Re: Early Genesis test launch... True?
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Re: Early Genesis test launch... True?         

Group: alt.sega.genesis · Group Profile
Author: Air Raid
Date: Jul 25, 2006 14:42

I can easily understand a test launch in the U.S. happening in San
Francisco, where SoA is based, and the two largest cities New York
City, Los Angeles. it sounds like it happened in the July time frame
according to what you're saying, which would be, as you said, more or
less, a month or so before the TG-16 rollout in August.

so July-August is definitally when the early Genesis launched happened,
before the nationwide roll out in September. I recall, in the Chicago
area, seeing at Toys 'R US, TG-16 systems in mid-lateAugust, playing
Keith Courage, while the Genesis was not there yet. I returned to the
same TRU a few weeks to 1 month later, in September, there was Genesis
displayed, playing Altered Beast. the Genesis had either just been
released there, or was about to be released. the only prices for
either system was $199 for TG-16 and $189 for Genesis. other parts of
the USA experienced slight variations on release and price, concidering
the test or tests that SoA conducted.

Azel wrote:
> here's something funny: i remember being at a big sega genesis release
> show at my mall around early/mid summer '89. i also distinctly remember
> the genesis being out before TG16 where i was, with TG16 arriving a mere
> month or so later. the genesis was available for @$200~215 at macy's and
> toys'r'us, just about the only places selling it nearby (outside of FAO
> shwartz in the city ~ sorry, san francisco).
>
> the show took up the center of the mall outside of macy's for about 1-2
> weeks. it had thunderforce 2, revenge of shinobi (i believe a japanese
> version, interestingly enough w/ infinite lives selectable), last
> battle, space harrier 2, altered beast, and a few others that i can't
> remember off the top of my head right now. there was, like, only altered
> beast and like 2 other games available for purchase at macy's at the
> time, too. and at toys'r'us there was the system, altered beast, like a
> pair of other games, and around under 10 "coming soon" advert slots in
> the gaming aisle.
>
> i *always* remembered that genesis came out before tg16. it was the talk
> of summer among my sega clique, and was the talk of school once it
> resumed in late august. but i never realized that it might've been a
> localized test release... it might make sense, i do live in SF bay area,
> and have for a long time, and sega of america is right here, so it
> wouldn't surprise me if we and a few other major metro areas got a sneak
> preview.
>
> there's a lot of stuff that i take for granted here that next to never
> appears or heard about by relatives living elsewhere in america. in
> fact, i have a relative from kentucky who says she anecdotally
> calculated the cultural delay between l.a./n.y./s.f. to
> lexington/cincinatti/etc area to around 3 years. took apparently 3-5
> years for the skateboarding explosion to reach her neck of the woods.
> and i wouldn't believe it unless i saw it for myself, but pogs
> apparently took 3 years to explode all over ohio/tennessee/kentucky
> region, being pawned off as the latest thing at hardee's and other chain
> family restaurants as we were driving all over that place. they were
> already as dead as a doornail from where i was in california. and this
> is to speak nothing of the indie/subculture/world culture stuff. i still
> shake my head in shame and despair when i think of what was being passed
> off as "cutting edge youth music and dance" when i visited.
>
> i can believe this piece, it seems to correlate to my anecdotal
> experience growing up. in fact, i always believed my version was the
> correct one, having no idea that people thought the tg16 came out first.
> i just always assumed they were wrong and didn't do their homework, or
> were from bumfucke nowhere, usa. little did i realize that perhaps it
> was a limited release and my experience was the exception, not the rule.
> ;) funny how perspectives can be, huh?
>
> Air Raid wrote:
>> I've read that too. but not the 1987 part. Sega was *just* developing
>> the MegaDrive in 1987, and had only launched the Master System in the
>> U.S. the year before. they would not have made an announcement in 1987
>> for the U.S. launch, and probably not even for the Japan launch.
>>
>> I have read the part about the supposed January 1989 test launch in the
>> U.S. but I *don't* believe it is true.
>>
>>>From what I understand however, there was probably a mid-to-late
>> *August* 1989 test launch in select cities, NYC and L.A. (price
>> unknown, but probably $199 at the most)
>>
>> Then the nationwide launch in September 1989 for $189, 10 bucks less
>> than TurboGrafx-16 which launched nationwide (i believe) in August for
>> $199.
>>
>> The internet is full of errors, and, I believe the Wikipedia entry is
>> just a copy from an older source of incorrect info that was put on the
>> internet. I read the same thing (sans the 1987 part) in the late 90s
>> or early 2000s. I also read on the internet that the early test
>> launch (the fictional January one, or the likely real August one)
>> price-point was $249, which I do *not* believe was true.
>>
>> side note: what is largely true, is that the MegaDrive launched in
>> Japan in 1988 and Japanese Phantasy Star II was released in March 1989,
>> BEFORE most U.S. gamers had even *heard* of a new 16-bit Sega
>> videogame system. most of us were playing NES, Master System, and
>> Atari, completely unaware that a next-generation 16-bit tsunami was
>> upon us.
>>
>> I was not aware of the Genesis until sometime around late June or mid
>> July 1989. phoning 1-800-USA-SEGA, a recorded message told me about
>> the "16-bit" (WTF is that??? i thought at the time) Genesis, and then
>> reading EGM (Number 2) in the grocery store ;)
>>
>> Greg Gillis wrote:
>>> I was looking at the Wikipedia entry for the Genesis system recently,
>>> and I was surprised to read the following:
>>>
>>> "Sega announced their North American release date for the system in
>>> 1987, becoming the second console to feature a 16-bit CPU (the first one
>>> being the Mattel Intellivision) and the first to feature single
>>> instruction 32-bit arithmetic. U.S. sales began on January 9, 1989 in
>>> New York City and Los Angeles with a suggested retail price of $200 at
>>> launch. It was released in the rest of North America on September 15
>>> with the price reduced slightly to $190."
>>>
>>> This is the first I've ever heard of the Genesis launching early. Every
>>> other source I've ever encountered pins its release down to the fall of
>>> 1989, and the game mags of the day didn't seem to cover the system's
>>> launch until their August or September issues. If it's true, I'm
>>> guessing there couldn't have been much more than Super Thunder Blade and
>>> Space Harrier II available for the Genesis test launch.
>>>
>>> It also seems a bit odd that Sega would announce a North American
>>> release date for the Genesis in 1987... a year before the Mega Drive was
>>> even released in Japan.
>>>
>>> Can anyone here shed any light on this whole early Genesis launch thing?
>>> Or is Wiki perhaps a bit off on this one?
>>>
>>> --
>>> Greg Gillis
>>>
>>> Visit The Armadillo Games Home Page:
>>> http://homepage.mac.com/greggillis/armadillogames
>>> ... featuring "Radiant Weirdness Zone", the "Fawn" RPG series, and
>>> numerous armadillii...
>>>
>>> Visit FORS YARD, A Chronological Retrospective of the Sega Genesis:
>>> http://homepage.mac.com/greggillis
>>
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