Beggar Prince pre-review and media!
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Beggar Prince pre-review and media!         


Author: Scott H
Date: Sep 16, 2006 10:36

http://www.gamepilgrimage.com/BeggarPrince.htm

I have posted movie files, a music sample, and emulation shots to the
link above, along with a pre-review text of the game up through the
third dungeon as quoted below. As Beggar Prince is sold out now, I'm
not sure this will help anything, but I thought those who haven't seen
it yet might like a review.

Graphics

Beggar Prince runs at standard Genesis resolution of 320x240 and fairly
standard scroll speed and animation for an RPG. With no more than 32
colors on screen at once, this game technically only displays half of
the Genesis' maximum simultaneous color count of 61 colors on screen.
However, skilled art design causes each screen to be packed full of
details and color gradients not seen in most other RPGs on the system.
The main character has a variety of animations, such as cocky
expressions to the player, falling asleep, waving his arms when falling,
etc.
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14 Comments
Re: Beggar Prince pre-review and media!         


Author: Bruce
Date: Sep 17, 2006 15:07

Scott H wrote:
> http://www.gamepilgrimage.com/BeggarPrince.htm
>
> I have posted movie files, a music sample, and emulation shots to the
> link above, along with a pre-review text of the game up through the
> third dungeon as quoted below. As Beggar Prince is sold out now, I'm
> not sure this will help anything, but I thought those who haven't seen
> it yet might like a review.
>
> Graphics
>
> Beggar Prince runs at standard Genesis resolution of 320x240 and fairly
> standard scroll speed and animation for an RPG. With no more than 32
> colors on screen at once, this game technically only displays half of
> the Genesis' maximum simultaneous color count of 61 colors on screen.
> However, skilled art design causes each screen to be packed full of
> details and color gradients not seen in most other RPGs on the system.
> The main character has a variety of animations, such as cocky
> expressions to the player, falling asleep, waving his arms when falling,
> etc. ...
Show full article (5.96Kb)
11 Comments
Re: Beggar Prince pre-review and media!         


Author: Scott H
Date: Sep 17, 2006 20:19

Bruce wrote:
> Scott H wrote:
>> http://www.gamepilgrimage.com/BeggarPrince.htm
>>
>> I have posted movie files, a music sample, and emulation shots to the
>> link above, along with a pre-review text of the game up through the
>> third dungeon as quoted below. As Beggar Prince is sold out now, I'm
>> not sure this will help anything, but I thought those who haven't seen
>> it yet might like a review.
>>
>> Graphics
>>
>> Beggar Prince runs at standard Genesis resolution of 320x240 and fairly
>> standard scroll speed and animation for an RPG. With no more than 32
>> colors on screen at once, this game technically only displays half of
>> the Genesis' maximum simultaneous color count of 61 colors on screen.
>> However, skilled art design causes each screen to be packed full of
>> details and color gradients not seen in most other RPGs on the system.
>> The main character has a variety of animations, such as cocky
>> expressions to the player, falling asleep, waving his arms when falling, ...
Show full article (7.11Kb)
10 Comments
Re: Beggar Prince pre-review and media!         


Author: AirRaid Mach 2.5
Date: Sep 17, 2006 22:13

remember, Beggar Prince is 10 years old, it was released in 1996, about
three years after Phantasy Star IV came out in Japan.

Scott H wrote:
> http://www.gamepilgrimage.com/BeggarPrince.htm
>
> I have posted movie files, a music sample, and emulation shots to the
> link above, along with a pre-review text of the game up through...
Show full article (5.77Kb)
1 Comment
Re: Beggar Prince pre-review and media!         


Author: Scott H
Date: Sep 18, 2006 07:34

AirRaid Mach 2.5 wrote:
> remember, Beggar Prince is 10 years old, it was released in 1996, about
> three years after Phantasy Star IV came out in Japan.

Yup, that is posted at the top of the media section.

-
Scott
no comments
Re: Beggar Prince pre-review and media!         


Author: BelPowerslave
Date: Sep 18, 2006 13:33

> I would play Beggar Prince connected to a
>> 32-x.Also do you have an address where this game can be purchased.I
>> though the production run was over.Thanks...Bruce
>>
>
> The game won't save when attached to a 32X, I forgot to mention that.
> You have to play it on a Genesis 1 or 2, no X'eye, though I suppose a
> CDX should work.

Ah fuck, I completely forgot about that. Dammit that sucks. I wonder
what it is about the 32X that won't allow you to save? Also, no X'eye?
What's the deal with that?

Bel
9 Comments
Re: Beggar Prince pre-review and media!         


Author: Scott H
Date: Sep 18, 2006 14:23

BelPowerslave wrote:
>> I would play Beggar Prince connected to a
>>> 32-x.Also do you have an address where this game can be purchased.I
>>> though the production run was over.Thanks...Bruce
>>>
>>
>> The game won't save when attached to a 32X, I forgot to mention that.
>> You have to play it on a Genesis 1 or 2, no X'eye, though I suppose a
>> CDX should work.
>
> Ah fuck, I completely forgot about that. Dammit that sucks. I wonder
> what it is about the 32X that won't allow you to save? Also, no X'eye?
> What's the deal with that?
>
> Bel

Yeah, it won't play at all on the X'eye, it may actually break
Laseractive modules, and it won't save on a 32X. The reason stated is
that none of these systems existed in Taiwan, so the game wasn't
originally tested for them.
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6 Comments
Re: Beggar Prince pre-review and media!         


Author: BelPowerslave
Date: Sep 18, 2006 22:26

>> Ah fuck, I completely forgot about that. Dammit that sucks. I wonder
>> what it is about the 32X that won't allow you to save? Also, no X'eye?
>> What's the deal with that?
>>
>> Bel
>
> Yeah, it won't play at all on the X'eye, it may actually break
> Laseractive modules, and it won't save on a 32X. The reason stated is
> that none of these systems existed in Taiwan, so the game wasn't
> originally tested for them.

Seems odd. I mean, I always heard that, when playing Genesis games through
it, the 32X was just as pass-through device...can't imagine what it would be
that wouldn't allow *saving* on the game. You'd think that saving would have
to do with the game and its battery, not the actual Genesis unit. As for the
X'eye, there's not even a 32X to mess with that whole thing...wonder what the
deal is there. Ah well...

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
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2 Comments
Re: Beggar Prince pre-review and media!         


Author: Ted
Date: Sep 19, 2006 21:08

Scott H wrote:
> Yeah, it won't play at all on the X'eye, it may actually break
> Laseractive modules, and it won't save on a 32X. The reason stated is
> that none of these systems existed in Taiwan, so the game wasn't
> originally tested for them.

How the hell would it break a Laseractive?
2 Comments
Re: Beggar Prince pre-review and media!         


Author: Scott H
Date: Sep 19, 2006 21:26

Ted wrote:
>
> Scott H wrote:
>
>> Yeah, it won't play at all on the X'eye, it may actually break
>> Laseractive modules, and it won't save on a 32X. The reason stated is
>> that none of these systems existed in Taiwan, so the game wasn't
>> originally tested for them.
>
> How the hell would it break a Laseractive?

I dunno, my friend in town who was using one said it was working
fine, then he plugged in Beggar Prince and the damned thing stopped
working entirely, CD player and all. It could be a fluke, but with the
X'eye just not even playing the game, I wouldn't test it on a
Laseractive if I owned one.

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