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Re: Accessing Texture set with device.SetTexture, from shader     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: John Withe
Date: Mar 1, 2008 12:48

> You may notice that I've just posted a set of questions that I think cover yours as well, you may want to look at it if a response comes in. Well. It seems the questions are too silly to warent an answer, so I for one will just go on with the clumbsy way of doing it, because I certainly do not see othersolutions when looking online.
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Re: Accessing Texture set with device.SetTexture, from shader     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: dylan
Date: Feb 28, 2008 19:20

... that I've just posted a set of questions that I think cover ... side to call 'Load' on a texture object declared somewhere, global or local not... I have written all have a texture variable inside and that variable is set before using ... if the shader actually uses a texture. It would seem more natural to ... can somehow acess the currently selected textures in the device directly, but I ...
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Re: Accessing Texture set with device.SetTexture, from shader     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: dylan
Date: Feb 28, 2008 19:18

... that I've just posted a set of questions that I think cover ... side to call 'Load' on a texture object declared somewhere, global or local not... I have written all have a texture variable inside and that variable is set before using ... if the shader actually uses a texture. It would seem more natural to ... can somehow acess the currently selected textures in the device directly, but I ...
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Accessing Texture set with device.SetTexture, from shader     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: John Withe
Date: Feb 28, 2008 04:47

...have seen and the ones I have written all have a texture variable inside and that variable is set before using the shader. That is ofcourse if the shader actually uses a texture. It would seem more natural to do something like device.SetTexture... that the shader code can somehow acess the currently selected textures in the device directly, but I fail to find any ...
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Re: Compressed textures     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: John Withe
Date: Feb 25, 2008 15:21

... mapped unto various objects. The texture is the same, but the ... need to swap the used textures every frame. Ok,after considering ... some redesign, but now I set fill texture1,texture1,render object1,... mean that i fill all textures, set texture1.1,render object1,... write all bytes for one texture every frame, while yours would...render call. Either way, compressed textures will be a win. I...
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Rendering off screen texture produces weird output     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: waltshirey
Date: Jul 12, 2007 08:01

...a off screen render of the texture of the model, and then converts...D3D device. -Create the dynamic render texture with alpha channel. -Create a surface...top level surface of render target texture. -Create depth-stencil surface for the...top level surface of render target texture -Set lighting to ambient lighting -Clear off screen texture. -Set render state: alphablend = true, srcblend = srcalpha,...
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Re: DX10 tutor7 Texture question     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: Anton Roth
Date: Sep 19, 2008 01:53

... it draw twice? both of non-textured and textured. I wonder. if you used my ... What you did in your code, you set the technique handler to an existing handler...which just doesnt work. Your technique is set, and the call within doesn't change...it is a pointer to a 2D texture?), i'd call it just once ... the switch. Your DrawLight technique doesnt bother about the texture. Unneeded code.
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RE: Texture Wrapping     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: Jim Henriksen
Date: Jul 31, 2008 18:09

...wrapping failed has the D3DPTEXTURECAPS_NONPOW2CONDITIONAL bit set in TextureCaps. "Conditional" => no wrapping. ...I have verified (via GetCaps) that texture wrapping is supported and the maximum...> I call lpD3Ddevice -> SetSamplerState() to set D3DSAMP_ADDRESSU and D3DSAMP_ADDRESSV to D3DTADDRESS_WRAP..../errors issued? Is your source texture square (width == height)? Is the ...
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RE: Texture Wrapping     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: Wyck
Date: Jul 31, 2008 07:07

... have verified (via GetCaps) that texture wrapping is supported and the ... I call lpD3Ddevice -> SetSamplerState() to set D3DSAMP_ADDRESSU and D3DSAMP_ADDRESSV to D3DTADDRESS_WRAP..../errors issued? Is your source texture square (width == height)? Is the ...being used? Does the source texture have mip maps? (try disabling...effect to manage your states -- set the equivalent states in your...
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Texture Wrapping     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Texture Set in microsoft.public.win32.programmer.directx.graphics
Author: Jim Henriksen
Date: Jul 30, 2008 16:37

I'm having a problem with texture wrapping, using DirectX 9.0c on ... I have verified (via GetCaps) that texture wrapping is supported and the maximum...). I call lpD3Ddevice -> SetSamplerState() to set D3DSAMP_ADDRESSU and D3DSAMP_ADDRESSV to D3DTADDRESS_WRAP. ...to make sure that the requested settings are in effect. Return codes ... expected nine copies of the texture. Think of the square as ...
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