Java 3D running on Applet
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Re: Java 3D running on Applet         


Author: Andrew Thompson
Date: Feb 19, 2007 04:55

On Feb 19, 10:18 pm, "moleyharey" gmail.com> wrote:
..
> I was looking at some Java API to implement a Java 3D application
> running as anAppleton the user's web browser.
...
> Has someone experience about 3D Applets?
> Is JOGL currently the best choice?

See the thread 'jogl' that resulted from..
<http://groups.google.com/groups?selm=3UXAh.
278665$QY6.110607@fe1.news.blueyonder.co.uk>
..for a discussion of the current state-of-play of
JOGL applets and JOGL launch via web start.

HTH

Andrew T.
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Java 3D running on Applet         


Author: moleyharey
Date: Feb 19, 2007 03:18

Hi folks!

I was looking at some Java API to implement a Java 3D application
running as an Applet on the user's web browser.
I have seen JOGL (https://jogl.dev.java.net/) and it seems to be a
good choice but I am not sure
if this is going to be too heavy for an Applet...

Has someone experience about 3D Applets?
Is JOGL currently the best choice?

Thanks in advance

Mh
2 Comments
Re: Java 3D running on Applet         


Author: Sigmund Hansen
Date: Feb 19, 2007 14:36

moleyharey wrote:
> Hi folks!
>
> I was looking at some Java API to implement a Java 3D application
> running as an Applet on the user's web browser.
> I have seen JOGL (https://jogl.dev.java.net/) and it seems to be a
> good choice but I am not sure
> if this is going to be too heavy for an Applet...
>
> Has someone experience about 3D Applets?
> Is JOGL currently the best choice?
>
> Thanks in advance
>
> Mh
>

You might want to consider using LWJGL,
they added applet support before releasing version 1.0
http://lwjgl.org/
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