On Fri, 21 Dec 2007 22:54:27 -0800, sephigirl wrote:
> On Nov 25, 6:17pm, "E. Liddell"
> wrote:
>> On Sun, 25 Nov 2007 08:34:00 -0800, spam wrote:
>>> On Nov 20, 12:06 pm, sephigirl yahoo.com> wrote:
>>>> On Nov 19, 4:31 pm, s...@
deathquaker.org wrote:> On Nov 19, 1:09 pm, sephigirl
yahoo.com> wrote:
>>
>>>>>> On Nov 18, 10:02 am, "E. Liddell"
>>>>>> wrote:
>>
>> [snipping to address a few odd individual points]
>>
>>>> I don't have to befriend Hades; any character can use him;
>>>> I don't have to level up all his many, many skills. There he is, he
>>>> does normal step leveling and that's it.
>>
>>> I am assuming this refers to some other FF game where you have to
>>> level up your summons? That *is* ridiculous.
>>
>> I think that was FFVIII (also X, to some extent, although you could
>> safely ignore it there). XII I'm not sure about--I beat the game
>> without using the summons more times than I could count on my hands.
>>
> Yes, FF VIII - you have to choose which attribute for your summons yu
> want to strengthen and once that's done, you move to another
> attribute. Also, with FFVIII, I hated the idea that some summons were
> more for one character than another.
They were? I never noticed. Honestly. It's true that some *combinations*
of summons worked better, but it never seemed to matter what character I
placed them on. (Of course, my "Universal Tank" playing style may have
had something to do with that . . .)
>I also felt the summons battles
> were tough, esp. for early in the game. But that's me.
> >
>> BTW, Katherine, I think I finally figured out what Koyasu Takehito's
>> doing this season: voicing the title character in "Majin Tantei
>> Nougami Neuro", a demon who eats mysteries (and uses a high school
>> girl as a blind to deflect people's attention from him). I'm 90%% sure
>> it's got to be Koyasu--no other seiyuu I can think of can switch
>> between silly and serious that way.
>
> Looked it up - yes Koyasu is the voice. And, wow, the character is so
> not attractive.
What, you don't like the bright blue suit and the weird things dangling
from his hair?
...
Neither do I, really. He only manages to look halfway attractive when
he's striking a certain kind of smug pose. Still better than a certain
villainous starfish from Final Fantasy: Unlimited. ;P
(The currently-running anime season is a little disappointing overall.
Only three really good shows--a comedy, a drama about shougi (Japanese
chess), and a holdover from last season. The rest of what I've sampled is
little more than brain candy, alas. No decent dark-supernatural or high
fantasy that I've found yet. Certainly nothing on the level of Utena,
Escaflowne, or Noein, but then you only get one of those every few years . . .)
>> (No, it isn't a very good series.)
>
> Even so, my purpose in ths world is make Koyasu's monthly house
> payments by all the stuff I purchase that is related to anything he
> does . . . ^_^
Heh. Personally, I think that Hayami Sho is a better seiyuu, although
Koyasu ranks a close second. And Koyasu-dono is certainly more prolific.
> >
>>>> No. 5 - I either have to buy, steal or find my weapons and armor -- not collecting nuts and
>>>> bolts and layers of fire, etc.
>>
>>> If the typical Final Fantasy game requires these, you really need to
>>> branch out. This is not necessary for most games I've played. And
>>> those that have them are usually amusing sidequests, not necessary to
>>> be successful. (Most games that have special item creation options I
>>> largely ignore.)
>>
>> It's mostly a mechanic in VIII (you can't improve your weapons there
>> without collecting bits and bobs, some of which are very hard to get--
>> Malboro Tentacles, anyone?--and taking those and your old weapon to
>> a forge), and it's present to some extent in X as well in that you'll
>> do *better* there if you take the time to customize your weapons and
>> armour, but it's probably possible to bull through the main story
>> without them. (I say "probably" because I've never actually tried--it's
>> too much fun making a certain repeatedly reviving villain look like a
>> yutz in your last encounter with him by sending out three medium-level
>> characters wearing everythingproof (or -absorbing) armour.)
>
> E., Are you mocking my beloved Seymour? I'll never play X most
> likely, but I have his doll (normal, sexy Seymour, not morphed
> Seymour) and I have this wonderful HK sub of just the movie bits from
> FFX - and I love his seiyuu's voice. And I *love* the way he's so
> into Yuna (the clueless wonder). Villain/scmillian - he just needs
> love. ^__^ I started a fanfic based on his youth and what caused him
> to be the way he is now. My poor sexy boy with the nerd name.
I think my problem with Seymour stems mostly from the fact that his
English-language VA makes him sound like he's perpetually stoned (and
has *way* too high-pitched a voice to begin with.) I really wish they'd
offered the option of playing through FFX with the original voice track
and subtitles (heck, they had the subtitles already, so it would just
have been a matter of adding a second voice track and a menu option . . .),
since *all* of the voices struck me as substandard in places.
I think I really preferred the days when the dialogue in CRPGs was all
written, rather than spoken, but that pretty much ended around the
time the PS2 came in.
>
>>>> No. 6 - I level up as I go along - no filling in of blanks to get my skills, no bloody graph or map - like
>>>> in FFX & XII. No. 7 - I never get punished for talking w/ people!
>>
>>> You... get punished for talking to people? What the hell? In what
>>> game? Most RPGs encourage you to talk to everyone you meet.... What
>>> are you playing? Who is bringing these ridiculous games to you? Did
>>> they tell you the world is square?
>>
>> That's the password in the airship tomb in FFVI, actually:
>> "THE WORLD IS SQUARE".
>>
>>>Did they deprive you of chocolate?
>>> I demand this unjustice be undone! /silly
>>
>> I must admit, this gave me a "WTF?!" reaction as well--doesn't fit
>> anything in any of the FF games I remember, so it must be either a
>> Kingdom Hearts or a Castlevania thing (probably the latter, but I
>> may be prejudiced by the fact that the only game in that series that
>> I ever played was one of the ones for the original NES, and that was
>> a platform-side-scroller a la Super Mario Bros., not an RPG).
>
> No, no if FF VIII - your first mission - you'll get demerits for chit
> chatting - it's either stated by my oh-so-sexy Seifer in the game, or
> it was in the guide. Can't remember after all these years . . .
Mmph. That would explain why I didn't remember it--I never worried much
about the SeeD ranking I got out of that stupid mission, since the
multiple-choice tests to advance were set up in such a way that you
couldn't really fail them.
After all, it isn't necessary to play these games perfectly to win them.
>>> As for complex leveling, it depends on how well the leveling system is
>>> designed, and how well explained it is. I like to customize my
>>> characters as I level up, but it shouldn't be a chore.
>>
>> FFXII's system is a chore, I have to admit, mostly because you can
>> only see the nodes adjacent to the ones you've already activated,
>> and different levels of the same skill may not be anywhere near one
>> another. The main problem with the system in FFX is that it's
>> *too* flexible--the characters can be made essentially interchangeable
>> by the endgame.
>
> Anj is almost done with XII - she had no problem leveling up and
> filling up her nodes. I was so incredibly frustrated, I just put the
> game away to collect dust. I love Vayne so much, but . . .
I'm not sure I would class it as *difficult*, exactly, but that game
did have a lot of frustrating aspects, IMHO, mostly having to do with
either the weapons/armour half of the advancement grid, or the gambit
system, which was neither very well thought out nor very well-documented.
I found that the easiest way out was to first, pick a main party (in my
case, Bathier, Basch, and Ashe) and not bother trying to level any
other characters, and second, collect enough experience to fill out
someone's grid (specifically, in my case, Balthier's) completely. I don't
know how many hours I spent running around that stupid mine with Larsa
tagging along after me, picking up EXP because there was a @#$%%^ hunt
mark sitting across the path to the next boss and I wasn't strong enough
to kill it . . . The other two tricks are to fill as many of your gambit
slots as possible with healing spells/items, and have your main character
use a distance weapon so that you can have him circle around the edges of
boss fights and regain MP. It worked well enough--I finished the game and
most (I don't think quite all) of the optional Clan Hunt sidequests, and
collected more than half of the bloody useless espers.
> Now - in March - CRISIS CORE! *fangirl swooning possible* Zackie,
> Sephi (before he went bye bye) . . . Will buy PSP when the game's
> released -- cannot wait!
Heh. Did you ever get Dirge of Cerberus?
E. Liddell, and her endless game of Dwarf Fortress. Oh, well, at least
I'm almost finished the Lunar fic.