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Re: semi transparent texture / alpha blending     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for blends in microsoft.public.win32.programmer.directx.graphics
Author: Mekko
Date: Jul 31, 2008 10:41

.../11-Basic%%20Texturing.pdf> and Chapter 14. Frame Buffer: <http://www.xmission.com/~legalize/book/download/14-Frame%%20Buffer.pdf> from my book: <http://www.xmission.com/~legalize/book/download/> you should get all the information you need to understand alpha blending (in the frame buffer) and how it interacts with the pixels generated from the texturing portion of the pipeline.
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semi transparent texture / alpha blending     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for blends in microsoft.public.win32.programmer.directx.graphics
Author: Mekko
Date: Jul 30, 2008 11:47

Hi all, I am fairly new to directx and now stuck with transparency and alpha blending. I am trying to achieve the following and am just not sure if and how this can be done: I have a billboard in front of the camera. The texture contains blue parts which I already managed to make transparent by color keying. Now I would like to make the rest of the texture (as it is visible now) ...
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US-NJ: Newark-Major Account Rep - Blend Srcg     

Group: aol.neighborhood.nj.jerseycity · Group Profile · Search for blends in aol.neighborhood.nj.jerseycity
Author: JobCircle.Com
Date: Jul 21, 2008 14:13

...source=ng ************************************************************** Job Title: Major Account Rep - Blend Srcg Job Location: NJ: Newark Pay Rate: ...: email only please Description: Major Account Rep - Blend Srcg Requisition ID 3844 Full/Part Time Full... WMRA Sourcing Major Account Representative &amp;ndash; Blended (MAR-B) position generates new account revenue in...
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Re: Volvo B12BLEA Brake Blending Problem     

Group: uk.transport · Group Profile · Search for blends in uk.transport
Author: John Williamson
Date: May 10, 2008 07:12

... Smart. wrote: Just to return to the OP`s original request. I notice its a B12BLEA...Is this an artic ? Suffice to say that there are indeed "issues" surrounding Volvo`s "brake blending" setup on it`s later B7 and even the newer B9 chassis. To my knowldege this has presented as a most disconcerting "Snatch" at just about the worst possible point in a Bus journey........
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Re: Volvo B12BLEA Brake Blending Problem     

Group: uk.transport · Group Profile · Search for blends in uk.transport
Author: Alek Smart.
Date: May 10, 2008 06:36

Just to return to the OP`s original request. I notice its a B12BLEA...Is this an artic ? Suffice to say that there are indeed "issues" surrounding Volvo`s "brake blending" setup on it`s later B7 and even the newer B9 chassis. To my knowldege this has presented as a most disconcerting "Snatch" at just about the worst possible point in a Bus journey.....just as the Bus is approaching a ...
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INDURA - INDURA is another popular brand, the trademark of Westex. It is 100%% flame resistant cotton, and its higher version, INDURA Ultra Soft, is a blend of 88%% cotton and 12%% high tenacity nylon. Both these flame resistant fabrics are prime choic     

Group: rec.food.equipment · Group Profile · Search for blends in rec.food.equipment
Author: service0037
Date: Apr 21, 2008 11:38

INDURA - INDURA is another popular brand, the trademark of Westex. It is 100%% flame resistant cotton, and its higher version, INDURA Ultra Soft, is a blend of 88%% cotton and 12%% high tenacity nylon. Both these flame resistant fabrics are prime choice in welding industries and in places where there is a high exposure to flames. They are fire retardant fabrics, which repel flames and, even ...
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Re: Custom blending in shader     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for blends in microsoft.public.win32.programmer.directx.graphics
Author: Niels Wimmersby
Date: Mar 2, 2008 08:55

...=1. Wouldn't that work quick and fine and wouldne it just be a dandy solution which actually imitates what I am trying to emulate? If two objects are covering the same pixel and the first ia 0.5 and the second is 0.75 then blending will first write 0.5*white=0.5 then it will write (1-0.75)*0.5+0.75*1 = 0.25*0.5+0.75 = 0.125 + 0.75 = 0.875 which is the same as I had in my example from ...
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Custom blending in shader     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for blends in microsoft.public.win32.programmer.directx.graphics
Author: Niels Wimmersby
Date: Mar 2, 2008 05:37

In normal alpha blending a pixels color is a function of the current color of the pixel, the new color ...what value to write now? More specific, I want to do a special alpha blend which I can not seem to find operations supporting. It is alpha = 1-...1-0,125=0,875 I render back to front to let the color values blend corrently, which they do. I just need the resulting alpha as well. That is...
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Re: alpha blending on floating point rendertarget     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for blends in microsoft.public.win32.programmer.directx.graphics
Author: K
Date: Nov 18, 2007 23:59

... I also got the manual blending working by setting the device.... passes and alphablending enabled. All blends fine when blitting to the ... anyone manage to get alpha blending working on these FP textures ...GF7 series don't support blending for 32-Bit per channel...to render, one can emulate blending using a multi-pass setup...tex_SRC", to finally do the blending manually in another pass. But...
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Re: alpha blending on floating point rendertarget     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for blends in microsoft.public.win32.programmer.directx.graphics
Author: Jan Bruns
Date: Nov 18, 2007 16:59

...with multiple passes and alphablending enabled. All blends fine when blitting to the screen ...> Did anyone manage to get alpha blending working on these FP textures ? ... GF6+GF7 series don't support blending for 32-Bit per channel targets,... geometry to render, one can emulate blending using a multi-pass setup: Start... "tex_SRC", to finally do the blending manually in another pass. But this ...
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