FAQ Part II-Master List of Magic Inventor's Principles
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FAQ Part II-Master List of Magic Inventor's Principles         

Group: alt.magic.secrets · Group Profile
Author: Eric H.
Date: Dec 1, 2007 05:43

This is part 2 of my FAQ. This particular part of the FAQ will only be
posted every other month or so to keep bandwidth down somewhat. This was
written by Mitch Leary and ALL credit goes toward him.

This is it, the Master List of Magic Inventor's Principles. For the
most part this list is primarily geared toward the inventor of
close-up and parlour magic. Learn as many of these secrets as you can
if you would like to invent your own tricks. The list is in no order
but I'll be breaking the list into groups of ten or so principles.
There was a problem with the last list where the words became jumbled
when the post hit the group, hopefully I can prevent some of this.

Each of these principles has been carefully analyzed, each has been
chosen because of its potential. I find it much easier to visualize
each principle when associated with an actual trick. Example: If I
were to explain a hinged box with a load chamber in the lid, thats
hard to see in your mind. On the other hand, if I were to call it the
Flip Over Rabbit Box Principle, and you knew what that was, then it
will be much easier to convey the idea, extract the principle and use
it to invent more tricks based on that principle.

This list is by no means the last word on magic principles, but it
will put you well beyond the goal post in your knowledge of magic.
There may be some overlapping of principles and ideas, but that comes
with the territory. Example: I may simply list Magnetic Principles,
then further down list the Enigma & Magnetic Thumb Tip
Principles/Gimmicks.

That said, here is the list:

-Paddle Move
-Thumb Tip Principle/Gimmick
-2-Card Monte Move
-Elastic Pull Principle
-Coin Slide Principle
-Mirror Glass Principle
-Devil's Hank Principle
-Zombie Gimmick/Principle
-Napkin Roll Switch
-Looped Coin Principle (Now-U-C-It gimmick)

-Bottomless Glass Gimmick
-Magnetic Principles
-Magician's Choice Force
-Flip Stick Move
-Mirror Box Principle
-Spirit Cloth Principle
-Tip Over Hat Loading Principle
-Chinese Compass Principle
-Dove Harness Princile
-Clear Forcing Bag Principle

-Cigarette Catcher Principle
-Coin Tray Principle
-Flash Silk Appearance Principle (in elbow)
-One-Ahead Principle
-Hooked "Hoo" Principle
-Double-Sided Tape Gimmick
-Color Block Principle
-Buddah Papers Principle
-Center Tear Principle
-Invisible Thread Gimmick/Principle
-Invisible Elastic Thread Pinciple

-Bill Tube Principle
-Dye Tube Principle
-Coin-Thru-Hank Principle
-Looped Hank Ball Principle
-Haunted Matchbox Principle
-Card Sword Principle
-Dye Box Principle
-Secret Markings Principles
-Rising Pencil Principle
-Marked By Sight, Touch, Weight, etc.

-Duplicate Object Principles
-Extra Piece Principle
-Okito Box Flipover Move/Principle
-Pull & Holdout Gimmicks/Principles
-Gaffed Envelope Principles
-Rising Ring on Wand Principle
-Invisible Wire Principles
-Hole in Back of Tube or Box
-Sllt in Bottom of Hat Principle
-Rising Wand Principle (Elastic or thread)

-Cling Priniples
-Rattle Box Principle
-Shell or False Front Pinciples
-Wonder Mouse Principle
-Clear Sewing Thread Gimmick
-Card Flap/Latex Dental Dam Gimmick
-Roller Blind Principle
-Identity Switch Principles
-Cylinder & Box Gaffing Principles
-Gaffed Wallet Principles
-Gaffed Wallet Principles Applied to Envelopes

-Card Forcing Principles
-Number Forcing Principles
-Hot Rod Gem Force Principle
-Card & Deck Switching Principles
-Locator Card Gimmicks/Principles
-Card To Envelope Principle
-Card To Wallet Principles
-Mis-calling Principle
-Three Card Monte Throw Principle
-Trick Deck Principles (Long & Short Cards, Rough & Smooth, Forcing
Decks, etc.)

-Enigma & Magnetic Thumb Tip Gimmicks
-Mental Epic Principle
-Periscope Mirror Principle
-45 Degree Angle Mirror Principle
-Sphinx Table Mirror Principle
-Heavy Air Tube Principle
-Camouflage Principles
-Black Art Principle
-Small Scale Black Art Principle (black shirt, close-up mat)
-Animation Principles (wire, thread, elastic, rubber band, spring,
magnet, etc.)

-Shadow Box Principle (silhouette trickery)
-Simulation Principle
-Simulated Form Beneath Hank
-Change Bag Principle
-Bill or Billet Switch with Thumb Tip
-Torn & Restored Principles
-Cut & Restored Principles
-Burnt & Restored Principles
-Destroyed & Restored Principles
-X-Ray Envelope Principle (concealed light source allows contents of
envelope to be seen secretly)

-Rope Gaffing Principles (magnets, clasps, snaps)
-Under Arm Concealment Principle
-Plate Lifter Pinciple (secret tilting)
-Object on Wand Under Arm
-Devil Dollar Principle
-Dancing Handkerchief Principle (thread across stage)
-Full Wine Glass Production (rubber ball holds in liquid)
-Thread From Finger to Object Inside Coat
-Blackstone Birdcage Vanish Principle (Incredi-Go Gimmick)
-Tip Over Tray Principle (double sided suction cup holds object to
tray--used with simlation beneath hank)

-Fickle Nickle Principle
-Foo Can Principle
-Bengal Net Principle
-Lion Cage Priciple
-Buddah Screen Principle
-Mentalist's Impression Clipboad
-Reel Utility Gimmick/Principle
-Gravity Wand Coin Producing Principle
-Rising Card Principles (usually thread)
-Tip Over Trunk or Box Principle

-Flip Over Rabbit Box Principle
-Egyptian Water Box Principle
-Devil's Cannister Principle
-Piece Simulated as Whole Object
-Ink To Goldfish Principle (colored celluloid insert)
-Milk Pitcher/Salt Shaker Principle (clear celluloid insert)
-Simulation of Weight, Substance, Presence, Sound, Lack of Weight,
etc.
-Simulation to Fool Vision, Hearing, Touch
-Bevel & Hollow Base Principles (mostly major illusions)
-Object Made of Different Material Than is Obvious (sponge, rubber,
color copy as real object, foam rubber, balsa, etc)

-Slush Powder Principle
-Genii Tube Principle
-Drumhead Tube Principle
-Phantom Tube Principle
-Large Dye Tube Pinciple
-Hindu Beads Principle
-Block-O Principle
-Deck Shell Principle
-Mirror in Clear Tube Principle
-Crystal Silk Chamber Principle

-Topit Principle
-Servante Principles (behind table or chair, inside pants)
-Blackstone Knife-Thru-Coat Principle
-Raven & Bat Gimmicks/Principles
-Flesh Art Principle (China Change, etc)
-Long Thread Across Stage Animator
-Imp Bottle Principle (rod weight)
-Double-Ended Billet Switching Wand Principle
-Nesting Principles (real object nests inside shell, two or more
objects held as one, etc.)
-Chinese Prayer Vase Principle (vase, little rubber ball & rope)

-Paul Harris "Peeler" Principle
-Clip-Clip Want-Ad Princile
-Tape Palming Principle
-Secret Adhesive Principles
-Back-Palming Principle
-Down's Palm Principle
-Coin Switches (with coins and other objects)
-Dirty Hands Gag Principle (inside-out cloth)
-Camouflage Ring (material glued to bottom of ring matches the mat
it's setting on)
-Sankey's "Paper-Clipped" Card Switch (or done with clipped beneath
writing pen pocket clip)

-Ash Revealation on Arm or Paper (white crayon or wax message
invisible on paper until ashes are rubbed across it)
-Book & Magazine Test Principles
-Trick & Legitimate Blindfold Principles
-Billet Knife or Pencil Injection Principles
-Principles of Reading Sealed Messages
-Bottomless Coin Envelope (object or message drops into hand then
envelope is burnt)
-Thumb Tip in Coin Envelope (delivers or retrieves slip of paper in
envelope)
-Double Compartment Envelope (for either-or predictions)
-Secret Slit in Envelope (allows you to secretly insert prediction,
signed card, message written after the fact, or remove same).

Well kids, this list should keep you busy for some time to come. I am
going to ask that it be placed in the FAQ for both the alt.magic and
alt.magic.secrets groups.

Enjoy!

-Mitch Leary-
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