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| Author: | Jan Bruns |
| Posts total: | 184 |
| Threads total: | 59 |
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| Author's most active threads |
How to make graphic faster -- 60 frames per second?
Started Bryan Parkoff · Date: Sep 3, 2006 10:04 ·
Posts: 5 / 15 (Jan Bruns / total) |
Codesigning Zertifikate?
Started Jan Bruns · Date: Nov 20, 2006 09:34 ·
Posts: 4 / 11 (Jan Bruns / total) |
How do you access second display adapter without being a desktop extension?
Started SolidState · Date: Jan 24, 2007 10:00 ·
Posts: 4 / 13 (Jan Bruns / total) |
collision detection ,
Date: Aug 29, 2007 23:48 ·
Posts: 4 / 19 (Jan Bruns / total) |
Re: Sorry, I want to say TCI, D3D texture coordinate generation
Date: Sep 30, 2006 11:14 ·
Posts: 3 / 9 (Jan Bruns / total) |
Method of translating the rendered picture in screen coordinates
Started Tomasz · Date: Dec 7, 2006 09:48 ·
Posts: 3 / 6 (Jan Bruns / total) |
Bumpmapping in DX9
Started [jongware] · Date: Jan 28, 2007 16:28 ·
Posts: 3 / 7 (Jan Bruns / total) |
vsync with group adapter and multiple refresh rates
Started Wyck · Date: Jul 16, 2007 07:28 ·
Posts: 3 / 5 (Jan Bruns / total) |
Fastest simple way to draw lots of copies of a mesh
Started scott · Date: Aug 28, 2007 00:59 ·
Posts: 3 / 6 (Jan Bruns / total) |
Compressed textures
Started John Withe · Date: Feb 25, 2008 08:23 ·
Posts: 3 / 13 (Jan Bruns / total) |
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| Most active threads sterted by author |
Codesigning Zertifikate?
Date: Nov 20, 2006 09:34 ·
Posts: 11 |
Fast GUI with slow 3D
Date: Feb 3, 2007 10:50 ·
Posts: 3 |
blocked program execution
Date: Oct 9, 2006 08:06 ·
Posts: 3 |
Re: Mesh not smooth
Date: Aug 29, 2006 04:13 ·
Posts: 3 |
Re: blocked program execution
Date: Oct 9, 2006 15:44 ·
Posts: 2 |
MS Shader Compiler History
Date: Aug 22, 2006 10:30 ·
Posts: 2 |
Re: IDirect3DDevice9.Present() using 100%% CPU
Date: Nov 23, 2007 06:42 ·
Posts: 1 |
Re: Regular 2D texture vs 3D volume texture
Date: Jun 20, 2007 09:05 ·
Posts: 1 |
Re: Present() eats all CPU resources
Date: Jun 7, 2007 05:48 ·
Posts: 1 |
Re: Present() eats all CPU resources
Date: Jun 7, 2007 03:20 ·
Posts: 1 |
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| Latest threads |
Re: IDirect3DDevice9.Present() using 100%% CPU
Date: Nov 23, 2007 06:42 ·
Posts: 1 |
Re: Regular 2D texture vs 3D volume texture
Date: Jun 20, 2007 09:05 ·
Posts: 1 |
Re: Present() eats all CPU resources
Date: Jun 7, 2007 05:48 ·
Posts: 1 |
Re: Present() eats all CPU resources
Date: Jun 7, 2007 03:20 ·
Posts: 1 |
Re: Present() eats all CPU resources
Date: Jun 7, 2007 01:15 ·
Posts: 1 |
Re: Rotation to fit surface
Date: Jun 5, 2007 09:01 ·
Posts: 1 |
Re: Perspective not quite correct?
Date: May 31, 2007 17:18 ·
Posts: 1 |
Re: Alphablend, so alpha=1-(1-source)*(1-destination)
Date: May 11, 2007 13:22 ·
Posts: 1 |
Re: antialias
Date: May 9, 2007 04:31 ·
Posts: 1 |
Re: Technique setting rendertarget and other things
Date: May 5, 2007 12:42 ·
Posts: 1 |
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| Latest posts |
Re: Shadows show through or flicker in later graphics cards
Date: Aug 28, 2008 23:40
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Re: Shader Model 3 Problems
Date: Mar 15, 2008 20:37
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Re: Compressed textures
Date: Feb 26, 2008 17:08
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Re: A noob question
Date: Feb 26, 2008 14:06
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Re: Compressed textures
Date: Feb 26, 2008 13:03
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Re: A noob question
Date: Feb 25, 2008 18:48
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Re: Compressed textures
Date: Feb 25, 2008 15:01
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Re: Textureformat ARGB is BGRA?
Date: Feb 24, 2008 16:35
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Re: how to do multiple test alpha for rendering
Date: Feb 19, 2008 06:24
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Re: Disabling vSync on DirectDraw?
Date: Feb 14, 2008 08:11
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