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Author:dylan
Posts total:16
Threads total:11
Author posting activity
  Week Month 3 Months
Threads 3 3 11
Posts 1 1 13
Author's most active groups
Group Authors' messages
microsoft.public ... directx.graphics 16
Author's most active threads
Accessing Texture set with device.SetTexture, from shader
Started John Withe · Date: Feb 28, 2008 04:47 · Posts: 2 / 4 (dylan / total)
Buffer indexing (again)
Started dylan · Date: Mar 17, 2008 16:03 · Posts: 2 / 2 (dylan / total)
WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Started dylan · Date: May 28, 2008 18:47 · Posts: 2 / 3 (dylan / total)
Shader Resource View ElementWidth
Started dylan · Date: May 31, 2008 22:19 · Posts: 2 / 2 (dylan / total)
accessing constant buffers, shader resources, etc.
Started dylan · Date: Feb 28, 2008 19:14 · Posts: 1 / 1 (dylan / total)
Shader constants and constant buffers ?
Started dylan · Date: Mar 2, 2008 12:31 · Posts: 1 / 1 (dylan / total)
VSSetShaderResource
Started dylan · Date: Mar 5, 2008 11:04 · Posts: 1 / 1 (dylan / total)
Texture2DArray question
Started dylan · Date: Mar 14, 2008 18:54 · Posts: 1 / 1 (dylan / total)
step through debug
Started dylan · Date: Mar 17, 2008 05:32 · Posts: 1 / 1 (dylan / total)
Map, UpdateSubresource
Started dylan · Date: Mar 17, 2008 15:15 · Posts: 1 / 1 (dylan / total)
Most active threads sterted by author
WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Date: May 28, 2008 18:47 · Posts: 3
Shader Resource View ElementWidth
Date: May 31, 2008 22:19 · Posts: 2
Buffer indexing (again)
Date: Mar 17, 2008 16:03 · Posts: 2
maximum buffer size in shader
Date: May 31, 2008 22:22 · Posts: 1
Texture array and linear sampling
Date: Mar 25, 2008 05:17 · Posts: 1
Map, UpdateSubresource
Date: Mar 17, 2008 15:15 · Posts: 1
step through debug
Date: Mar 17, 2008 05:32 · Posts: 1
Texture2DArray question
Date: Mar 14, 2008 18:54 · Posts: 1
VSSetShaderResource
Date: Mar 5, 2008 11:04 · Posts: 1
Shader constants and constant buffers ?
Date: Mar 2, 2008 12:31 · Posts: 1
Latest threads
maximum buffer size in shader
Date: May 31, 2008 22:22 · Posts: 1
Shader Resource View ElementWidth
Date: May 31, 2008 22:19 · Posts: 2
WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Date: May 28, 2008 18:47 · Posts: 3
Texture array and linear sampling
Date: Mar 25, 2008 05:17 · Posts: 1
Buffer indexing (again)
Date: Mar 17, 2008 16:03 · Posts: 2
Map, UpdateSubresource
Date: Mar 17, 2008 15:15 · Posts: 1
step through debug
Date: Mar 17, 2008 05:32 · Posts: 1
Texture2DArray question
Date: Mar 14, 2008 18:54 · Posts: 1
VSSetShaderResource
Date: Mar 5, 2008 11:04 · Posts: 1
Shader constants and constant buffers ?
Date: Mar 2, 2008 12:31 · Posts: 1
Latest posts
Re: Shader Resource View ElementWidth
Date: Jun 1, 2008 05:52
maximum buffer size in shader
Date: May 31, 2008 22:22
Shader Resource View ElementWidth
Date: May 31, 2008 22:19
Re: WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Date: May 31, 2008 22:03
WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Date: May 28, 2008 18:47
Texture array and linear sampling
Date: Mar 25, 2008 05:17
Re: Buffer indexing (again)
Date: Mar 17, 2008 16:13
Buffer indexing (again)
Date: Mar 17, 2008 16:03
Map, UpdateSubresource
Date: Mar 17, 2008 15:15
step through debug
Date: Mar 17, 2008 05:32