Re: Asteroids playing contest
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Re: Asteroids playing contest         

Group: comp.lang.forth · Group Profile
Author: Albert van der Horst
Date: Apr 17, 2008 10:51

In article <33893639193559@frunobulax.edu>, Marcel Hendrix wrote:
>anton@mips.complang.tuwien.ac.at (Anton Ertl) wrote Re: Asteroids playing contest
>
>> On pages 176-179 of c't 9/2008 there is a description of how the
>> Asteroids Arcade game (from 1979) works, and a contest for writing a
>> program to play the game. For this they have adapted MAME to take its
>> input and produce its output on UDP ports. The output is in the form
>> of data for the vector graphics hardware (at most 1KB per frame).
>
>> This might be an interesting task for competetition-loving Forth
>> programmers. The contest runs until June 30. The winner of the
>> competition wins some hardware or (his choice) EUR 3000, and there are
>> prizes for the top 25 entries.
>
>Obviously, a perfect-playing program is possible in at least two ways.
>
>Any volunteers to write the player algorithm? The vector drawing looks
>simple and anyway, it isn't really needed to play and win the game :-)

As I understand, not looking at the drawings would require a
clair voyant program to win the game. Asteroids is a real time
game in that you cannot shoot infinitely fast in all directions
at the same time even if you're a computer.
I think this is definitely a significant step in intelligence
contests. I have had idea's in this direction too.
(But then chess playing also has this real time aspect,
you can't think for an infinite time or you're killed by the flag.)
>
>-marcel
>

--
--
Albert van der Horst, UTRECHT,THE NETHERLANDS
Economic growth -- like all pyramid schemes -- ultimately falters.
albert@spe&ar&c.xs4all.nl &=n http://home.hccnet.nl/a.w.m.van.der.horst
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