Author: BloodstarBloodstar Date: Jan 21, 2007 02:09
>I have stopping playing this series from Koei since the disastrous
> Romance of 3 Kingdoms 3 back in the 90s. But recently I pick up this
> game and notice a lot of improvements have been made to the series. In
> many ways, it is like a turn-based version of Total War Medieval, but
> with even stronger RPG elements. As before, the abilities of the
> general affect the outcome of all strategic options, but now many
> mini-games have been added to make those options much more fun to
> execute. For instance, a near negotiation or near recruit may trigger a
> debate. This in turn trigger a mini game which is similar to Heart but
> with some flavour of Magic the Gathering. The intelligence of the
> messenger will affect how many strategic options the messenger has
> during the negotiations. A less intelligent messenger will be at a
> serious disadvantage when the opponent is intelligent.
>
> As different traits are required for different kinds of strategic
> options, there is no one general who is excel at everything. The war is
> not won by pure might, the player needs to make sure he has the right
> mix of generals to be successful. If playing in historical mode,
> different player will have a different set of favoured generals who are
> extremely loyal. You really feel the pain when some the best and royal ...
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