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New Magic Rules For GURPS.         

Group: alt.magick · Group Profile
Author: CoreyWhite
Date: Feb 4, 2007 08:26

Hi everyone. I've been rewriting the rules for magick based around
the creative writing in the White Wolf game, Mage. I'm completely
changing the rules around from that game too, and feel it wouldn't be
hard to take all of this to the next level and put together an
origonal story & book that could actually be played using GURPS
rules. Then I would have my own GURPS sourcebook with realistic magic
that has never been published before in a role playing game. If
anyone wants to help me with this project just toss out some ideas, or
let me know you are interested. I have a spell list at the bottom of
the article, which could very easily be converted to normal GURPS
style spells, as long as we had a few other traits and advantages that
the spell levels were dependent upon. So it shouldn't be hard at all
really to move from here.

Someone on this groups once told me they already made a new magic
rulebook written by someone with a degree in the occult. I can't
remember the name of it, but maybe we could incorporat those rules
into this story, and coincidence only spell list?

A Guide To Modern Thelema

By Corey White
Published October 31, 2006

Contents:

*Introduction to Thelema
*Coincidence Only Magick
* 1 Pentagrams
o 1.1 Philosophy
o 1.2 Significance
*Egyptian Words Of Power
* 1 Magick
* 2 Pyramid
o 2.1 Blue
o 2.2 Green
o 2.3 Red
o 2.4 White
o 2.5 Black
o 2.6 Yellow
* 3 Music
* 4 Gestures
* 5 Instructions
* 6 Hieroglyphics
*Spells

Introduction to Thelema
-----------------------

We are Crowley followers of a new generation. Incorporating all of the
latest new age technologies into our rituals including computers. We
thrive in nature, and need sacred space around us all the time. When
we can, we spend our time traveling, studying other cultures, and
learning new languages (including computer programing languages).

Primarily our interest is in ancient Egypt and we worship the Egyptian
gods. To us the higher sephiroths of the tree of life are found inside
the Pyramids of Egypt. Many of us have traveled to Egypt to meditate
inside of the pyramids and create links to the god realms in astral
dream space. And we are always looking for new sources of the ancient
wisdom found in the ruins of forgotten cultures.

The religion of Thelema is a parallel dimension to the outside world.
Behind the walls of our temples and inside of our homes, the ancient
myths and stories are real. Any healthy person should have a sense of
paranoia, which gives them the feeling of mystries waiting in the
shadows. And our church is where these shadows live, they live inside
of us and in our magick.

History at the roots of our culture is lost in myth, and even when
looking at current events we see these myths repeating. History is
repeating in the ancient myths. And in the legends of magick.

Coincidence Only Magick
-----------------------

There exists a shadow side to everything in life. We have our waking
life, and we have our dreams. We have the reality and we have a
potential mirrored version of that reality as seen in a reflection. To
the outside world our mystry tradition is full of wild hallucinations
and paranormal experiences. These events sometimes occur, but they
can also be totally uncontrolable. Inside of the church we operate
only within the shadows of magick. And it is more desirable to
protect ourselves from wild and untamed magicks.

Magick can be even more powerful when it's worked through ordinary
cause and effect. But coincidence can be easily ignored, so wild and
vulgar "hallucinations" are needed to awaken new initiates to
Thelema. But it is quite common to develop mental illness while
learning magick. And becoming an emotionally balanced practitioner of
Thelema, is as much the goal of the religion as working any ritual.
Coincidental magick is practiced by members of our church only to
protect ourselves from these wild extradimensional encounters.

Contents

* 1 Pentagrams
o 1.1 Philosophy
o 1.2 Significance
* 2 Quantum Pyramid
o 2.1 Pyramid
o 2.2 Construction
o 2.3 Science

Pentagrams

Just image two pentagrams, one is pointed up, and a reversed pentagram
pointing down. This is the shadow pentagram of magick. The shadow
pentagram represents the occult aspects of reality, which we
acknowledge but are only aware of in the back of our minds. The other
pentagram represents mysticism, and science. It is the pentagram of
religion, and scholarly philosophy. It is the source of magic, and one
needs to invoke it as well when casting spells.

Lets outline the two pentagrams
*------------------------------------------*
| |
| |
| Prime |
| |
| Life Space |
| |
| |
| Mind Matter |
| |
*------------------------------------------*

==================================
Prime: Culture & Religions
Space: Nations & Infrastructure
Matter Corporations & Money
Mind: Research & Education
Life: Medicine & Social Systems
==================================

*------------------------------------------*
| |
| |
| Spirit Forces |
| |
| |
| Death Time |
| |
| Fate |
| |
*------------------------------------------*

===================================
Fate: Luck & Fortune
Death: Curses & Misfortune
Spirit: Others & Communication
Forces: Protections & Empowerments
Time: Events & Circumstance
===================================

You can also draw out the Kabbalistic Tree Of Life with these 10 types
of magic, found in the 2 pentacles. It looks like a cross below a
pentagram, with the upper level being the cultural pentagram, and the
lower cross forming the shadow.

Philosophy

The upper pentagram runs clockwise beginning with Prime, or what you
decide to call the source of creation, which infuses itself into the
fabric of space and existence. The mirrored counterpart to this in our
shadow pentagram is fate. Perhaps God didn't create reality, and it is
only random circumstance acting as the creator of destiny. And the
shadow pentagram runs counter clock wise to its mirrored pentacle, so
all of our fates are moving towards death. The mirrored aspect of
death in the upper pentagram is Life, which is the last point on the
pentacle before returning back to prime.

So what can these two pentagrams do? Well it is only a philosophy. We
all repress the shadow pentagram and only focus on the pentagram of
light. But if we meditate and are self aware of both pentagrams it
helps our lives incredibly. It helps us because we are externally
focused on the environment. This can lead to many problems, including
insanity. Insane people aren't really crazy, they are just externally
focused on their own inner experience, and can't control themselves.

The shadow pentagram is about inner focus, and dreams. But in dreams
we are still not focused enough on our own self awareness. We focus on
the outside world, and when it isn't there we perceive one that
doesn't really exist. This is the root source of magic. It is the
realization that the duality of the external world and the inner self
is part of an illusion, that causes our minds to focus externally,
without enough time spent on the self, and the spirit.

In the shadow pentagram, Fate moves forward through death and change,
which result in spirit. And spirit creates the forces, and the forces
create time. Scientists want to understand the physical forces, and
their occurrences in time. But no one has detected these forces, and
no one can percieve time. Aside from their clock on the wall.

We only see the occurrences of forces interacting in the world of
matter and space. But even in this every day existence we cannot fully
comprehend how the environment has given rise to the mind, how life
was created, or where the root source of reality origonated. But these
seeming facts are all accepted as common sense.

A newly awakened mage can't do anything about the static cycle of the
upper pentagram. But the reversed pentagram causes real change in the
world. All anyone needs to do is mediate on the illusion of reality
presented in the upper pentagram. As beautiful as it seems, eternal,
unchanging, alive and omnipresent, with a supernatural source
presiding above. This may be the true reality. But looking closer
there is another reality, which is enitrely inside of us. Repressed
deep in our subconscious minds.

By spending time looking inward at this shadow side, and by focusing
on the duality of the mind, we can create that magic. And from there
we can project our own understanding of the pentagrams, and our own
beliefs in magick.

Significance

In the first pentagram Prime is representative of the worlds culture
and religions. Its the source of the rest of the mundane powers. The
culture naturally builds an infrastructure around itself and turns
into a nation in its own right. The governments pass the power down to
corporations who control the economy, and circulate the transfer of
prime over in the form of money to our scientific researchers. These
researches then educate individuals, while providing technologies that
the corporations want. Such as television and computers. Doctors and
technicians personally take care of families, who then become part of
the culture within the melting pot of the pentacle. So as individuals
in the cycle we have very little power.

But in the reversed pentagram, the source of power comes from Luck and
Fortune. A person can through whatever metaphysical means, gain
control over their own fortune, and direct their destiny. The natural
direction of this process is towards destruction, and it is very easy
to put curses on your neighbors. We see tragedy every day, and read
about it in the news. because our lives are fragile & temporary.

But from the knowledge of death and destruction, people bond together.
And the occult knowledge of psychology and communication gives rise to
the powers of spirit. Occultists are aware of the spirit in
everything, and can enhance their own aura, to attract other people in
certain ways. They always seem to say just the right thing at just the
right time, and this aura extends throughout the universe. Mages can
speak with the spirits of their ancestors, and feel the energetic
feedback coming from the natural environment.

The relationships they create, and their ability to transform their
own spirit into something that is magical within itself, allows them
to master powerful forces in their lives. These forces offer them
protection from otherworldly entities, and enhancement to their
abillities. It's possible some of our mentors and heroes growing up
were actually working magic to rise above everyone else around us, and
we never knew it.

With these new powers that extend beyond simply controlling luck and
fortune, mages finally gain control over the events that shape the
course of our world's history. They can see the circumstances leading
up to the future, and predict what our world will be like years from
now. As masters of the art they can shape events because they are
heros in their own right. But they can shape circumstance with magick
too. And having mastered time, the awakened influence the mundane
pentagram, transforming civilization, and changing history forever.

Still, it isn't hard for a beginner at magick to learn how to
anticipate and direct some of these forces on a smaller scale.
Sometimes we are all focused enough that we reach a peak at what we
do. And to an extent we all have an idea of where our lives, and the
world is headed.

Egyptian words of power
-----------------------

Thoth handed down to us the language of the Gods, which can only be
spoken in Egyptian. It is a coded system of meditation that uses
chanting, color, and numerology to communicate through the watchtowers
of the egyptian pyramids.

He gave it to us as a way to help visualize and energize spells, and
communicate with other Thelemites through subtle vibrations. It is
the same as the language that Thoth origonally gave to the Pharos, but
is universal enough to be translated effortlessly into almost any
language. Crowley recieved this language after he tooks vows during
mediation in the pyramids never to invoke magick outside of the
church. It was after that he founded the tradition of Thelema. And it
is only now that I have channeled this language through Crowley and am
sharing it with you.

Contents

* 1 Magick
* 2 Pyramid
o 2.1 Blue
o 2.2 Green
o 2.3 Red
o 2.4 White
o 2.5 Black
o 2.6 Yellow
* 3 Music
* 4 Gestures
* 5 Instructions

Magick

The system has 6 types of magick that form a pyramid, each type is
known as a block of the pyramid, and has a color, direction, and god
associated with it. The 6th type has a numerical value, which forms
the power and height of the pyramid.

The egyptians had 6 colors, red, green, blue, yellow, and black &
white. Each has been attributed to a God before. A mix of black and
white makes a true color, while you can also have dark shades and very
briliaint light shades.

The numerical value of a spell says something of its difficulty, as
well as finding its harmonies in numerology. Egyptian numbers are all
written with a series of 1s that look like straight lines. They didn't
have unique symbols for their numbers except for the number 10, 100,
1000 and so on. But we don't count up to 10 in this system, only to 6.

Each block in the pyramid has words that are its Subject, and Its
Goal. Each spell can have any number of subjects that relate to it,
and before building a pyramid one needs to consider which words relate
to the spell. There are fewer goals to choose from, but a person
should focus on only one Goal from any of the blocks.

Pyramid

Blue

* Color: Blue (khesbedj and irtiu)
* Direction: West (imenet)
* God: Thoth, Amon
* Pentacle: Spirit / Mind

* Subject:

* People (remech)
* Spirit (bah)

* Goals:

* To be together with (henah)
* To unite with (khenem)

Green

* Color: green (wadj)
* Direction: East (yahbee)
* God: Osiris
* Pentacle: Time / Space

* Subject:

* Nature (ked)
* Reality (wen-mahah)

* Goals:

* To grow and prosper (wejah or oojah)

Red

* Color: Red (desher)
* Direction: South (resy)
* God: Isis
* Pentacle: Forces / Matter

* Subject:

* Self (jes)
* Mind (eeb)
* Soul (kah)

* Goals:

* To have power (sekhm)
* To have strength (pecktee)

White

* Color: White, (shesep and hedj)
* Direction: North (mehet)
* God: Ra
* Pentacle: Fate / Prime

* Subject:

* Good (nefer)

* Goals:

* To go forth (peree)
* To come into being (kheper)
* To approach (khen)

Black

* Color: Black (Khem or kem)
* Direction: Down (Hahey)
* God: Anubis, Set
* Pentacle: Death / Life

* Subject:

* Evil (boo-been)

* Goals:

* To depart (shem)
* To go away (rooy)
* To cease (ahb)

Yellow

* Color: Yellow (kenit and khenet)
* Direction: Up, (Pery)
* God: Horus
* Pentacle: All

* Numerology:

* Spell has a cause (redy) +1
* Spell's without a cause (nen redy) 0
* Spell's important (wer) +1
* Spell's not important (nen wer) 0
* Spell's already abundant (ashah) +1
* Spell is unique (wah) 0
* Spell's an ongoing process (seshem) +1
* Spell's not part of process (nen seshem) 0
* Spell's very general (nen mety) +1
* Spell has precise requirements (mety) 0

Music

Music is also part of this system and we can use tonality to
communicate with spirits when chanting the words of power.

The higher the pitch, the more you are talking about yourself, and
what has to do with the color red. Like a question mark in a sentence
asks if another person agrees with you.

The lower the pitch the more you are talking about the external world,
and the color green. Like the way drum beats and bass evoke primal
forces in music.

A medium pitch generally conveys blue communication, as used in every
day conversation with other people.

Volume denotes positive and negative energy. Similar to how someone
might raise their voice when they are upset or angry.

Rythm conveys the completion of a spell. The faster the rythm the
closer it is to reality.

The length of each word when a mage is chanting should be held longer
for higher values in numerology.

Gestures

Combined with the direction you should face when visualizing, there
are other gestures which we can preform. Using your hands to draw
energy from the pyramid you can deepen the meditation. To begin,
raise your hands in the air and let them fall back down past your
face, meeting at your abdomin. This is the opening gesture. And when
you close, raise your hands up past your face again. No complex gang
signs are needed.

Instructions

To use this system, find the egyptian words that best describe the
spell within the pieces of the pyramid.

* Determine the goal of the spell, and the subject.

* Associate it with the egyptian gods, which rule over those
words.

* Finds its primary color, and direction.

* If one color or god is dominant you should use that. But if you
need to find a balance, then you can use two.

* Find the amount of Gold in the spell using numerology.

* Face the direction of your spell.

* Visualize your pyramid as being your primary color from the
direction you are facing.

* Surround the pyramid in golden light harmonized with
numerology.

* Chant the name of the specific God while you visualize.

* If you have the capacity imagine hieroglyphs on the outside of
the pyramid using the egyptian words of power.

* Put your spell inside the pyramid and imagine it as the light
that is shining out into the astral plane.

* Finish by chanting the other egyptian words that you found
correspondences with to complete the spell.

* Infuse your chanting with tonality, and rythm. Hold each chant
for the length of your number. But as the spell finishes, speed
up the chanting to broadcast its completion.

* Complete any other rituals, and write down your spell in a
journal, keeping notes on whether or not it comes true.

Hieroglyphics

The dictionary used for this translation is online at:
http://www.jimloy.com/hiero/e-dict.htm

Spells
------

These are common spells we use within the church. Using the above
information, you should already know how to cast them.

* Luck & Fortune

* Notice Synchronicity

Color: White
Pentacle: Fate
Difficulty: 0

Allows you to notice patterns of good luck or ill
fortune, allowing you a chance to take an opportunity
or avoid a potential pit fall.

* Charge Luck

Color: White
Pentacle: Fate
Difficulty: 1

Allows you to charge the luck in your life, which
strengthens the opportunities you already have
available. It does not help anything specific,
but doors open for you in the directions you are
moving in.

* Influence Fortune

Color: White
Pentacle: Fate
Difficulty: 2

Increases the chance of something specific happening
around you.

* Bestow Blessings

Color: White
Pentacle: Fate
Difficulty: 3

This spell sends good luck to someone you are thinking of

* Hands Of Fate

Color: White
Pentacle: Fate
Difficulty: 4

With this spell you can increase the probability of
success at anything they do.

* Curses & Misfortune

* Unusually Bad Day

Color: Black
Pentacle: Death
Difficulty: 5

This spell causes someone to have a really bad day.

* Cause Crisis

Color: Black
Pentacle: Death
Difficulty: 6

A spell that will create a crisis in another persons life,
causing them to drop everything and deal with it.

* Illness or Injury

Color: Black
Pentacle: Death
Difficulty: 7

This spell will actually injure another person, or lead to
some form of illness. But thier doctors will be able to
help
them recover, unless they already have a weakened immune
system.

* Speedy Death

Color: Black
Pentacle: Death
Difficulty: 8

This moves circumstances around a person in the worst of
ways. Speeding up the chances of a person dying before it
is
there time.

* Total Disaster

Color: Black
Pentacle: Death
Difficulty: 9

This spell causes a total disaster, and will often make its
way to the nightly news. It can't always be controlled, and
has a chance of misfiring, which could hurt other people
than who the mage intends.

* Others & Communication

* Smooth Talking

Color: Blue
Pentacle: Spirit
Difficulty: 10

This spell gives you an advantage in all social
situations, or when doing any public speaking. You
suround yourself with an aura of authority and
compassion.

* Two Steps Ahead

Color: Blue
Pentacle: Spirit
Difficulty: 11

This spell gives you insight into the life of another
person, and gives you an idea of what may be happening in
their not to distant future.

* Percieve Energies

Color: Blue
Pentacle: Spirit
Difficulty: 12

This spell lets you sense the invisible energies
present around you and in the environment.

* Speaking With Spirit

Color: Blue
Pentacle: Spirit
Difficulty: 13

This spell allows a you to communicate with spirits,
including animals, the dead, and those within the natural
environment.

* Unity With All

Color: Blue
Pentacle: Spirit
Difficulty: 14

You become possesed for a time by the spirits of the
universe, and can channel knowledge about anything &
everything.

* Protection & Empowerment

* Strong Will

Color: Red
Pentacle: Forces
Difficulty: 15

Use this spell to set out and improve yourself. Put
everything on hold to study and perfect whatever you
decide on.

* Dispell Magic

Color: Red
Pentacle: Forces
Difficulty: 16

Once learned you are able to protect yourself from
evil spirits, demonic forces, and black magic. Which
can often be the source of common problems in life.

* Peak Performance

Color: Red
Pentacle: Forces
Difficulty: 17

Thelemites can use this spell to reach their peak
performance. All of their natural talents, and skills are
increased for the time of the spell, and they able to
accomplish almost anything.

* Aura of Peace

Color: Red
Pentacle: Forces
Difficulty: 18

We surrounds ourselves with an aura of peace effecting
everyone around us. If there is anger or hostility in the
air it will break up, and fights will immediately come to an
end. This can be explained away by our abillity to
resist conflicts without harming anyone.

* Circle Of Power

Color: Red
Pentacle: Forces
Difficulty: 19

This allows you to enchant an area or a person,
and cast any of these rotes temporarily on the
target.

* Events & Circumstance

* Percieve Time

Color: Green
Pentacle: Time
Difficulty: 20

You can look ahead in the future and know exactly what
will happen, even years from now.

* The Butterfly Effect

Color: Green
Pentacle: Time
Difficulty: 21

By preforming just a simple task you can potentialy
change the course of future history.

* Glimpse Of Truth

Color: Green
Pentacle: Time
Difficulty: 22

You can broadcast a message throughout the world,
giving people the subtle impressions of ideas or
feelings. Its like a spontaneous holiday the spell
creates.

* Forward Momentum

Color: Green
Pentacle: Time
Difficulty: 23

Using this spell we can start political campaigns, and
sway new movements within our world.

* Initiate Awakened

Color: Green
Pentacle: Time
Difficulty: 24

This allows the us to preform a real miracle that the
subject cannot explain. When this spell is cast on a
person,
there is no way to explain what happens with trickery or
coincidence. What happens appears to be real magick, and
that individuals life is forever altered.

They in effect awaken.
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