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Author:Andrew McDonald
Posts total:35
Threads total:12
Author posting activity
  Week Month 3 Months
Threads 1 1 3
Posts 1 1 8
Author's most active groups
Group Authors' messages
microsoft.public ... directx.graphics 27
microsoft.public ... directx.audio 5
microsoft.public ... graphics.shaders 3
Author's most active threads
Synbols for d3dx9d_35.dll?
Started Andrew McDonald · Date: Sep 12, 2007 03:11 · Posts: 5 / 8 (Andrew McDonald / total)
DirectX8 or 9
Started Andreas · Date: Aug 24, 2006 10:52 · Posts: 2 / 13 (Andrew McDonald / total)
Re: Does Geforce4 Ti support Anti-Aliasing?
Started Andrew McDonald · Date: Sep 14, 2006 13:26 · Posts: 2 / 2 (Andrew McDonald / total)
[XAudio2] Mapping channel indices to speakers
Started Andrew McDonald · Date: Jul 4, 2008 06:23 · Posts: 2 / 3 (Andrew McDonald / total)
ShadowMap Example in DirectX9.0c SDK
Started Pooja Agarwal · Date: Aug 10, 2006 03:03 · Posts: 1 / 3 (Andrew McDonald / total)
Re: Accessing a locked surface
Started Andrew McDonald · Date: Aug 22, 2006 16:59 · Posts: 1 / 1 (Andrew McDonald / total)
Shadow and fog
Started Ron Francis · Date: Aug 20, 2006 22:06 · Posts: 1 / 3 (Andrew McDonald / total)
XAudio on PC?
Started Andrew McDonald · Date: Aug 7, 2006 13:50 · Posts: 1 / 2 (Andrew McDonald / total)
Re: Vertex shader problems
Started Andrew McDonald · Date: Nov 13, 2006 17:02 · Posts: 1 / 1 (Andrew McDonald / total)
Re: debugging with PIX
Started Andrew McDonald · Date: Nov 16, 2006 13:21 · Posts: 1 / 1 (Andrew McDonald / total)
Most active threads sterted by author
Synbols for d3dx9d_35.dll?
Date: Sep 12, 2007 03:11 · Posts: 8
[XAudio2] Mapping channel indices to speakers
Date: Jul 4, 2008 06:23 · Posts: 3
Re: D3DX functions under debug runtime - should there always be debug output for failure?
Date: Jun 24, 2007 09:54 · Posts: 2
Re: Does Geforce4 Ti support Anti-Aliasing?
Date: Sep 14, 2006 13:26 · Posts: 2
XAudio on PC?
Date: Aug 7, 2006 13:50 · Posts: 2
[XAPOFX] Mastering limiter
Date: Aug 12, 2008 10:08 · Posts: 1
Re: Texture loads inside static branches
Date: Jul 17, 2007 02:16 · Posts: 1
DDS files without pitch or linear size in header
Date: Jun 24, 2007 10:30 · Posts: 1
Re: Simple Transparency.
Date: Mar 31, 2007 05:58 · Posts: 1
Re: debugging with PIX
Date: Nov 16, 2006 13:21 · Posts: 1
Latest threads
[XAPOFX] Mastering limiter
Date: Aug 12, 2008 10:08 · Posts: 1
[XAudio2] Mapping channel indices to speakers
Date: Jul 4, 2008 06:23 · Posts: 3
Synbols for d3dx9d_35.dll?
Date: Sep 12, 2007 03:11 · Posts: 8
Re: Texture loads inside static branches
Date: Jul 17, 2007 02:16 · Posts: 1
DDS files without pitch or linear size in header
Date: Jun 24, 2007 10:30 · Posts: 1
Re: D3DX functions under debug runtime - should there always be debug output for failure?
Date: Jun 24, 2007 09:54 · Posts: 2
Re: Simple Transparency.
Date: Mar 31, 2007 05:58 · Posts: 1
Re: debugging with PIX
Date: Nov 16, 2006 13:21 · Posts: 1
Re: Vertex shader problems
Date: Nov 13, 2006 17:02 · Posts: 1
Re: Does Geforce4 Ti support Anti-Aliasing?
Date: Sep 14, 2006 13:26 · Posts: 2
Latest posts
[XAPOFX] Mastering limiter
Date: Aug 12, 2008 10:08
Re: [XAudio2] Mapping channel indices to speakers
Date: Jul 9, 2008 04:33
[XAudio2] Mapping channel indices to speakers
Date: Jul 4, 2008 06:23
Re: Synbols for d3dx9d_35.dll?
Date: Sep 19, 2007 08:33
Re: Synbols for d3dx9d_35.dll?
Date: Sep 18, 2007 09:53
Re: Synbols for d3dx9d_35.dll?
Date: Sep 14, 2007 09:09
Re: Synbols for d3dx9d_35.dll?
Date: Sep 14, 2007 02:25
Synbols for d3dx9d_35.dll?
Date: Sep 12, 2007 03:11
Re: asm 4.0
Date: Aug 9, 2007 13:04
Re: static branching
Date: Aug 9, 2007 13:00