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jim.walseth@gmail.com wrote: > I am balking at the 374Mb install but of course will do that if > I have to. > > I am particularly interested in the buffer functions in the > OpenGL 1.5 spec. No you don't need the SDK from NVidia. To use OpenGL functionality beyond v1.1 you only need some headers that contain the new procedures and tokens (glext.h) and use {wgl glx|agl}GetProcAddress     

Group: comp.graphics.api.opengl · Group Profile · Search for Walseth in comp.graphics.api.opengl
Author: Wolfgang Draxinger
Date: Oct 3, 2007 16:24

On Oct 3, 4:20 pm, John Tsiombikas <nucl...@siggraph.org> wrote: On 2007-10-03, jim.wals...@gmail.com <jim.wals...@gmail.com> wrote: I am developing some C++ classes in Visual C++ 6.0 employing OpenGL on my WinXP tower. I ran up against the OpenGL 1.1 "ceiling" on Win32 that I have subsequently been reading about. I have an NVIDIA GeForce 5200 graphics card in this
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On 2007-10-03, jim.walseth@gmail.com <jim.walseth@gmail.com> wrote: > > I am developing some C++ classes in Visual C++ 6.0 employing OpenGL on > my WinXP tower. I ran up against the OpenGL 1.1 "ceiling" on Win32 > that I have subsequently been reading about. I have an NVIDIA GeForce > 5200 graphics card in this tower so I can use "extensions" to proceed > (correct?) and I imagine that installing     

Group: comp.graphics.api.opengl · Group Profile · Search for Walseth in comp.graphics.api.opengl
Author: jwalseth
Date: Oct 3, 2007 15:49

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Group: comp.graphics.api.opengl · Group Profile · Search for Walseth in comp.graphics.api.opengl
Author: John Tsiombikas
Date: Oct 3, 2007 15:20

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