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Animated skinned mesh bone boundings?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Transiton in microsoft.public.win32.programmer.directx.graphics
Author: Pathogen
Date: Jul 19, 2006 12:56

... the valid verts if(D3DXCreateMeshFVF (count/3,count,D3DUSAGE_WRITEONLY,SIMPLEVERTEX_FVF,m_pd3dDevice,&pBoneMesh) == D3D_OK) { //create a vertex data pointer to handle transiton SimpleVertex* pVertexData; //lock the mesh vertex buffer so we can copy vertex data into it pBoneMesh->LockVertexBuffer(0, (void**)&pVertexData);...
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