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Author: von Schmidtvon Schmidt
Date: May 13, 2008 06:05
On May 13, 1:32 pm, "eddyster...@ hotmail.com"
hotmail.com> wrote:
> On 13 mei, 14:16, "NoSpam" fake.com> wrote:
>> I always thought
>> peanuts grew above ground, in trees or bushes.
>
> As far as I'm concerned they grow at the end of the second isle from
> the right in our local supermarket :)
>
> Greetz,
>
> Eddy Sterckx
"The peanut is unusual because it flowers above the ground, but fruits
below the ground. "
Google FTW!
Slow day at the office as well...
Regards,
-von Schmidt
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Author: gaintiongaintion
Date: May 12, 2008 10:15
Dallas, TX - Madmanager.com, officially launches its web based
management advice site, featuring expert management help on topics
such as “How To Yell At Employees?” Solutions cost as little as $1.00
and feature results oriented answers to tough management questions.
Situations madmanager can help with are “How to motivate a losing
team?” “How to improve lagging sales?” “How to get rude employees to
provide excellent customer service?” There are no canned responses and
each problem is responded to with a solution tailored to the manager’s
unique situation.
Founder Darryl Gee, a.k.a the madmanager has 18 years of sales and
management experience. Sales trainer, Operations Manager, Store
Manager and District Leader are titles he has held. He started
madmanager.com to provide low cost, instant access to expert
management advice. Easily accessed from any PC, the site is home to
dozens of management articles, links and a management message board.
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Author: splusmersplusmer
Date: May 11, 2008 14:30
Okay, we have a thread that talks about features we've seen in past
games we'd like to see in future games, but what about features we've
never seen in any game but never have? (Maybe by posting it here
you'll learn of a game that actually did/has implemented it).
I wish almost any wargame I play had the option to led me "mark up"
the map with an "overlay"--I could use standard types of drawing
program tools to put unit borders, phase lines, etc.--stuff to help me
plan out my battle. In a multiplayer game these "graphics" could be
shared with other friendly players or not--if you got really fancy,
you could use official graphics forms (like 2525B symbology) to do
control lines that a commander player could send out to subordinate
players (and if you, lone ranger game programmer, could figure out how
to translate such control line graphics into commands to AI
subordinates, I expect there are quite a few contractors who would
like to talk to you!).
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Author: JeFJeF
Date: May 10, 2008 12:36
Hi all,
Remember when Eddy used to write I was a tough reviewer because I gave
6/10 on both Guns of August and AATF ?
It ain't nothing. Now, I don't have much time to write reviews for
mags anymore. And I found my masters in the new folks writing for
PC4WAR. I let you be judge.
Preview of the mag : http://www.net4war.com/pc4war/kiosque.htm
To sum the quotations below 5 :
Turning Point Fall of Liberty : 2/10 (pros : music, original
scenario, cons : ugly, bugs, inexistent AI, bad gameplay)
HPS Gallic Wars : 4/10 (pros : lots of different units, nice 3D figs,
siege rules, cons : too confusing, bad AI, lots of bugs). The
reviewer is a real grog. He made a nice series of articles of
napoleonic strategic games like Crown of Glory. And he gave HPS ACW
Antietam a pretty nice 8/10.
Flyboys Squadron : 4/10 (pros : original setup, price, good simulation
of flight and damge, cons : inexistent solo mode, graphics, sound,
doubtful historicity). By the simulation specialist of the mag.
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Author: GiftzwergGiftzwerg
Date: May 10, 2008 11:24
Just saw five *unsold* copies at that price at the ol' University Mall.
Punchline: Nobody is buying this shitware at *five bucks*.
--
Giftzwerg
***
"The basic rule of press coverage [of Iraq] is that if there's fighting,
we must be losing."
- Glenn Reynolds
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Author: splusmersplusmer
Date: May 10, 2008 09:37
Hey, all,
I've been pondering starting this thread for a while, and finally have
a quiet moment (the munchkin is napping, the wife's out doing gurlz
stuff) to give it a whirl.
Anyway, the idea of this thread is to discuss specific features we've
liked in existing games. I'm not thinking about talking about whether
the games mentioned are any good overall, but just about features
we've liked in them and would like to see again, or more often, in
future games (although I expect features one person likes another
won't, and Usenet-style discussion will ensue, which is cool). I'm
also not thinking about talking about *new* features we'd like to see
in future games--I think that subject is worth its own thread.
Anyway, in no particular order here are some that I can bring up from
memory...
Years ago there was a little Windows (3.1?) game on Gettysburg from
Swfte (yes, that's how it was spelled) Publishing (it was later re-
packaged when the Turner Gettysburg movie/mini-series came out)....
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