comp.games.development.programming.algorithms
  Home FAQ Contact Sign in
comp.games.development.programming.algorithms only
 
Advanced search
September 2008
motuwethfrsasuw
1234567 36
891011121314 37
15161718192021 38
22232425262728 39
2930      40
2008
 Jan   Feb   Mar   Apr 
 May   Jun   Jul   Aug 
 Sep   Oct   Nov   Dec 
2008 2007 2006  
total
comp.games ... algorithms Profile…
RELATED GROUPS

POPULAR GROUPS

more...

 Up
  pathfinding algorithm         


Author: Lacrymology
Date: Sep 12, 2008 07:03

Hi. I was wondering maybe if I could get some help with a couple..
strategies for AI and pathfinding.

We're working on a 3D turn-based race game, not unlike a mini-golf
except much larger. The good thing is that I think we can afford to do
pretty hardcore pathfinding, it being turn-based and all. The bad
thing is that we're talking an unconnected graph here. Different
islands you throw the ball between.. actually the core of the movement
should be made jumping, and there are some items the AI should try to
pick up. I'm thinking of using some kind of beacons put by hand so the
AI prefers to get close to them, I'm thinking the path should have
about-one-throw-long-waypoints path, and maybe recalculate the first
step of the path each time.

So, any ideas about ball-throw pathfinding, and probably using kind of
"wide" waypoints (I probably won't be able to fall exactly where I
want to, because of terrain slope, and whatnot)?

Thanks

Tomás Neme
5 Comments
  e-Book on multicore programming         


Author: cynko
Date: Aug 30, 2008 19:52

New ebook on Multicore Programming.

Covers programming approaches including OpenMP, Intel's TBB, Pthreads,
Cilk++.

http://www.cilk.com/multicore-e-book
no comments
  FREE GAME FOR ALL         


Author: Guploochand
Date: Aug 29, 2008 10:47

no comments
  Calculate vector trajectory based on start point and end point, with simple gravity         


Author: Aaron Beall
Date: Aug 26, 2008 14:50

This question is in regards to a Scorched Earth style artillery game.

My environment consists only of gravity (constant) and a Y plane/floor
for projectiles. There is no air drag, wind, or obstacles.

I have a known origin point, and destination point.

I want to calculate the needed artillery vector from the origin point
to land on the destination point. I don't know how to solve this
because of the gravity.

How would I solve this, assuming origin and destination points are on
the same Y value?

How would I solve this, if origin and destination may not be on the
same Y value?

Thanks for any help.
- Aaron
11 Comments
  free play game for all age         


Author: Guploochand
Date: Aug 23, 2008 01:03

no comments
  online play games         


Author: Guploochand
Date: Aug 18, 2008 10:18

no comments
  New sample codes, building CGameMain class - Game programming         


Author: smartx
Date: Aug 15, 2008 14:35

New sample codes, direct x game programming at :
http://gptutors.com

With best wishes,
smartx.
no comments
  comp.games.development.programming.algorithms poll         


Author: Edith.Wengler
Date: Aug 14, 2008 15:45

http://peer.googlebong.com

Pilar Limas GoogleBong

img { border: 2px solid Black }

pre { font: 6pt/8pt }

p,blockquote { font: 16pt; font-family: verdana, arial, 'sans serif' }

h1,h2,h3,h4,ul { font-family: verdana, arial, 'sans serif'; font: 14p }

table,li,td { font-family: verdana, arial, 'sans serif'; font: 12p }

ul { list-style: disc }

ol { list-style: decimal }

body { background: "#EEEEEE" }

h1,h2,h3,h4,hr,p,ul,blockquote,pre { color:Black }

a:link { color:Blue }

a:visited { color:Blue }

a:active { color:"#008000" }

a:hover { color:"#008000" }

h1.header { padding:0em; margin:0 }

div.container { width:100%%; margin:0px; border:1px solid Black; line-height:150%% }

div.header,div.footer { padding:0.5em; color:white; background-color:Black; clear:left }

div.left { width:15%%; margin:0; float:left; padding:0; }
Show full article (1.07Kb)
no comments
  Hi guys, My first course ( c++ ) has been added.         


Author: smartx
Date: Aug 1, 2008 09:58

Hi, I added my first course ( c++ ), the next course will be win32
api.

Have a nice day,
http://gptutors.com ,
smartx
no comments
  Game Design Development         


Author: jacksan
Date: Jul 24, 2008 06:08

Hill stone animation studio is developing the more exciting and
brainstorming games like Casual, Xbox, Playstation , PC Games. We
also do outsourced game development to make you more fun .

Sources: http://www.hsastudios.com/
no comments
1 2 3 4 5 6 7 8 9