Using Mel to create/animate geometry tia sal2
  Home FAQ Contact Sign in
comp.graphics.apps.alias only
 
Advanced search
POPULAR GROUPS

more...

comp.graphics.apps.alias Profile…
 Up
Using Mel to create/animate geometry tia sal2         


Author: temp
Date: Oct 2, 2006 05:45

Greetings All,

I'm jumping in with MEL and would like to find out different ways to
create
geometry using Mel. I've purchased the Digital Tutors Mel and have
started experimenting. The first thing I would like to do is
create/animate a Clifford Torus being created. Can Mel do this? Are
there any other tutorials you can recommend that will show me how to do
this in MAYA 7.

Example of Clifford Torus
http://rsp.math.brandeis.edu/3D-
XplorMath/Surface/clifford_torus/clifford_torus.html

http://rsp.math.brandeis.edu/3D-
XplorMath/Surface/clifford_torus/clifford_torus_lg1.html

TIA
1 Comment
Re: Using Mel to create/animate geometry tia sal2         


Author: aen
Date: Oct 2, 2006 23:03

On Mon, 02 Oct 2006 12:45:42 GMT, "temp@temp.com" not.com> wrote:
>Greetings All,
>
>I'm jumping in with MEL and would like to find out different ways to
>create
>geometry using Mel. I've purchased the Digital Tutors Mel and have
>started experimenting. The first thing I would like to do is
>create/animate a Clifford Torus being created. Can Mel do this? Are
>there any other tutorials you can recommend that will show me how to do
>this in MAYA 7.

Assuming your creation and animation amount to:
http://www.msri.org/about/sgp/jim/geom/r4/torus/rotations/main.html

The Mel script is not too difficult, if you can get the above html's java applet
coding then translation of that specific coding into maya is possible However
this does appear to use a quaternion (w,x,y,z) matrix format which requires some
understanding of geometry. The Clifford Torus appears to be a THEORTICAL 4D
Model in which projection to a 3D model can be done with a number of different
techniques.
Show full article (1.64Kb)
no comments