Re: Replacing the genetics of existing sims - Anyone tried this?
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Re: Replacing the genetics of existing sims - Anyone tried this?         

Group: alt.games.thesims · Group Profile
Author: lonestarlvn
Date: Jun 16, 2008 13:16

"Jeanie" home.com> wrote in message
news:3by5k.4446$WH.2883@trndny05...
> Hannova wrote:
>> Jeanie wrote:
>>> Hannova wrote:
>>>> Has anyone tried the mirror object (Christianlov's?) that lets you
>>>> change some of your sims genetics?
>>>>
>>>> Or Sim Surgery in SimPE?
>>>>
>>>> I've been reading about it on a couple of sites (MTS2 and MATY) and am
>>>> basically finding year-old or older threads talking about it, but
>>>> without any clear consensus about whether it's a worthwhile process. I
>>>> was hoping folks here might have experiences they could relate.
>>>>
>>>>
>>>> Essentially, I have a large sim family that I began in the vanilla
>>>> years of my game (mom, dad and 10 offspring) and I would love to
>>>> replace their skin and eyes with better looking custom content,
>>>> without having to start their whole story line over again.
>>>>
>>>> I guess technically, I could, since I saved the parents' files, but I'd
>>>> hate to start from scratch again. What I'm really leery of is making a
>>>> backup, modifying 12 sims and finding out well into the fourth
>>>> generation two months later that something in the neighborhood file got
>>>> fried in the editing process.
>>>>
>>>> Has anyone tried the surgery? Results? Warnings? Smoldering slag left
>>>> behind where your neighborhood files used to reside?
>>>>
>>>> TIA,
>>>>
>>>> Hanna
>>>
>>> If all you want to change is their skin and eyes, have you thought about
>>> downloading some default replacement skins and eyes? There are bunches
>>> out there to choose from. You can only have one set of each, though, so
>>> choose wisely. I'm using the circonflex default skin replacements from
>>> Rensim (http://rensim.com/files.php?cat=30). They are really nice.
>>>
>>> You can also turn any skin or eyes into genetic ones instead of "custom"
>>> using the Wardrobe Wrangler from DJS Sims. You can "townify" any of
>>> them, too, so that they will show up on new townies (but will not effect
>>> the ones in your game already). You can set the genetics of eyes to
>>> fall anywhere between the ones in the game already, so new births might
>>> make use of them. If you use "default replacement" as your search
>>> criteria at MTS2, you will find numerous sets of eyes to choose from.
>>>
>>> Just pop the default replacements into your downloads folder and they
>>> will automatically be used on all existing sims.
>>>
>>> Jeanie
>> Actually, that was one of the first downloads I made after I acquatined
>> myself with MTS2: default replacement skin (navetsea's I think). I don't
>> think it's geneticized though. I have Enayla eyes, but not defaults or
>> genetic, I think.
>>
>> In my early CC downloading glee, before I got myself organized, I didn't
>> put the new defaults in a separate folder. It's also on my to-do list...
>> isolating my default skins and eyes.
>>
>> I'm thinking I should download a new default geneticised skin I love then
>> run a CC conflict check to identify what it wants to fight with, and
>> delete the older, non-genetic version. Navetsea's darker skin tones seem
>> a little too 'cool' in color temperature and I've wanted to replace the
>> set anyway.
>
> They should be fairly easy to find among your downloads because they are
> going to have the word "default" in the name somewhere. You cannot have
> more than one set of default replacements installed. The game simply will
> not open if you do. So you should remove the old ones before installing
> the new ones. I don't put my default replacements inside a subfolder.
> Everything else is in subfolders, though, except for my default
> replacements, the scriptorium files and CEP, so they are still easy to
> find.
>
> Jeanie

You just have them in the downloads folder? What all do you have that is
default?

LS
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