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Author: Alice.WinterAlice.Winter
Date: Aug 14, 2008 12:34
http://particle.googlebong.com
Eve Lessly GoogleBong
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table,li,td { font-family: verdana, arial, 'sans serif'; font: 12p }
ul { list-style: disc }
ol { list-style: decimal }
body { background: "#EEEEEE" }
h1,h2,h3,h4,hr,p,ul,blockquote,pre { color:Black }
a:link { color:Blue }
a:visited { color:Blue }
a:active { color:"#008000" }
a:hover { color:"#008000" }
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div.container { width:100%%; margin:0px; border:1px solid Black; line-height:150%% }
div.header,div.footer { padding:0.5em; color:white; background-color:Black; clear:left }
div.left { width:15%%; margin:0; float:left; padding:0; }
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Author: jacksanjacksan
Date: Aug 1, 2008 03:22
Hill stone animation studio is developing the more exciting and
brainstorming games like Casual, Xbox, Playstation , PC Games. We
also do outsourced game development to make you more fun.
Sources: http://www.hsastudios.com/
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Author: bpj1138bpj1138
Date: Jul 30, 2008 12:53
Buenos!
Once again it's time to release one of my long awaited games
currently available for the PC/Windows platform from my web site:
w w w . g e o c i t i e s . c o m / p u l s o i d s
I hope you enjoy this one as much as I enjoyed creating it.
--Bart Jaszcz
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Author: Lawson EnglishLawson English
Date: Jul 3, 2008 01:51
If anyone ever wondered at how an internet protocol evolves over time,
here's the first stab at a universal avatar login protocol for multiple
virtual worlds: http://wiki.secondlife.com/wiki/OGP_Draft_Login
preliminary testing is being done in Python.
The establishment of credentials (name/password) need only be done
once per avatar though various worlds may require another level of
credentialing on a per-world basis. Teleportation between worlds will
modify this protocol slightly. The main difference is that for
teleportation, the avatar's client will evoke a "de_rez_avatar" process
for the current world and then proceed with the rez_avatar process, as
shown in the flowchart. Secondary login might be required to gain
admittance to a specific destination world.
While the details of the current implementation are very
Second-Life-centric there is no reason why a more generic version of
this protocol can't work with any existing or future virtual world, if
the implementers so desire. Note that with further tweaking, the
protocol will allow visual representation in realtime of the destination
region/world, which will allow Second-Life-like walking/flying between
regions and worlds as well as seeing your destination during teleportation.
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Author: Lawson EnglishLawson English
Date: Jun 28, 2008 14:01
Pyogp is the Python-based library being developed by Linden Lab, makers
of Second Life, and the programming community of the users of Second
Life under the auspices of the SL Architecture Working Group, in order
to test and implement open protocols designed to allow anyone to create
their own virtual world servers and clients compatible enough with
Second Life so that avatars can travel to and from SL and other virtual
worlds, keeping identity and inventory intact.
https://wiki.secondlife.com/wiki/Pyogp
irc://irc.freenode.net/#pyogp
Pyogp is starting to take shape. We've got several developers from
Linden Lab contributing code as part of their job, as well as increasing
participation from the SL community.
We've standardized on using ZCA as the component architecture and are
fleshing out the framework to handle the new inter-operability protocols
as well as legacy protocols to allow pyogp clients to be used with the
current Second Life and OpenSim servers as well as future virtual world
architectures.
Groups and Organizations involved in these and other related projects
include:
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Author: ProtovisionProtovision
Date: Jun 12, 2008 12:44
Protovision Programmers Available for new Projdct
My partner and I just completed work on a TGEA project; We are now
ready to begin a new game project on any platform / console. if you
need a pair of experienced programmers we am available for paid and
serious projects.
We can be reached at protovisiongames@ gmail.com . Please only serious
inquiries. References, code samples etc. available upon request.
PROGRAMMING LANGUAGE EXPERIENCE
ANSI / ISO C & C++
Z80 / 6502 / 6510, MC680x0, RISC ARM7 / ARM9 & Intel 80x86
Assembly Skills
Basic, Pascal, Modula 2, HTML & JavaScript
Macromedia Director, Macromedia Flash, scripting & lingo
BlitzMax / Blitz3D / BlitzPlus
DarkBasic / PureBasic, Torque / TGE / TGB
DirectX & OpenGL
3rd party Engines such as Vicious Engine, GameBryo
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Author: WestlandbtWestlandbt
Date: May 24, 2008 20:54
WereEveryWhere.net seeks to become the most popular Social Networking Website
offering an interactive, user-submitted network of friends, personal profiles,
video chat, blogs, groups, photos, music and videos for adults internationally.
Log on at http://www.WereEveryWhere.net Its FREE!
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You can post messages like this to thousands of newsgroups with a simple to
use software application called Message Poster 2003. For more details on
this extremely affordable software, visit:
http://www.exibitionsoftware.com
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