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Author:Jan Bruns
Posts total:184
Threads total:59
Author posting activity
  Week Month 3 Months
Threads 1 1 10
Posts 1 1 15
Author's most active groups
Group Authors' messages
microsoft.public ... directx.graphics 180
microsoft.public ... zertifizierung 4
Author's most active threads
How to make graphic faster -- 60 frames per second?
Started Bryan Parkoff · Date: Sep 3, 2006 10:04 · Posts: 5 / 15 (Jan Bruns / total)
Codesigning Zertifikate?
Started Jan Bruns · Date: Nov 20, 2006 09:34 · Posts: 4 / 11 (Jan Bruns / total)
How do you access second display adapter without being a desktop extension?
Started SolidState · Date: Jan 24, 2007 10:00 · Posts: 4 / 13 (Jan Bruns / total)
collision detection ,
Date: Aug 29, 2007 23:48 · Posts: 4 / 19 (Jan Bruns / total)
Re: Sorry, I want to say TCI, D3D texture coordinate generation
Date: Sep 30, 2006 11:14 · Posts: 3 / 9 (Jan Bruns / total)
Method of translating the rendered picture in screen coordinates
Started Tomasz · Date: Dec 7, 2006 09:48 · Posts: 3 / 6 (Jan Bruns / total)
Bumpmapping in DX9
Started [jongware] · Date: Jan 28, 2007 16:28 · Posts: 3 / 7 (Jan Bruns / total)
vsync with group adapter and multiple refresh rates
Started Wyck · Date: Jul 16, 2007 07:28 · Posts: 3 / 5 (Jan Bruns / total)
Fastest simple way to draw lots of copies of a mesh
Started scott · Date: Aug 28, 2007 00:59 · Posts: 3 / 6 (Jan Bruns / total)
Compressed textures
Started John Withe · Date: Feb 25, 2008 08:23 · Posts: 3 / 13 (Jan Bruns / total)
Most active threads sterted by author
Codesigning Zertifikate?
Date: Nov 20, 2006 09:34 · Posts: 11
Fast GUI with slow 3D
Date: Feb 3, 2007 10:50 · Posts: 3
blocked program execution
Date: Oct 9, 2006 08:06 · Posts: 3
Re: Mesh not smooth
Date: Aug 29, 2006 04:13 · Posts: 3
Re: blocked program execution
Date: Oct 9, 2006 15:44 · Posts: 2
MS Shader Compiler History
Date: Aug 22, 2006 10:30 · Posts: 2
Re: IDirect3DDevice9.Present() using 100%% CPU
Date: Nov 23, 2007 06:42 · Posts: 1
Re: Regular 2D texture vs 3D volume texture
Date: Jun 20, 2007 09:05 · Posts: 1
Re: Present() eats all CPU resources
Date: Jun 7, 2007 05:48 · Posts: 1
Re: Present() eats all CPU resources
Date: Jun 7, 2007 03:20 · Posts: 1
Latest threads
Re: IDirect3DDevice9.Present() using 100%% CPU
Date: Nov 23, 2007 06:42 · Posts: 1
Re: Regular 2D texture vs 3D volume texture
Date: Jun 20, 2007 09:05 · Posts: 1
Re: Present() eats all CPU resources
Date: Jun 7, 2007 05:48 · Posts: 1
Re: Present() eats all CPU resources
Date: Jun 7, 2007 03:20 · Posts: 1
Re: Present() eats all CPU resources
Date: Jun 7, 2007 01:15 · Posts: 1
Re: Rotation to fit surface
Date: Jun 5, 2007 09:01 · Posts: 1
Re: Perspective not quite correct?
Date: May 31, 2007 17:18 · Posts: 1
Re: Alphablend, so alpha=1-(1-source)*(1-destination)
Date: May 11, 2007 13:22 · Posts: 1
Re: antialias
Date: May 9, 2007 04:31 · Posts: 1
Re: Technique setting rendertarget and other things
Date: May 5, 2007 12:42 · Posts: 1
Latest posts
Re: Shadows show through or flicker in later graphics cards
Date: Aug 28, 2008 23:40
Re: Shader Model 3 Problems
Date: Mar 15, 2008 20:37
Re: Compressed textures
Date: Feb 26, 2008 17:08
Re: A noob question
Date: Feb 26, 2008 14:06
Re: Compressed textures
Date: Feb 26, 2008 13:03
Re: A noob question
Date: Feb 25, 2008 18:48
Re: Compressed textures
Date: Feb 25, 2008 15:01
Re: Textureformat ARGB is BGRA?
Date: Feb 24, 2008 16:35
Re: how to do multiple test alpha for rendering
Date: Feb 19, 2008 06:24
Re: Disabling vSync on DirectDraw?
Date: Feb 14, 2008 08:11