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On Wed, 2006-11-15 at 09:10 -0200, Otavio Salvador wrote: > Michel Dänzer <daenzer@debian.org> writes: > > > On Tue, 2006-11-14 at 20:12 -0200, Otavio Salvador wrote: > >> Julien Cristau <julien.cristau@ens-lyon.org> writes: > >> > >> > In order to get a backtrace from the segfault, you need to run gdb on an > >> > X server with debugging symbols enabled, which will then give a much > >>     

Group: linux.debian.bugs.dist · Group Profile · Search for Respawing in linux.debian.bugs.dist
Author: Michel Dänzer
Date: Nov 15, 2006 04:00

Michel Dänzer <daenzer@debian.org> writes: On Tue, 2006-11-14 at 20:12 -0200, Otavio Salvador wrote: Julien Cristau <julien.cristau@ens-lyon.org> writes: In order to get a backtrace from the segfault, you need to run gdb on an X server with debugging symbols enabled, which will then give a much more informative backtrace. The problem here is I don't know how
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On Tue, 29 Apr 2008 13:29:54 -0400, Tim O <timo56@REMOVEhotmail.com> wrote: >On Tue, 29 Apr 2008 16:32:51 +0100, "CJM" ><cjmnews@removeme-yahoo.co.uk> wrote: >>Stalker was good, but a little samey, samey. And I hate respawning enemies - >>tedium. > >I played it after a certain patch 1.0004(?) which I read addressed >this. Not sure how bad it was pre-patch, but I didn't really have an     

Group: linux.debian.bugs.dist · Group Profile · Search for Respawing in linux.debian.bugs.dist
Author: Otavio Salvador
Date: Nov 15, 2006 03:30

On Tue, 29 Apr 2008 16:32:51 +0100, "CJM" <cjmnews@removeme-yahoo.co.uk> wrote: "Tim O" <timo56@REMOVEhotmail.com> wrote in message news:i4ae14pldqfad0c7hb5s8bu73a3b0n0raa@4ax.com... On Tue, 29 Apr 2008 02:57:28 GMT, Spalls Hurgenson <yoinks@ebalu.com> wrote: Ah, month's end. That time when the boss dumps a crap-load of extra work on the desk, that time when all the bills
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* Spalls Hurgenson: > * STALKER (replay) > I tried STALKER several months back and just couldn't get into it. > It's probably not a bad game; it just doesn't grab me at all. I'm still replaying STALKER occasionally, but I have to agree: it doesn't grab me really. Probably because the maybe 5 different types of NPCs are just dull, the conversation is dull, too (I just can't stand another     

Group: comp.sys.ibm.pc.games.action · Group Profile · Search for Respawing in comp.sys.ibm.pc.games.action
Author: noman
Date: Apr 29, 2008 13:40

Werner Spahl wrote: On Thu, 6 Sep 2007, Rob wrote: We've been here before haven't we? Yeah, but the cool movie reviews linked from here show that more and more people are thinking the same, and the reviewers don't care nevertheless. Did STALKER really not deliver what you were "promised"? Or is it really a case of it didn't turn out how you expected it to? Were
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On Tue, 2006-11-14 at 20:12 -0200, Otavio Salvador wrote: > Julien Cristau <julien.cristau@ens-lyon.org> writes: > > > In order to get a backtrace from the segfault, you need to run gdb on an > > X server with debugging symbols enabled, which will then give a much > > more informative backtrace. > > The problem here is I don't know how to simulate it without using the > KDM You can trigger     

Group: comp.sys.ibm.pc.games.action · Group Profile · Search for Respawing in comp.sys.ibm.pc.games.action
Author: Tim O
Date: Apr 29, 2008 10:29

Julien Cristau <julien.cristau@ens-lyon.org> writes: Hi Otavio, the core file you sent is not really usable as Xorg catches the SIGSEGV, so the core file is only showing an abort. In order to get a backtrace from the segfault, you need to run gdb on an X server with debugging symbols enabled, which will then give a much more informative backtrace. The problem here is I don't
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Hi Otavio, the core file you sent is not really usable as Xorg catches the SIGSEGV, so the core file is only showing an abort. In order to get a backtrace from the segfault, you need to run gdb on an X server with debugging symbols enabled, which will then give a much more informative backtrace. Cheers, Julien -- To UNSUBSCRIBE, email to debian-bugs-dist-REQUEST@lists.debian.org     

Group: comp.sys.ibm.pc.games.action · Group Profile · Search for Respawing in comp.sys.ibm.pc.games.action
Author: Benjamin Gawert
Date: Sep 30, 2007 04:02

More info: Backtrace: 0: /usr/bin/X(xf86SigHandler+0x84) [0x80c4354] 1: [0xffffe420] 2: /usr/lib/xorg/modules/libramdac.so(xf86SetCursor+0x10b) [0xafa7e6db] 3: /usr/lib/xorg/modules/libramdac.so [0xafa7dd43] 4: /usr/bin/X(miPointerUpdate+0x167) [0x8112be7] 5: /usr/bin/X [0x8112cf9] 6: /usr/bin/X [0x812921e] 7: /usr/bin/X [0x814e953] 8: /usr/bin/X(DefineInitialRootWindow+0x11e) [0x808f80e
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Group: comp.sys.ibm.pc.games.rpg · Group Profile · Search for Respawing in comp.sys.ibm.pc.games.rpg
Author: Nostromo
Date: Sep 6, 2007 15:15

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Group: linux.debian.bugs.dist · Group Profile · Search for Respawing in linux.debian.bugs.dist
Author: Michel Dänzer
Date: Nov 15, 2006 03:20

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Group: linux.debian.bugs.dist · Group Profile · Search for Respawing in linux.debian.bugs.dist
Author: Otavio Salvador
Date: Nov 14, 2006 14:50

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Group: linux.debian.bugs.dist · Group Profile · Search for Respawing in linux.debian.bugs.dist
Author: Julien Cristau
Date: Nov 14, 2006 14:50

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Group: linux.debian.bugs.dist · Group Profile · Search for Respawing in linux.debian.bugs.dist
Author: Otavio Salvador
Date: Nov 14, 2006 13:30

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