Skillchaining
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Zed Pobre <zed@resonant.org> wrote: > Okay, I'm guessing you haven't played the game long enough to know > what I'm referring to, then. Fellowship Maneuvers require a trigger, > and then each member of the team switching to the correct target and > selecting a pre-specified color *in order* in a five-second window yes, i'm familiar with them. it's pretty much the same as the skillchains     

Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for Skillchaining in comp.sys.ibm.pc.games.rpg
Author: i own a yacht
Date: May 9, 2007 10:24

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