. All parts of his/her body contain VRL-1 nerve-endings -- in which<br>those VRL-1 functions as thermal pain receptors -- should be scorched<br>with smokeless, charless, sootless, ashless, emberless, non-toxic,<br>clean, non-polluting, orangish-yellow oxyacetylene flames until his/<br>her body is completely dehydrated from the flame's heat.** [See notes<br>on VRL-1 nerves]<br><br>The flame burn injuries will cause severe dehydration and loss of<br>blood volume by heating up the skin's water and causing it to<br>evaporate. Shock sets in as the blood continues to thicken. After 2<br>immeasurably-long hellish hours the hipcrime scumslime will most<br>likely die. The sick f--k will be in SO much pain and distress yet<br>totally unable to express any hint of it; not even a single tear drop<br>will be shed from his/her eyes. Such cold-hearts deserve such fates.<br>It's called "eye for an eye."<br><br>*Psychological protective mechanisms:<br><br><a href="http://jnnp.bmj.com/cgi/content/full/71/suppl_1/i18" rel="nofollow" class="url" target="_blank">http://jnnp.bmj.com/cgi/content/full/71/suppl_1/i18</a> quotes :<br><br>"In psychogenic coma the eyelids are kept firmly shut and are<br>resistant to opening. Oculocephalic responses are unpredictable though<br>nystamus is evident on caloric testing. Motor tone is normal or<br>inconsistent and limb reflexes retained. Other physical signs based on<br>reflex self protection have been used in this syndrome though their<br>validity has not been formally assessed. The EEG shows awake rhythms."<br><br>Quotes from <a href="http://www.ttmed.com/dementia/text_books.cfm?ID_Dis=216&ID_Cou=237&ID_Book=1669&id_chapter=11710&id_subtext=11723" rel="nofollow" class="url" target="_blank">http://www.ttmed.com/dementia/text_books.cfm?ID_Dis=216&ID_Cou=237&ID_Book=1669&id_chapter...</a><br>:<br><br>"Pseudocoma, also known as psychogenic unresponsiveness or feigned<br>coma, is difficult to diagnose and should be based on a diagnosis of<br>exclusion because, if true coma is overlooked, the result could be<br>disastrous. Therefore, all patients with coma suspected of being<br>psychogenic in origin must undergo thorough evaluation until the<br>diagnosis is clearly established. A conversion reaction and<br>malingering are the most common causes of pseudocoma."<br><br>"It is important to remember that none of the historical data<br>absolutely include or exclude the possibility of pseudocoma. However,<br>there are some clinical findings suggestive of psychogenic origin,<br>such as conditions precipitated by stress. Pseudocoma usually begins<br>or persists when an observer is present. Patients with pseudocoma<br>slump to the floor and protect themselves from hitting their heads and<br>other body parts."<br><br>"During examination, patients with pseudocoma usually make<br>semipurposeful avoiding movements. They have normal pupils, corneal<br>reflexes and plantar reflexes. They may keep their eyes firmly shut<br>and resist the opening of the eye by examiners. Because eyelid tone<br>cannot be changed at will, in patients with true coma passive eyelid<br>opening is easy and is followed by slow eyelid closure. Blinking also<br>increases in feigned coma, but decreases in true coma. Passive eye<br>opening in a sleeping or an actually comatose person results in<br>mydriasis if the pupillary reflex mechanisms are intact. Conversely,<br>opening the eyes of a person who is awake produces miosis. The eyes<br>roll up when the lids are raised, known as Bell's phenomenon as<br>mentioned before, in patients with psychogenic pseudocoma, while the<br>eyes remain in the neutral position in patients with real coma. Roving<br>eye movements cannot be imitated and their presence indicates true<br>coma. In contrast, voluntary saccadic eye movements seen in feigned<br>coma are usually faster and briskly with a well-defined endpoint.<br>Pseudocoma patients may respond with purposeful movement to painful<br>stimulation and avoid unpleasant stimuli such as a nasal tickle. The<br>presence of nystagmus during cold caloric testing suggests that coma<br>is either feigned or hysterical, because nystagmus requires an intact<br>cerebral cortex and brainstem. Additionally, cold water caloric<br>stimulation is noxious and can induce nausea and vomiting, or<br>awakening in patients with psychogenic coma."<br><br>"Similarly to patients with pseudoparalysis, the hands of patients<br>with pseudocoma do not often hit their face when dropped. However, the<br>diagnostic validity of this kind of self-protection sign has not been<br>evaluated convincingly. Furthermore, unethical provocative maneuvers,<br>such as dropping alcohol in the nostrils or olfactory stimulation<br>using ammonium, should not be used to induce responsiveness in<br>patients deemed to be in feigned coma."<br><br>Quotes from <a href="http://www.memorylossonline.com/glossary/psychogenicamnesia.html" rel="nofollow" class="url" target="_blank">http://www.memorylossonline.com/glossary/psychogenicamnesia.html</a><br>:<br><br>"Psychogenic amnesia (also called functional amnesia) is a form of<br>amnesia which occurs in otherwise healthy people -- i.e., it is not<br>the result of a brain injury. It involves loss of important personal<br>information. Another term for this condition is functional amnesia."<br><br>"In one form of psychogenic amnesia, called fugue state, individuals<br>may forget not only their pasts but their very identities. Despite the<br>many Hollywood movies depicting this phenomenon, fugue state is<br>extremely rare in real life. Fugue state normally resolves with time,<br>particularly with the help of therapy."<br><br>"A more common form of psychogenic amnesia is dissociative amnesia. In<br>this state, an individual may experience memory loss which is<br>restricted to a particular period of time, such as the duration of a<br>violent crime. This memory loss is too extensive to be explained by<br>ordinary forgetting, and instead may reflect the fact that the<br>information is too stressful or traumatic to be remembered.<br>Dissociative amnesia is a psychological phenomenon, rather than a<br>physiological one, and may often be resolved with the help of<br>therapy."<br><br>More on psychogenic blackouts [escapes] which must be prevented:<br><br><a href="http://en.wikipedia.org/wiki/Psychogenic_amnesia" rel="nofollow" class="url" target="_blank">http://en.wikipedia.org/wiki/Psychogenic_amnesia</a><br><br><a href="http://www.findarticles.com/p/articles/mi_m3225/is_n1_v41/ai_8773339" rel="nofollow" class="url" target="_blank">http://www.findarticles.com/p/articles/mi_m3225/is_n1_v41/ai_8773339</a><br><br><a href="http://www.psych.uic.edu/education/courses/behav_science2000/reed/behavscilimbic03132000/sld023.htm" rel="nofollow" class="url" target="_blank">http://www.psych.uic.edu/education/courses/behav_science2000/reed/behavscilimbic03132000/sld023...</a><br><br>**VRL-1 nerves: <a href="http://users.rcn.com/jkimball.ma.ultranet/BiologyPages/P/Pain.html" rel="nofollow" class="url" target="_blank">http://users.rcn.com/jkimball.ma.ultranet/BiologyPages/P/Pain.html</a><br><br>TRPV2 (also called VRL-1) responds to temperatures above 52 Celsius.<br>"Painfully hot"<br><br>VR-1 responds to capsaicin. VRL-1 does NOT. There is a world of<br>difference.<br><br>VRL-1 responds only to "painfully hot"<br><br>VR-1 responds to hot, chili, and acids.<br><br>Once again, there is a BIG difference between VR-1 and VRL-1.  Read<br>the quotes from <a href="http://users.rcn.com/jkimball.ma.ultranet/BiologyPages/P/Pain.html" rel="nofollow" class="url" target="_blank">http://users.rcn.com/jkimball.ma.ultranet/BiologyPages/P/Pain.html</a><br>:<br><br>"TRPV1 (also known as VR1) = Hot (>43 Celsius). Also activated by<br>capsaicin, the active ingredient of hot chili peppers, by camphor, and<br>by acids (protons)."<br><br>"TRPV2 (also called VRL-1) = Painfully hot (>52 Celsius)"<br><br><a href="http://www.islandnet.com/~yesmag/brain/brainbump.php?id=95" rel="nofollow" class="url" target="_blank">http://www.islandnet.com/~yesmag/brain/brainbump.php?id=95</a><br><br>"VR1 for hot, and VRL1 for super hot."<br><br>In the skin, VRL-1 serves as a thermal nociceptor. However in the<br>viscera, lungs and other internal organs, VRL-1 has a totally<br>different purpose.<br><br>So dermal VRL1-excitation is significantly more painful than VR1<br>excitation. This is why thermal burns are SOOOOOOOOOOOOOO much more<br>agonizing than acid-burns of the same depth. This is also why<br>"temperature hot" is a lot more algogenic than "chili hot". All cuz of<br>those nasty VRL-1s!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br><br>Yes, these net-abusing hipcrime bullies deserve to roast alive over a<br>cheese-colored fire.<br><br>A flaming suit [device that aims flames at the bully's skin] should be<br>custom-built to fit the size and shape of the bully after he/she has<br>gone through the steps 1-10, I described.<br><br>The flame suit fits the entire body of the bully. Right after steps<br>1-10, the bully is stripped completely naked -- to prevent smoke-<br>inhalation from ignited clothing. Only then is he/she put into the<br>flame suit. Then the flaming starts and his/her skin turns to white<br>blistering foam, even if the bully is dark-skinned. In fact, the burn<br>wounds are far more apparent in a dark-skinned individual because his/<br>her skin is mostly dark while the burn wounds are white due to thermal<br>denaturation of the skin's pigments. The flames are made by smoothly<br>igniting oxyacetylene and then feeding it the through the flame suit.<br>Sodium ions are mixed with the oxyacetylene to give the flames a<br>terrifying orangish-yellow--reddish-pink color.<br><br>Once the body is completely dehydrated, the flames are turned off, and<br>the bullying-scumfoam is left to die under the afternoon sun outdoors.<br>Well, actually, all of this occurs outdoors in the type of weather I<br>described.<br><br>The bully will be in excruciating pain and will want to die. In about<br>120 minutes, his/her wish will surely be answered, as dehydration<br>reaches fatal extents. The area in which he/she suffers in dies should<br>be a sandy open area. So right after the fire, put him/her in the<br>dirty dusty sand.<br><br>The color of the flame, and the weather will only add to the horror of<br>the burn injuries. All other bull-teasers should be made to watch as<br>this bully dies his/her slow, painful, yet sure death before it's<br>their turn to be punished.<br><br>Not to mention, the burn wounds look like white foam. This<br>characteristic appearance is terrifying and sickening to most viewers.<br>However, these wounds still not nearly as scary as the color and shape<br>of the flames.<br><br>Any assistance, understanding, and cooperation on this matter are<br>highly appreciated.<br><br>Any questions/comments also welcome.<br><br><br>Thanks,<br><br>Radium<br><br>--<br>She'd debate anywhere than grant with Bert's disastrous feedback.<br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/usenet_abuse_someone_at_ip_address_205_145_214_189_100031237t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/usenet_abuse_someone_at_ip_address_205_145_214_189_100031237m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Wed, 05 Sep 2007 18:47:43 PDT</pubDate>
</item>
<item>
	<title><![CDATA[[PR] Avernum 4 for Macintosh Upgraded to v1.1. Now Universal!]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_avernum_4_for_macintosh_upgraded_to_v1_1_now_un_10021381t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_avernum_4_for_macintosh_upgraded_to_v1_1_now_un_10021381t.html</link>
	<description><![CDATA[For Immediate Release<br>Contact: Jeff Vogel<br>(206) 789-4438<br><br>Spiderweb Software, the maker of many fine fantasy role-playing <br>adventures for the Macintosh, has just upgraded Avernum 4 to v1.1. <br>The new version is Universal and will run natively on Intel <br>Macintoshes.<br><br>Avernum 4 is an enormous fantasy role-playing adventure. Wander the <br>strange, subterranean world of Avernum, full of multitudes of <br>characters, hundreds of side quests, and traps, tricks, and treasure <br>in every corner. Experience the life of an adventurer: the fame, the <br>wealth, the hapless townsfolk begging you for help at every turn! <br>This epic tale is guaranteed to give you weeks of entertainment, with <br>an impossibly huge world that dares you to uncover all of its <br>secrets.  Previous experience with the Avernum games is in no way <br>necessary to enjoy Avernum 4.<br><br>The full demo can be downloaded at<br><br><a href="http://www.avernum.com/avernum4/index.html" rel="nofollow" class="url" target="_blank">http://www.avernum.com/avernum4/index.html</a><br><br>###<br><br>Press kits and CDs available upon request.<br>-- <br><br>- Spiderweb Software, Inc<br><a href="http://www.spiderwebsoftware.com" rel="nofollow" class="url" target="_blank">http://www.spiderwebsoftware.com</a><br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_avernum_4_for_macintosh_upgraded_to_v1_1_now_un_10021381t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_avernum_4_for_macintosh_upgraded_to_v1_1_now_un_10021381m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Tue, 19 Dec 2006 19:34:18 PST</pubDate>
</item>
<item>
	<title><![CDATA[RESULT: comp.sys.mac.games.announce will be removed]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/result_comp_sys_mac_games_announce_will_be_removed_9826565t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/result_comp_sys_mac_games_announce_will_be_removed_9826565t.html</link>
	<description><![CDATA[                                 RESULT<br>              comp.sys.mac.games.announce will be removed<br><br>The Last Call for Comments (LCC) on 11 Dec 2006 initiated a five-day<br>period for final comments.  Following the comment period, the Big-8<br>Management board has decided by consensus to remove the newsgroup<br>comp.sys.mac.games.announce.<br><br>This group will be removed on 15 Jan 2007.<br><br><br>RATIONALE: remove comp.sys.mac.games.announce<br><br>comp.sys.mac.games.announce was always a low volume group, but then all<br>approvals ceased for two years. I contacted Christina Schulman,<br>proponent for the comp.sys.mac.games.* reorganization and moderator at<br>that time, and she agreed to turn moderation over to me.  Since I took<br>over moderation in December 2001 there have been fewer than 10<br>acceptable submissions in the best month, and many months there are no<br>submissions. Christina Schulman agrees that since the group is not being<br>used it should be removed cleanly and noted that most Mac game<br>announcements are probably being made via RSS feeds rather than through<br>newsgroups.  Users would be better served to post their announcements to<br>whichever of the following is most appropriate to the announcement:<br><br>  <a href="http://comp.sys.mac.games.action" rel="nofollow" class="url" target="_blank">comp.sys.mac.games.action</a><br>  comp.sys.mac.games.adventure<br>  comp.sys.mac.games.flight-sim<br>  comp.sys.mac.games.marketplace<br>  comp.sys.mac.games.misc<br>  comp.sys.mac.games.strategic<br><br><br>HISTORY: <br><br>The comp.sys.mac.games.* groups were created after passing their vote,<br>with the RESULT posted on 2 May 1995.  csmg.announce was fairly active<br>for the first 5 years, with an average of approximately 10 posts per<br>month.  From approximately Jan 2000 until December 2001, no posts were<br>approved and the group never again picked up steam when active<br>moderation resumed.  Over the past couple of years, almost all of the<br>mail to the submission address has been email spam unrelated to Mac<br>games.<br><br><br>DISTRIBUTION:<br><br>This document has been posted to the following newsgroups:<br><br>  news.announce.newgroups<br>  <a href="http://news.groups.proposals" rel="nofollow" class="url" target="_blank">news.groups.proposals</a><br>  comp.sys.mac.games.announce<br>  comp.sys.mac.games.misc<br><br>The proponent will also post pointers to:<br><br>  <a href="http://comp.sys.mac.games.action" rel="nofollow" class="url" target="_blank">comp.sys.mac.games.action</a><br>  comp.sys.mac.games.adventure<br>  comp.sys.mac.games.flight-sim<br>  comp.sys.mac.games.marketplace<br>  comp.sys.mac.games.strategic<br><br><br>PROPONENT: <br><br>Kathy Morgan <kmorgan@<a href="http://aptalaska.net" rel="nofollow" class="url" target="_blank">aptalaska.net</a>> - Current Moderator, csmg.announce<br><br><br>CHANGE HISTORY: <br><br>2006-12-19     Results (passed)<br>2006-12-13     2nd RFD/LCC<br>2006-11-20     1st RFD<br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/result_comp_sys_mac_games_announce_will_be_removed_9826565t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/result_comp_sys_mac_games_announce_will_be_removed_9826565m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Tue, 19 Dec 2006 11:30:51 PST</pubDate>
</item>
<item>
	<title><![CDATA[RFD: remove comp.sys.mac.games.announce moderated (LAST CALL FOR COMMENTS)]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/rfd_remove_comp_sys_mac_games_announce_moderated_last_10376453t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/rfd_remove_comp_sys_mac_games_announce_moderated_last_10376453t.html</link>
	<description><![CDATA[                      REQUEST FOR DISCUSSION (RFD)<br>                   remove comp.sys.mac.games.announce<br><br>This is a formal Request For Discussion (RFD) to remove the moderated<br>newsgroup comp.sys.mac.games.announce.<br><br><br>PROCEDURE:<br><br>The B8MB plans to begin voting on this proposal after five days.  Please<br>offer any final discussion or comments before the end of this waiting<br>period.  Voting may take up to one week (7 days); a result will be posted<br>following the end of the voting period.<br><br>All discussion of this proposal should be posted to <a href="http://news.groups.proposals" rel="nofollow" class="url" target="_blank">news.groups.proposals</a>.<br><br>The full group removal procedure is documented here:<br><br>  <a href="http://www.big-8.org/dokuwiki/doku.php?id=policies:rmgroup" rel="nofollow" class="url" target="_blank">http://www.big-8.org/dokuwiki/doku.php?id=policies:rmgroup</a><br><br><br>SUMMARY OF DISCUSSION:<br><br>No comments were received, either posted or in email.  During the<br>RFD, two submissions acceptable for posting were received and posted,<br>bringing the total for the past 6 months to eight.<br><br><br>RATIONALE: remove comp.sys.mac.games.announce<br><br>comp.sys.mac.games.announce was always a low volume group, but then all<br>approvals ceased for two years. I contacted Christina Schulman,<br>proponent for the comp.sys.mac.games.* reorganization and moderator at<br>that time, and she agreed to turn moderation over to me.  Since I took<br>over moderation in December 2001 there have been fewer than 10<br>acceptable submissions in the best month, and many months there are no<br>submissions. Christina Schulman agrees that since the group is not being<br>used it should be removed cleanly and noted that most Mac game<br>announcements are probably being made via RSS feeds rather than through<br>newsgroups.  Users would be better served to post their announcements to<br>whichever of the following is most appropriate to the announcement:<br><br>  <a href="http://comp.sys.mac.games.action" rel="nofollow" class="url" target="_blank">comp.sys.mac.games.action</a><br>  comp.sys.mac.games.adventure<br>  comp.sys.mac.games.flight-sim<br>  comp.sys.mac.games.marketplace<br>  comp.sys.mac.games.misc<br>  comp.sys.mac.games.strategic<br><br><br>HISTORY: <br><br>The comp.sys.mac.games.* groups were created after passing their vote,<br>with the RESULT posted on 2 May 1995.  csmg.announce was fairly active<br>for the first 5 years, with an average of approximately 10 posts per<br>month.  From approximately Jan 2000 until December 2001, no posts were<br>approved and the group never again picked up steam when active<br>moderation resumed.  Over the past couple of years, almost all of the<br>mail to the submission address has been email spam unrelated to Mac<br>games.<br><br><br>DISTRIBUTION:<br><br>This document has been posted to the following newsgroups:<br><br>  news.announce.newgroups<br>  <a href="http://news.groups.proposals" rel="nofollow" class="url" target="_blank">news.groups.proposals</a><br>  comp.sys.mac.games.announce<br>  comp.sys.mac.games.misc<br><br>The proponent will also post pointers to:<br><br>  <a href="http://comp.sys.mac.games.action" rel="nofollow" class="url" target="_blank">comp.sys.mac.games.action</a><br>  comp.sys.mac.games.adventure<br>  comp.sys.mac.games.flight-sim<br>  comp.sys.mac.games.marketplace<br>  comp.sys.mac.games.strategic<br><br><br>CHARTER:<br><br>The newsgroup line is:<br><br>comp.sys.mac.games.announce   Announcements for Mac gamers. (Moderated)<br><br>comp.sys.mac.games.announce was created in a reorganization of the<br>old comp.sys.mac.games.  The charter for comp.sys.mac.games.announce was:<br><br>NEW GROUP: comp.sys.mac.games.announce<br><br>        This moderated group is for informative posts of general<br>interest to the Mac gaming community.  Examples include announcements of<br>new game releases, new ftp sites, game reviews, and FAQ's.  Followups<br>will be redirected to csmg.misc (should it pass) or another appropriate<br>subgroup at the moderator's discretion.<br><br>        The moderator will be Mathew Mills, mills@<a href="http://csus.edu" rel="nofollow" class="url" target="_blank">csus.edu</a>.  The<br>alternate moderator in case of vacation or periods of heavy traffic (the<br>Marathon release, for example) will be Christina Schulman,<br>schulman+@<a href="http://pitt.edu" rel="nofollow" class="url" target="_blank">pitt.edu</a>. Several backup moderators are also available.  The<br>submission address will be csmga@<a href="http://csus.edu" rel="nofollow" class="url" target="_blank">csus.edu</a>.<br><br><br>PROPONENT: <br><br>Kathy Morgan <kmorgan@<a href="http://aptalaska.net" rel="nofollow" class="url" target="_blank">aptalaska.net</a>> - Current Moderator, csmg.announce<br><br><br>CHANGE HISTORY: <br><br>2006-12-13     2nd RFD/LCC<br>2006-11-20     1st RFD<br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/rfd_remove_comp_sys_mac_games_announce_moderated_last_10376453t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/rfd_remove_comp_sys_mac_games_announce_moderated_last_10376453m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Wed, 13 Dec 2006 11:22:42 PST</pubDate>
</item>
<item>
	<title><![CDATA[Mac games: What to look for in 2007 (MacCentral Online)]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/mac_games_what_to_look_for_in_2007_maccentral_onli_10376197t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/mac_games_what_to_look_for_in_2007_maccentral_onli_10376197t.html</link>
	<description><![CDATA[<a href="http://www.ng2000.com/fw.php?tp=macintosh;games" rel="nofollow" class="url" target="_blank">http://www.ng2000.com/fw.php?tp=macintosh;games</a><br><br>2006 may have been a challenging year for Mac games, but there's plenty<br>to look forward to in 2007. Game Room columnist Peter Cohen profiles<br>some of the upcoming releases slated for the next 12 months.<br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/mac_games_what_to_look_for_in_2007_maccentral_onli_10376197t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/mac_games_what_to_look_for_in_2007_maccentral_onli_10376197m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Sun, 10 Dec 2006 04:59:03 PST</pubDate>
</item>
<item>
	<title><![CDATA[[PR] Just Released - Geneforge 4: Rebellion, New Fantasy RPG For  Mac]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_just_released_geneforge_4_rebellion_new_fantasy_7278341t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_just_released_geneforge_4_rebellion_new_fantasy_7278341t.html</link>
	<description><![CDATA[For Immediate Release<br>Contact: Jeff Vogel<br>(206) 789-4438<br><br>Geneforge 4: Rebellion<br>A Fantasy Role-Playing Adventure for Macintosh<br><br>Spiderweb Software, makers of the award-winning Avernum and Geneforge <br>series, announces the release of Geneforge 4: Rebellion, the next <br>chapter in their fantasy epic. Once again, return to the world of the <br>Shapers, where you will explore a vast world, choose what side you <br>will fight for, and create and mold your own army of strange, <br>powerful monsters.<br><br>The Shapers have the ability to create life, in any form they choose. <br>They can make plants to grow in harsh wastelands, living tools that <br>obey their commands, and powerful monsters to crush any who oppose <br>them. They jealously guard their powers and destroy any who question <br>their will.<br><br>Or so they did. Then the revolution came.<br><br>Some of their creations, tired of bondage, rose up. Jealous humans, <br>wanting the powers of the Shapers for themselves, joined them. Now <br>the lands of Terrestia are full of ruins, refugees, and maddened <br>mutant beasts, hunting for prey. There is war. And the Shapers are <br>winning.<br><br>You are a rebel, given the power to craft life and sent to fight the <br>Shapers. At least, that is what they told you to do. Will you fight <br>your oppressors? Or will you join them, tempted by the incredible <br>rewards they offer? You have the chance to change the world. What <br>path will you choose?<br><br>Geneforge 4: Rebellion has a huge and open storyline. You can choose <br>among several sides, each with its own beliefs, fortresses, and <br>quests. There are dozens of different endings. You can help the <br>rebels or fight them. Slay your enemies or use stealth and diplomacy. <br>Become engrossed in the storyline or just go out and wreak havoc. No <br>matter what you choose, Geneforge 4 offers an enormous adventure with <br>plenty of replay value.<br><br>Prior experience with the Geneforge series is completely unnecessary <br>to enjoy Geneforge 4. Geneforge 4 is $28, or $35 with a hint book. <br>System Requirements: Macintosh running System 10.1 or later, 50 MB <br>free RAM, 150 MB hard disk space, 1024x768 screen resolution with 16 <br>bit color. Geneforge 4: Rebellion runs natively on Intel Macintoshes.<br><br>Screenshots and more information are available at<br><br><a href="http://www.spiderwebsoftware.com/geneforge4/index.html" rel="nofollow" class="url" target="_blank">http://www.spiderwebsoftware.com/geneforge4/index.html</a><br><br>Contact: Spiderweb Software, Inc., PO Box 85659, Seattle, WA 98145<br>E-mail: Spidweb@<a href="http://spiderwebsoftware.com" rel="nofollow" class="url" target="_blank">spiderwebsoftware.com</a>    Phone: (206) 789-4438<br>FAX: (206) 789-6016   URL: <a href="http://www.spiderwebsoftware.com" rel="nofollow" class="url" target="_blank">http://www.spiderwebsoftware.com</a><br><br>###<br><br>Press kits and CDs available upon request.<br>-- <br><br>- Spiderweb Software, Inc<br><a href="http://www.spiderwebsoftware.com" rel="nofollow" class="url" target="_blank">http://www.spiderwebsoftware.com</a><br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_just_released_geneforge_4_rebellion_new_fantasy_7278341t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_just_released_geneforge_4_rebellion_new_fantasy_7278341m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Thu, 30 Nov 2006 08:24:13 PST</pubDate>
</item>
<item>
	<title><![CDATA[RFD: remove comp.sys.mac.games.announce moderated]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/rfd_remove_comp_sys_mac_games_announce_moderated_5410053t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/rfd_remove_comp_sys_mac_games_announce_moderated_5410053t.html</link>
	<description><![CDATA[                      REQUEST FOR DISCUSSION (RFD)<br>                   remove comp.sys.mac.games.announce<br><br>This is a formal Request For Discussion (RFD) to remove the moderated<br>newsgroup comp.sys.mac.games.announce.<br><br><br>RATIONALE: remove comp.sys.mac.games.announce<br><br>comp.sys.mac.games.announce was always a low volume group, but then all<br>approvals ceased for two years. I contacted Christina Schulman,<br>proponent for the comp.sys.mac.games.* reorganization and moderator at<br>that time, and she agreed to turn moderation over to me.  Since I took<br>over moderation in December 2001 there have been fewer than 10<br>acceptable submissions in the best month, and many months there are no<br>submissions. Christina Schulman agrees that since the group is not being<br>used it should be removed cleanly and noted that most Mac game<br>announcements are probably being made via RSS feeds rather than through<br>newsgroups.  Users would be better served to post their announcements to<br>whichever of the following is most appropriate to the announcement:<br><br>  <a href="http://comp.sys.mac.games.action" rel="nofollow" class="url" target="_blank">comp.sys.mac.games.action</a><br>  comp.sys.mac.games.adventure<br>  comp.sys.mac.games.flight-sim<br>  comp.sys.mac.games.marketplace<br>  comp.sys.mac.games.misc<br>  comp.sys.mac.games.strategic<br><br><br>HISTORY: <br><br>The comp.sys.mac.games.* groups were created after passing their vote,<br>with the RESULT posted on 2 May 1995.  csmg.announce was fairly active<br>for the first 5 years, with an average of approximately 10 posts per<br>month.  From approximately Jan 2000 until December 2001, no posts were<br>approved and the group never again picked up steam when active<br>moderation resumed.  Over the past couple of years, almost all of the<br>mail to the submission address has been email spam unrelated to Mac<br>games.<br><br><br>PROCEDURE: <br><br>The full group removal procedure is documented here:<br><br>  <a href="http://www.big-8.org/dokuwiki/doku.php?id=policies:rmgroup" rel="nofollow" class="url" target="_blank">http://www.big-8.org/dokuwiki/doku.php?id=policies:rmgroup</a><br><br>Those who wish to comment on this request to remove this newsgroup should<br>subscribe to <a href="http://news.groups.proposals" rel="nofollow" class="url" target="_blank">news.groups.proposals</a> and participate in the relevant threads <br>in that newsgroup.<br><br>To this end, the followup header of this RFD has been set to <br><a href="http://news.groups.proposals" rel="nofollow" class="url" target="_blank">news.groups.proposals</a>.<br><br>All discussion of active proposals should be posted to <a href="http://news.groups.proposals" rel="nofollow" class="url" target="_blank">news.groups.proposals</a>.<br><br>If desired by the readership of closely affected groups, the discussion<br>may be crossposted to those groups, but care must be taken to ensure that<br>all discussion appears in <a href="http://news.groups.proposals" rel="nofollow" class="url" target="_blank">news.groups.proposals</a> as well.<br><br><br>DISTRIBUTION:<br><br>This document has been posted to the following newsgroups:<br><br>  news.announce.newgroups<br>  <a href="http://news.groups.proposals" rel="nofollow" class="url" target="_blank">news.groups.proposals</a><br>  comp.sys.mac.games.announce<br>  comp.sys.mac.games.misc<br><br>The proponent will also post pointers to:<br><br>  <a href="http://comp.sys.mac.games.action" rel="nofollow" class="url" target="_blank">comp.sys.mac.games.action</a><br>  comp.sys.mac.games.adventure<br>  comp.sys.mac.games.flight-sim<br>  comp.sys.mac.games.marketplace<br>  comp.sys.mac.games.strategic<br><br><br>PROPONENT: <br><br>Kathy Morgan <kmorgan@<a href="http://aptalaska.net" rel="nofollow" class="url" target="_blank">aptalaska.net</a>> - Current Moderator, csmg.announce<br><br><br>CHANGE HISTORY: <br><br>2006-11-20     1st RFD<br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/rfd_remove_comp_sys_mac_games_announce_moderated_5410053t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/rfd_remove_comp_sys_mac_games_announce_moderated_5410053m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Mon, 20 Nov 2006 09:36:08 PST</pubDate>
</item>
<item>
	<title><![CDATA[[PR]  Spiderweb Software's Force of Habit Sale]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_spiderweb_software_s_force_of_habit_sale_10375429t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_spiderweb_software_s_force_of_habit_sale_10375429t.html</link>
	<description><![CDATA[For Immediate Release<br>Contact: Jeff Vogel<br>(206) 789-4438<br><br>We at Spiderweb Software are simple people. Creatures of habit. It <br>takes a lot of work and concentration to make fun role-playing games <br>year in and year out, and we just can't work up the energy for cool <br>marketing ideas. So, every year, we just have the same old sale and <br>hope that it makes people like us more.<br><br>So, for the whole month of October, we are having our Force of Habit <br>Sale! Everything we sell, the games, the hint books, the bundles, <br>it's all ten percent off. The stuff that's on sale is now more on <br>sale. The award-winning Avernum and Geneforge games, all on the cheap!<br><br>Not only that, but all of our games are available on CD. Think of it! <br>Get the holiday shopping for your gamer friends done early!<br><br>As always, you can find all of the fun at<br><br><a href="http://www.spiderwebsoftware.com" rel="nofollow" class="url" target="_blank">http://www.spiderwebsoftware.com</a><br><br>Big, free demos of all of our games are available. And hopefully you <br>can forgive us for being so predictable.<br><br>Contact: Spiderweb Software, Inc., PO Box 85659, Seattle, WA 98145<br>E-mail: Spidweb@<a href="http://spiderwebsoftware.com" rel="nofollow" class="url" target="_blank">spiderwebsoftware.com</a>    Phone: (206) 789-4438<br>FAX: (206) 789-6016   URL: <a href="http://www.spiderwebsoftware.com" rel="nofollow" class="url" target="_blank">http://www.spiderwebsoftware.com</a><br>-- <br><br>- Jeff Vogel<br>Spiderweb Software, Inc<br><a href="http://www.spiderwebsoftware.com" rel="nofollow" class="url" target="_blank">www.spiderwebsoftware.com</a><br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_spiderweb_software_s_force_of_habit_sale_10375429t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_spiderweb_software_s_force_of_habit_sale_10375429m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Thu, 05 Oct 2006 21:54:17 PDT</pubDate>
</item>
<item>
	<title><![CDATA[[PR] Blackjack Gold on Sale!]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_blackjack_gold_on_sale_1797t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_blackjack_gold_on_sale_1797t.html</link>
	<description><![CDATA[On sale this week:  Blackjack Gold for Macintosh and Windows<br><br>Sale price:  $14.99<br><br>Normal price:  $19.95<br><br>Get it while it's hot! <br><br>---<br><br>Info and screenshots:<br><a href="http://www.gypsyware.com/gold.html" rel="nofollow" class="url" target="_blank">http://www.gypsyware.com/gold.html</a><br><br>Buy it:<br><a href="http://www.gypsyware.com/buyNow.html" rel="nofollow" class="url" target="_blank">http://www.gypsyware.com/buyNow.html</a><br><br>---<br><br>Newly added:  Double Exposure variation<br><br>Blackjack Gold is a full featured blackjack game loaded with options <br>that let you simulate virtually any casino. Animations, a genuine <br>blackjack dealer's voice, keyboard shortcuts, over 80 different card <br>back images, king and queen faces include leaders from many different <br>countries, and blackjack variations offer a realistic blackjack game for <br>both novices and pros. <br><br>Play the popular blackjack variations of Spanish 21, Super Sevens, Over <br>Under 13, Double Exposure and the blackjack wheel. Choose from preset <br>casino conditions including Atlantic City, Mississippi Gulf Coast, <br>various Las Vegas options, or Easy, Medium, Advanced. Blackjack Gold <br>offers several card counting systems and the ability to add your own.<br><br>Highly customizable. Configure the players, cards, betting options, and <br>casino conditions. Set your own bankroll, table minimums and maximums, <br>card shuffling options, penetration, and choose your own seat at the <br>blackjack table. Up to 7 players can be set to human/computer with <br>customizable blackjack strategies for the computer players.<br><br>You can set the dealer hit and peek options, along with the table rules <br>for splitting, doubling, and surrendering. Options include some of the <br>harder to find game rules such as Double Down Rescue, Split Rescue, <br>doubling on more than 2 cards, and surrendering at any time. Blackjack <br>payouts are configurable, as well as allowing the dealer to win ties, <br>and whether to allow 5-6-7 card Charlies.<br><br>Pros can configure blackjack strategies for any player, set the game to <br>an all computer player game and let it play by itself to test your <br>favorite strategies. Progressive betting is supported, hard and soft <br>hand strategies, insurance, surrender, split, double, even money, <br>win/loss limits, the last two cards played, and other factors let you <br>set detailed strategies for your computer players. The top 100 scores <br>are saved and can be sorted by hands played, cumulative wins/losses, and <br>other categories.<br><br>Screenshots and download links for Macintosh and Windows:<br><br><a href="http://www.gypsyware.com/gold.html" rel="nofollow" class="url" target="_blank">http://www.gypsyware.com/gold.html</a><br><br>Gypsy King Software<br><br>-- <br>Mac and Windows shareware games<br><a href="http://www.gypsyware.com" rel="nofollow" class="url" target="_blank">http://www.gypsyware.com</a><br><br>-- <br>Mac and Windows shareware games<br><a href="http://www.gypsyware.com" rel="nofollow" class="url" target="_blank">http://www.gypsyware.com</a><br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_blackjack_gold_on_sale_1797t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/pr_blackjack_gold_on_sale_1797m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Wed, 16 Aug 2006 20:19:21 PDT</pubDate>
</item>
<item>
	<title><![CDATA[Boka Battleships 2.1 Released]]></title>
	<guid>http://www.nnseek.com/e/comp.sys.mac.games.announce/boka_battleships_2_1_released_1541t.html</guid>
	<link>http://www.nnseek.com/e/comp.sys.mac.games.announce/boka_battleships_2_1_released_1541t.html</link>
	<description><![CDATA[Boka Battleships 2.1 is now available.<br><br>Improvements include: hidden ships are now revealed at the end of the<br>game; the keyboard can now be used to enter a guess; shortcut keys for<br>the Done and Random buttons; and bug fixes for the Connect to Server<br>dialog (under Mac OS X).<br><br>Battleship is a strategy game where two enemy players attempt to<br>destroy each others' fleets, by guessing the position of their enemy's<br>ships. Boka Battleships is a Macintosh implementation of this classic<br>strategy game. It includes 7 different levels of computer opponents (4<br>if unregistered), ranging from 'Little Johnnie' to 'The Grand Master'.<br>It also allows two human opponents to play each other, either on the<br>same computer or two Mac OS X computers connected by a Local Area<br>Network.<br><br>It can be downloaded from:<br><a href="http://www.boka-software.com/Software/Battleships/index.html" rel="nofollow" class="url" target="_blank">http://www.boka-software.com/Software/Battleships/index.html</a><br><br>-- <br>Marc Boxall <br><a href="http://www.boka-software.com" rel="nofollow" class="url" target="_blank">http://www.boka-software.com</a><br><br>
    <table border="0" cellspacing="0" cellpadding="0">
      <tr>
        <td width="30">&nbsp;</td>
        <td>Posted In: <a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/">comp.sys.mac.games.announce</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/boka_battleships_2_1_released_1541t.html">no comments</a></td>
        <td width="20">&nbsp;</td>
        <td><a href="http://www.nnseek.com/e/comp.sys.mac.games.announce/boka_battleships_2_1_released_1541m.html">Reply</a></td>
      </tr></table><br>]]></description>
	<pubDate>Tue, 15 Aug 2006 03:30:58 PDT</pubDate>
</item>
</channel>
</rss>