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Author:Janus
Posts total:20
Threads total:15
Author posting activity
  Week Month 3 Months
Threads 8 15 15
Posts 10 20 20
Author's most active groups
Group Authors' messages
microsoft.public ... directx.graphics 20
Author's most active threads
R32F not supported, and neither are many others
Started Janus · Date: May 4, 2007 00:05 · Posts: 2 / 2 (Janus / total)
Technique setting rendertarget and other things
Started Janus · Date: May 5, 2007 10:30 · Posts: 2 / 2 (Janus / total)
stateblocks and remembering what you changed
Started Janus · Date: May 18, 2007 08:34 · Posts: 2 / 2 (Janus / total)
Getting the 3D projection
Started Marcelo Fernandez · Date: May 7, 2007 10:57 · Posts: 1 / 2 (Janus / total)
Alphablend, so alpha=1-(1-source)*(1-destination)
Started Janus · Date: May 11, 2007 06:58 · Posts: 1 / 3 (Janus / total)
Re: Alphablend, so alpha=1-(1-source)*(1-destination)
Started Janus · Date: May 11, 2007 09:38 · Posts: 1 / 1 (Janus / total)
Re: Alphablend, so alpha=1-(1-source)*(1-destination)
Started Janus · Date: May 11, 2007 11:41 · Posts: 1 / 1 (Janus / total)
Re: Alphablend, so alpha=1-(1-source)*(1-destination)
Started Janus · Date: May 11, 2007 11:59 · Posts: 1 / 1 (Janus / total)
Re: Alphablend, so alpha=1-(1-source)*(1-destination)
Started Janus · Date: May 11, 2007 14:52 · Posts: 1 / 1 (Janus / total)
rendering order
Started wanwan · Date: May 14, 2007 08:13 · Posts: 1 / 3 (Janus / total)
Most active threads sterted by author
Alphablend, so alpha=1-(1-source)*(1-destination)
Date: May 11, 2007 06:58 · Posts: 3
renderingto texture while using same texture for lookup
Date: May 19, 2007 03:46 · Posts: 2
stateblocks and remembering what you changed
Date: May 18, 2007 08:34 · Posts: 2
drawing text with alpha=0 does not make it transparent
Date: May 18, 2007 08:20 · Posts: 2
Technique setting rendertarget and other things
Date: May 5, 2007 10:30 · Posts: 2
R32F not supported, and neither are many others
Date: May 4, 2007 00:05 · Posts: 2
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 07:57 · Posts: 1
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 06:30 · Posts: 1
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 06:28 · Posts: 1
Re: drawing text with alpha=0 does not make it transparent
Date: May 18, 2007 12:51 · Posts: 1
Latest threads
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 07:57 · Posts: 1
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 06:30 · Posts: 1
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 06:28 · Posts: 1
renderingto texture while using same texture for lookup
Date: May 19, 2007 03:46 · Posts: 2
Re: drawing text with alpha=0 does not make it transparent
Date: May 18, 2007 12:51 · Posts: 1
Re: drawing text with alpha=0 does not make it transparent
Date: May 18, 2007 10:16 · Posts: 1
stateblocks and remembering what you changed
Date: May 18, 2007 08:34 · Posts: 2
drawing text with alpha=0 does not make it transparent
Date: May 18, 2007 08:20 · Posts: 2
Re: Alphablend, so alpha=1-(1-source)*(1-destination)
Date: May 11, 2007 14:52 · Posts: 1
Re: Alphablend, so alpha=1-(1-source)*(1-destination)
Date: May 11, 2007 11:59 · Posts: 1
Latest posts
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 07:57
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 06:30
Re: renderingto texture while using same texture for lookup
Date: May 19, 2007 06:28
renderingto texture while using same texture for lookup
Date: May 19, 2007 03:46
Re: drawing text with alpha=0 does not make it transparent
Date: May 18, 2007 12:51
Re: drawing text with alpha=0 does not make it transparent
Date: May 18, 2007 10:16
Re: stateblocks and remembering what you changed
Date: May 18, 2007 09:59
stateblocks and remembering what you changed
Date: May 18, 2007 08:34
drawing text with alpha=0 does not make it transparent
Date: May 18, 2007 08:20
Re: rendering order
Date: May 14, 2007 14:21