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found 4 articles for 0.000 sec
Re: MSI 7950 GX2, 512-bit, 1GB DDR3 (MSI NX7950GX2-T2D1GE)     

Group: hr.ponuda.hardver · Group Profile · Search for Supersampler in hr.ponuda.hardver
Author: Filip
Date: Nov 29, 2007 10:06

...) Blistering- fast antialiasing and compression performance Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels Support for normal map compression Support for advanced lossless compression algorithms for color, texture, and z-...
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Re: MSI 7950 GX2, 512-bit, 1GB DDR3 (MSI NX7950GX2-T2D1GE)     

Group: hr.ponuda.hardver · Group Profile · Search for Supersampler in hr.ponuda.hardver
Author: ursusc355
Date: Nov 29, 2007 09:41

...128 Taps) Blistering- fast antialiasing and compression performance Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels Support for normal map compression Support for advanced lossless compression algorithms for color, texture, and z-...
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P: MSI 7950 GX2, 512-bit, 1GB DDR3 (MSI NX7950GX2-T2D1GE)     

Group: hr.ponuda.hardver · Group Profile · Search for Supersampler in hr.ponuda.hardver
Author: prodaja
Date: Nov 28, 2007 13:56

... to 128 Taps) Blistering- fast antialiasing and compression performance Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels Support for normal map compression Support for advanced lossless compression algorithms for color, texture, and z-data at...
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Sampling Textures     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Supersampler in microsoft.public.win32.programmer.directx.graphics
Author: Simondhopkin
Date: Mar 28, 2007 13:36

... etc.. But it is still happeneing and i am getting discontinuities because of it. Am using a Saphire Radeon ATI 1650x Pro card. Currently I am assuming that the card is doing some sort of supersampling maybe? Any ideas? It is extremely frustrating as I am trying to use a texture to pass a large array of data rather than try passing the array as parameters. But I need the data to be...
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