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| Author's most active threads |
Synbols for d3dx9d_35.dll?
Started Andrew McDonald · Date: Sep 12, 2007 03:11 ·
Posts: 5 / 8 (Andrew McDonald / total) |
DirectX8 or 9
Started Andreas · Date: Aug 24, 2006 10:52 ·
Posts: 2 / 13 (Andrew McDonald / total) |
Re: Does Geforce4 Ti support Anti-Aliasing?
Started Andrew McDonald · Date: Sep 14, 2006 13:26 ·
Posts: 2 / 2 (Andrew McDonald / total) |
[XAudio2] Mapping channel indices to speakers
Started Andrew McDonald · Date: Jul 4, 2008 06:23 ·
Posts: 2 / 3 (Andrew McDonald / total) |
ShadowMap Example in DirectX9.0c SDK
Started Pooja Agarwal · Date: Aug 10, 2006 03:03 ·
Posts: 1 / 3 (Andrew McDonald / total) |
Re: Accessing a locked surface
Started Andrew McDonald · Date: Aug 22, 2006 16:59 ·
Posts: 1 / 1 (Andrew McDonald / total) |
Shadow and fog
Started Ron Francis · Date: Aug 20, 2006 22:06 ·
Posts: 1 / 3 (Andrew McDonald / total) |
XAudio on PC?
Started Andrew McDonald · Date: Aug 7, 2006 13:50 ·
Posts: 1 / 2 (Andrew McDonald / total) |
Re: Vertex shader problems
Started Andrew McDonald · Date: Nov 13, 2006 17:02 ·
Posts: 1 / 1 (Andrew McDonald / total) |
Re: debugging with PIX
Started Andrew McDonald · Date: Nov 16, 2006 13:21 ·
Posts: 1 / 1 (Andrew McDonald / total) |
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| Most active threads sterted by author |
Synbols for d3dx9d_35.dll?
Date: Sep 12, 2007 03:11 ·
Posts: 8 |
[XAudio2] Mapping channel indices to speakers
Date: Jul 4, 2008 06:23 ·
Posts: 3 |
Re: D3DX functions under debug runtime - should there always be debug output for failure?
Date: Jun 24, 2007 09:54 ·
Posts: 2 |
Re: Does Geforce4 Ti support Anti-Aliasing?
Date: Sep 14, 2006 13:26 ·
Posts: 2 |
XAudio on PC?
Date: Aug 7, 2006 13:50 ·
Posts: 2 |
[XAPOFX] Mastering limiter
Date: Aug 12, 2008 10:08 ·
Posts: 1 |
Re: Texture loads inside static branches
Date: Jul 17, 2007 02:16 ·
Posts: 1 |
DDS files without pitch or linear size in header
Date: Jun 24, 2007 10:30 ·
Posts: 1 |
Re: Simple Transparency.
Date: Mar 31, 2007 05:58 ·
Posts: 1 |
Re: debugging with PIX
Date: Nov 16, 2006 13:21 ·
Posts: 1 |
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| Latest threads |
[XAPOFX] Mastering limiter
Date: Aug 12, 2008 10:08 ·
Posts: 1 |
[XAudio2] Mapping channel indices to speakers
Date: Jul 4, 2008 06:23 ·
Posts: 3 |
Synbols for d3dx9d_35.dll?
Date: Sep 12, 2007 03:11 ·
Posts: 8 |
Re: Texture loads inside static branches
Date: Jul 17, 2007 02:16 ·
Posts: 1 |
DDS files without pitch or linear size in header
Date: Jun 24, 2007 10:30 ·
Posts: 1 |
Re: D3DX functions under debug runtime - should there always be debug output for failure?
Date: Jun 24, 2007 09:54 ·
Posts: 2 |
Re: Simple Transparency.
Date: Mar 31, 2007 05:58 ·
Posts: 1 |
Re: debugging with PIX
Date: Nov 16, 2006 13:21 ·
Posts: 1 |
Re: Vertex shader problems
Date: Nov 13, 2006 17:02 ·
Posts: 1 |
Re: Does Geforce4 Ti support Anti-Aliasing?
Date: Sep 14, 2006 13:26 ·
Posts: 2 |
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| Latest posts |
[XAPOFX] Mastering limiter
Date: Aug 12, 2008 10:08
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Re: [XAudio2] Mapping channel indices to speakers
Date: Jul 9, 2008 04:33
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[XAudio2] Mapping channel indices to speakers
Date: Jul 4, 2008 06:23
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Re: Synbols for d3dx9d_35.dll?
Date: Sep 19, 2007 08:33
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Re: Synbols for d3dx9d_35.dll?
Date: Sep 18, 2007 09:53
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Re: Synbols for d3dx9d_35.dll?
Date: Sep 14, 2007 09:09
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Re: Synbols for d3dx9d_35.dll?
Date: Sep 14, 2007 02:25
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Synbols for d3dx9d_35.dll?
Date: Sep 12, 2007 03:11
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Re: asm 4.0
Date: Aug 9, 2007 13:04
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Re: static branching
Date: Aug 9, 2007 13:00
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