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Author: BloodstarBloodstar Date: Sep 27, 2006 09:17
> Ya lost me. What principle is involved when you're willing to pay $65
> for Distant Guns but not $55 for Dom3?
OK here's the deal. Distan Guns is a NEW design, with NEW graphics and game
is in development for five years. Dominions 3 is SEQUEL. Yes, it may be a
good sequel but it is a sequel. As I see grpahics is the same as in
Dominions 2 with maybe few corrections. Provinces looks again bland and at
least there they could make some improvement.
I've heard that Dominions 2 sold 50000 copies. If that is true than that is
not bad for indy game. Now, I can BUY up to the point crying out of devs and
publ. of indie games and not mainstream games that they sell less and that's
why their games should cost more. But, if they have sold 50000 then that
game is making a lot more money than some mainstream games. So there is not
a point to inflate the price, quite contrary at least they should have made
the price the same as Dom 2.
> I do think that $55 is a bit steep but then again, they'll actually
> have a 300 page spiral bound manual. That to me is worth more than the
> extra $5 from the previous version. I'll also note that when I
> preordered earlier this week it was free shipping. That's also
> balances things out a bit.
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Author: Frank EFrank E Date: Sep 27, 2006 09:32
On Wed, 27 Sep 2006 18:17:01 +0200, "Bloodstar"
microsoft.com> wrote:
>> Ya lost me. What principle is involved when you're willing to pay $65
>> for Distant Guns but not $55 for Dom3?
>
>OK here's the deal. Distan Guns is a NEW design, with NEW graphics and game
>is in development for five years. Dominions 3 is SEQUEL. Yes, it may be a
>good sequel but it is a sequel. As I see grpahics is the same as in
>Dominions 2 with maybe few corrections. Provinces looks again bland and at
>least there they could make some improvement.
Provinces are a bad example since those are outside of the game
engine, there are some beautiful maps out there for Dom2. I do agree
with the overall point, my main gripe with Dom3 is that they didn't
improve much from the User Interface perspective, I expect more from a
$55 game. Still, it's a game where I know that I'll get my money's
worth out of it. That isn't something I can say about many titles
these days.
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Author: DavidDavid Date: Sep 27, 2006 10:20
"Frank E" hotmail.com> wrote in message
news:tqUaRduHcw6cnbyRwLLYccnS01l1@4ax.com...
> I look at it as $40 for the game, $10 for a real manual and $5 for
> shipping. Seems reasonable to me.
>
> Rgds, Frank
If you preordered early they offered it for $47.50 with free shipping, which
is what I did. Given how good the game is though, I would've gladly payed
10 times that much.
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Author: Gandalf ParkerGandalf Parker Date: Sep 27, 2006 10:24
Frank E hotmail.com> contributed wisdom to
news:tqUaRduHcw6cnbyRwLLYccnS01l1@4ax.com:
> I look at it as $40 for the game, $10 for a real manual and $5 for
> shipping. Seems reasonable to me.
That $40 gets broken up quite abit also. The publishing company isnt some
huge monster that cranks out a new game every month. But it does have
people to pay. They do a great job with publicity, and the do pretty good
at providing the game to us. According to their web site thats about 7
salaries. Plus the run a number of servers (at least 3 that I can see).
Then there are the 2 guys to made the game in their spare time and are
hping for enough return on it to justify that time to their significant
others. :)
I dont consider this pricing to be padding or greedy. At most you might
argue if its realistic in light of what you get for it. Whether or not you
think it will make more this way then if it was priced less. Personally.. I
think they went the right route. This game will sell to the people who love
the game. The price they are asking isnt going to knock many of those off
from buying it. And a lesser price isnt all that likely to bring new
customers so pricing it lower would be pretty dumb.
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Author: BloodstarBloodstar Date: Sep 27, 2006 12:09
> That $40 gets broken up quite abit also. The publishing company isnt some
> huge monster that cranks out a new game every month. But it does have
> people to pay. They do a great job with publicity, and the do pretty good
> at providing the game to us. According to their web site thats about 7
> salaries. Plus the run a number of servers (at least 3 that I can see).
>
> Then there are the 2 guys to made the game in their spare time and are
> hping for enough return on it to justify that time to their significant
> others. :)
>
> I dont consider this pricing to be padding or greedy. At most you might
> argue if its realistic in light of what you get for it. Whether or not you
> think it will make more this way then if it was priced less. Personally..
> I
> think they went the right route. This game will sell to the people who
> love
> the game. The price they are asking isnt going to knock many of those off
> from buying it. And a lesser price isnt all that likely to bring new
> customers so pricing it lower would be pretty dumb.
> ...
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Author: Gandalf ParkerGandalf Parker Date: Sep 27, 2006 15:10
"Bloodstar" microsoft.com> contributed wisdom to
news:efei8v$j3s$1@sunce.iskon.hr:
> Honestly, that's a lousy attempt cover Shrapnel Games screw-up :)
Man SHUT UP! You have no clue what is involved in that business. If it was
as easy as you make it sound then every independent programmer could go to
CafePress and create a FREE online shop for people to order their CD from.
OBVIOUSLY that doesnt work as well as paying a publisher to handle their
product.
> They would do best thing to now lower the price to 50 US$ as this is
> even generous price for a indie game like this. It can be worth 1000$
> to you, me, anybody but THAT IS NOT A POINT HERE.
Thats bullshit. That might be a generous price for an indie game. Hell $10
could be a generous price for an indie. You can find those on the net. So
go look for them. (thats kindof one of the points here, you having to GO
and LOOK for them)
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Author: BloodstarBloodstar Date: Sep 27, 2006 15:22
> Im willing to DISCUSS the pros and cons of things. Ive been patient. But
> dont think that means you can shift from discussion to name calling and
> still get the same consideration. I do not think your viewpoint could
> stand
> up to name calling.
Uh, uh, don't have time for long discussion maybe tomorrow.
And you have gotten really upset... I didn't name called you, you first
started to tell me that lowering the price would be dumb move... I disagree
of course.
And I know this industry as well - and that is also not a point here.
BTW, please don't tell me to shut up, because I didn't tell you to shut up
with your boring PR & marketing campaign here.
If you cannot stand a little bit criticism then Usenet is not for you.
Well, I don't have to say anything further. Really a way to go and you are
really a democrat (blah, don't think so).
Now, continue with your campaign ;)
Mario
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Author: Philippe DuchonPhilippe Duchon Date: Sep 28, 2006 01:15
"Bloodstar" microsoft.com> writes:
> And telling that pricing at lower price would be dumb is really dumb :)
> Quite contrary their best move now would be to lower the price to 50 $...
> It's not aboout me, I have 10000 euros on just of one my bank account, I can
> afford this game easily, I am not talking about me, it is about principles
> and attitude toward your customers. And it is not just me that will not like
> this price and their policy. And that is their smartnes or dumbness to
Man, you really don't understand anything, do you?
Shrapnel's target market is NOT the general market. With Dom3, they
are not trying to appeal to, say, the hordes of people buying games
like HoMMV or other "mainstream" TBS games - and they are wise,
because, frankly, they cannot compete in the
graphics/voicing/campaign/marketing department. IF they wanted to try
and compete, they might want to sell the game at a lower price ("hey,
you don't get all the nice graphics, but look, it's also much
cheaper"), but I don't think that would help much - there are probably
lots of decent TBS games that are a few years old and can be bought
for maybe $10.
Instead, they are selling a game that is hard to learn, with very
little in the way of graphics or UI, and a lot of content in the way
of MP strategy and replay value. This is a niche market. Of those...
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