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| Author: | dylan |
| Posts total: | 16 |
| Threads total: | 11 |
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11 |
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| Author's most active threads |
Accessing Texture set with device.SetTexture, from shader
Started John Withe · Date: Feb 28, 2008 04:47 ·
Posts: 2 / 4 (dylan / total) |
Buffer indexing (again)
Started dylan · Date: Mar 17, 2008 16:03 ·
Posts: 2 / 2 (dylan / total) |
WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Started dylan · Date: May 28, 2008 18:47 ·
Posts: 2 / 3 (dylan / total) |
Shader Resource View ElementWidth
Started dylan · Date: May 31, 2008 22:19 ·
Posts: 2 / 2 (dylan / total) |
accessing constant buffers, shader resources, etc.
Started dylan · Date: Feb 28, 2008 19:14 ·
Posts: 1 / 1 (dylan / total) |
Shader constants and constant buffers ?
Started dylan · Date: Mar 2, 2008 12:31 ·
Posts: 1 / 1 (dylan / total) |
VSSetShaderResource
Started dylan · Date: Mar 5, 2008 11:04 ·
Posts: 1 / 1 (dylan / total) |
Texture2DArray question
Started dylan · Date: Mar 14, 2008 18:54 ·
Posts: 1 / 1 (dylan / total) |
step through debug
Started dylan · Date: Mar 17, 2008 05:32 ·
Posts: 1 / 1 (dylan / total) |
Map, UpdateSubresource
Started dylan · Date: Mar 17, 2008 15:15 ·
Posts: 1 / 1 (dylan / total) |
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| Most active threads sterted by author |
WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Date: May 28, 2008 18:47 ·
Posts: 3 |
Shader Resource View ElementWidth
Date: May 31, 2008 22:19 ·
Posts: 2 |
Buffer indexing (again)
Date: Mar 17, 2008 16:03 ·
Posts: 2 |
maximum buffer size in shader
Date: May 31, 2008 22:22 ·
Posts: 1 |
Texture array and linear sampling
Date: Mar 25, 2008 05:17 ·
Posts: 1 |
Map, UpdateSubresource
Date: Mar 17, 2008 15:15 ·
Posts: 1 |
step through debug
Date: Mar 17, 2008 05:32 ·
Posts: 1 |
Texture2DArray question
Date: Mar 14, 2008 18:54 ·
Posts: 1 |
VSSetShaderResource
Date: Mar 5, 2008 11:04 ·
Posts: 1 |
Shader constants and constant buffers ?
Date: Mar 2, 2008 12:31 ·
Posts: 1 |
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| Latest threads |
maximum buffer size in shader
Date: May 31, 2008 22:22 ·
Posts: 1 |
Shader Resource View ElementWidth
Date: May 31, 2008 22:19 ·
Posts: 2 |
WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Date: May 28, 2008 18:47 ·
Posts: 3 |
Texture array and linear sampling
Date: Mar 25, 2008 05:17 ·
Posts: 1 |
Buffer indexing (again)
Date: Mar 17, 2008 16:03 ·
Posts: 2 |
Map, UpdateSubresource
Date: Mar 17, 2008 15:15 ·
Posts: 1 |
step through debug
Date: Mar 17, 2008 05:32 ·
Posts: 1 |
Texture2DArray question
Date: Mar 14, 2008 18:54 ·
Posts: 1 |
VSSetShaderResource
Date: Mar 5, 2008 11:04 ·
Posts: 1 |
Shader constants and constant buffers ?
Date: Mar 2, 2008 12:31 ·
Posts: 1 |
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| Latest posts |
Re: Shader Resource View ElementWidth
Date: Jun 1, 2008 05:52
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maximum buffer size in shader
Date: May 31, 2008 22:22
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Shader Resource View ElementWidth
Date: May 31, 2008 22:19
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Re: WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Date: May 31, 2008 22:03
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WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]
Date: May 28, 2008 18:47
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Texture array and linear sampling
Date: Mar 25, 2008 05:17
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Re: Buffer indexing (again)
Date: Mar 17, 2008 16:13
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Buffer indexing (again)
Date: Mar 17, 2008 16:03
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Map, UpdateSubresource
Date: Mar 17, 2008 15:15
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step through debug
Date: Mar 17, 2008 05:32
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