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Author: uhhhhhhhhhhhhhhuhhhhhhhhhhhhhh Date: Feb 14, 2008 10:58
thanks, if anyone has an answer
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Author: Craig PowersCraig Powers Date: Feb 14, 2008 11:28
> thanks, if anyone has an answer
Without actually looking at the API...
I would imagine so, particularly making use of the F2003 C binding
facilities. IVF may already have API declarations among its Windows stuff.
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Author: GaryScottGaryScott Date: Feb 14, 2008 12:08
On Feb 14, 12:58 pm, uhhhhhhhhhhh...@ gmail.com wrote:
> thanks, if anyone has an answer
Easiest method would likely be GINO. It has some pretty neat 3d and
live action capabilities. As always though it is a subset of the full
API. http://www.gino-graphics.com
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Author: uhhhhhhhhhhhhhhuhhhhhhhhhhhhhh Date: Feb 14, 2008 12:09
On Feb 14, 2:28 pm, Craig Powers hal-pc.org> wrote:
>> thanks, if anyone has an answer
>
> Without actually looking at the API...
>
> I would imagine so, particularly making use of the F2003 C binding
> facilities. IVF may already have API declarations among its Windows stuff.
I know that I am supposed to use a variant of C, but I've recently
been interested in FORTRAN. I read the introduction of Classical
FORTRAN by Michael Kupferschmid which is there on Google Books. I just...
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Author: uhhhhhhhhhhhhhhuhhhhhhhhhhhhhh Date: Feb 14, 2008 12:31
On Feb 14, 3:09 pm, uhhhhhhhhhhh...@ gmail.com wrote:
> On Feb 14, 2:28 pm, Craig Powers hal-pc.org> wrote:
>
>>> thanks, if anyone has an answer
>
>> Without actually looking at the API...
>
>> I would imagine so, particularly making use of the F2003 C binding
>> facilities. IVF may already have API declarations among its Windows stuff.
>
> I know that I am supposed to use a variant of C, but I've recently
> been interested in FORTRAN. I read the introduction of Classical
> FORTRAN by Michael Kupferschmid which is there on Google Books. I just
> emailed Ken Silverman of the BUILD engine and he said it was easier to
> go with SDL or Allegro, but we weren't talking about Fortran; just
> making games for Windows. I think that's silly, since Microsoft made
> window,s but I don't really have any idealism about programming or
> computers since i hate them both. However the kind of down-the-earth
> quality that FORTRAN has, plus its longevity, impresses me, and I'm ...
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Author: BeliavskyBeliavsky Date: Feb 14, 2008 13:01
On Feb 14, 3:09 pm, uhhhhhhhhhhh...@ gmail.com wrote:
> On Feb 14, 2:28 pm, Craig Powers hal-pc.org> wrote:
>
>>> thanks, if anyone has an answer
>
>> Without actually looking at the API...
>
>> I would imagine so, particularly making use of the F2003 C binding
>> facilities. IVF may already have API declarations among its Windows stuff.
>
> I know that I am supposed to use a variant of C, but I've recently
> been interested in FORTRAN. I read the introduction of Classical
> FORTRAN by Michael Kupferschmid which is there on Google Books.
Kupferschmid covers Fortran 77, and I recommend that someone new to
Fortran start with Fortran 95, a later version of the language, which
is supported by Intel Visual Fortran and other compilers.
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Author: Steve LionelSteve Lionel Date: Feb 14, 2008 13:21
On Feb 14, 1:58 pm, uhhhhhhhhhhh...@ gmail.com wrote:
> thanks, if anyone has an answer
As best as I can tell, the API for ActiveX is COM-based. Intel Visual
Fortran does not provide interface modules for this directly, but you
might be able to access it using the "Fortran Module Wizard" feature
of Intel Visual Fortran which creates Fortran interfaces to COM
services.
This is certainly not something I would recommend to someone new to
Fortran and ActiveX.
There are lots of things you can do without ActiveX. For example, the
Poker sample in Intel Visual Fortran 10.1 (also CVF if you have that)
uses QuickWin and some clever programming with bitmaps to produce a
usable and interesting game. OpenGL is also available to you, used in
many commercial games.
If you are just learning Fortran, try starting simple.
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Author: uhhhhhhhhhhhhhhuhhhhhhhhhhhhhh Date: Feb 14, 2008 13:34
On Feb 14, 4:21 pm, Steve Lionel intel.com> wrote:
> On Feb 14, 1:58 pm, uhhhhhhhhhhh...@ gmail.com wrote:
>
>> thanks, if anyone has an answer
>
> As best as I can tell, the API for ActiveX is COM-based. Intel Visual
> Fortran does not provide interface modules for this directly, but you
> might be able to access it using the "Fortran Module Wizard" feature
> of Intel Visual Fortran which creates Fortran interfaces to COM
> services.
>
> This is certainly not something I would recommend to someone new to
> Fortran and ActiveX.
>
> There are lots of things you can do without ActiveX. For example, the
> Poker sample in Intel Visual Fortran 10.1 (also CVF if you have that)
> uses QuickWin and some clever programming with bitmaps to produce a
> usable and interesting game. OpenGL is also available to you, used in
> many commercial games.
> ...
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Author: uhhhhhhhhhhhhhhuhhhhhhhhhhhhhh Date: Feb 14, 2008 13:41
On Feb 14, 4:34 pm, uhhhhhhhhhhh...@ gmail.com wrote:
> On Feb 14, 4:21 pm, Steve Lionel intel.com> wrote:
>
>
>
>
>
>> On Feb 14, 1:58 pm, uhhhhhhhhhhh...@ gmail.com wrote:
>
>>> thanks, if anyone has an answer
>
>> As best as I can tell, the API for ActiveX is COM-based. Intel Visual
>> Fortran does not provide interface modules for this directly, but you
>> might be able to access it using the "Fortran Module Wizard" feature
>> of Intel Visual Fortran which creates Fortran interfaces to COM
>> services.
>
>> This is certainly not something I would recommend to someone new to
>> Fortran and ActiveX.
> ...
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Author: Gib BogleGib Bogle Date: Feb 14, 2008 21:55
> On Feb 14, 2:28 pm, Craig Powers hal-pc.org> wrote:
>>> thanks, if anyone has an answer
>> Without actually looking at the API...
>>
>> I would imagine so, particularly making use of the F2003 C binding
>> facilities. IVF may already have API declarations among its Windows stuff.
>
> I know that I am supposed to use a variant of C, but I've recently
> been interested in FORTRAN. I read the introduction of Classical
> FORTRAN by Michael Kupferschmid which is there on Google Books. I just
> emailed Ken Silverman of the BUILD engine and he said it was easier to
> go with SDL
I recommend SDL.
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