Resource Sprite
  Home FAQ Contact Sign in
 
Advanced search
MATCHING GROUPS



more...
POPULAR GROUPS

more...

found 274 articles for 0.617 sec
Hey there, Yeah I noticed that I needed to add it loadComplete AFTER I posted the code :-/ I added it all correctly I believe but I'm getting compile errors: On icMain.as - 1046: Type was not found or was not a compile-time constant: indexPage. On index.as - 1046: Type was not found or was not a compile-time constant: icMain. I thought I could just ignore them but the swf doesn't     

Group: macromedia.flash.actionscript3 · Group Profile · Search for Resource Sprite in macromedia.flash.actionscript3
Author: davedibiase
Date: Sep 12, 2008 19:27

First, you need a loadComplete function in your icMain class to get called after the swf is loaded. You set up that relationship already in this line: indexLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); so you need this: private function loadComplete(event:Event):void { } then, move these functions into the loadComplete function as you have to wait until
Show full article (1.22Kb) · Show article thread
Heh, my puny brain can't handle this. Let me know if I've done this correctly in my example cause I'm having trouble doing it in my own code: Here is the structure of icMain.swf (my preloader/base template): package { public class icMain extends Sprite { public function icMain():void { var indexRequest:URLRequest = new URLRequest("index/index     

Group: macromedia.flash.actionscript3 · Group Profile · Search for Resource Sprite in macromedia.flash.actionscript3
Author: jpsoul
Date: Sep 12, 2008 15:28

Personally, I think you need a totally different approach. This is too awkward and clumsy an arrangement. Consider one of the slide-show type extensions from PVII - http://www.projectseven.com/ -- Murray --- ICQ 71997575 Adobe Community Expert (If you *MUST* email me, don't LAUGH when you do so!) ================== http://www.projectseven.com/go - DW FAQs, Tutorials & Resources http
Show full article (2.11Kb) · Show article thread
Yes. That's pretty safe too. -- Murray --- ICQ 71997575 Adobe Community Expert (If you *MUST* email me, don't LAUGH when you do so!) ================== http://www.projectseven.com/go - DW FAQs, Tutorials & Resources http://www.dwfaq.com - DW FAQs, Tutorials & Resources ================== "Mike" <mike@nospam.com> wrote in message news:g92740$euj$1@forums.macromedia.com... > "Mike"     

Group: macromedia.flash.actionscript3 · Group Profile · Search for Resource Sprite in macromedia.flash.actionscript3
Author: davedibiase
Date: Sep 12, 2008 14:03

> So now you need positioning to place the 2nd thumb where it would normally go had it followed the flow of the layout. No, you don't. Floating the <a> tags would work too. -- Murray --- ICQ 71997575 Adobe Community Expert (If you *MUST* email me, don't LAUGH when you do so!) ================== http://www.projectseven.com/go - DW FAQs, Tutorials & Resources http://www.dwfaq.com -
Show full article (1.26Kb) · Show article thread
> This method works, and works darn well, too... except that it uses > diplay:block / position:absolute, which requires added positioning code > for no good reason (because the images line up just fine with relative > positioning). This loses me - I don't know why you are using any positioning here. -- Murray --- ICQ 71997575 Adobe Community Expert (If you *MUST* email me, don't LAUGH     

Group: macromedia.dreamweaver · Group Profile · Search for Resource Sprite in macromedia.dreamweaver
Author: Murray *ACE*
Date: Aug 27, 2008 04:23

You cannot type object's property. So the line OBJ["ball"+i]:Ball = new Ball(); is incorrect Correct line is: OBJ["ball"+i] = new Ball(); Also, a more efficient code would be (for two reasons: you type your object to Ball and reuse the same variable): public class Test extends Sprite { public function Test () { var OBJ:Object = new Object(); var prop:Ball;
Show full article (3.20Kb) · Show article thread
Hi. I am new to AS3. I have found a tutorial where an MovieClip Object "Ball" is created in Flash, and with AS, they make one instance of it "ball" and place it to stage. The code is described at section "CODE [-A-]" of the attached code and works fine. Now, I want to modify the script and use a "for-loop" in order to create 10 different instances of the object "Ball", with names: "ball1"     

Group: macromedia.dreamweaver · Group Profile · Search for Resource Sprite in macromedia.dreamweaver
Author: Murray *ACE*
Date: Aug 27, 2008 04:00

In message <a7d99e47-954a-4216-9d9c-89feb6c45cd3@v3g2000hsc.googlegroups.com>, James Lampard wrote: On 21 Feb, 15:12, Tony Moore <old_coas...@yahoo.co.uk> wrote: On 21 Feb 2008, James Lampard <dontreplytot...@mailinator.com> wrote: On 20 Feb, 20:29, Tony Moore <old_coas...@yahoo.co.uk> wrote: [snip] !Monopoly.Resources.Data.Sprites contains four
Show full article (0.83Kb) · Show article thread
    

Group: macromedia.dreamweaver · Group Profile · Search for Resource Sprite in macromedia.dreamweaver
Author: Murray *ACE*
Date: Aug 27, 2008 04:00

Show full article (1.72Kb) · Show article thread
    

Group: macromedia.dreamweaver · Group Profile · Search for Resource Sprite in macromedia.dreamweaver
Author: Murray *ACE*
Date: Aug 26, 2008 16:16

Show full article (1.65Kb) · Show article thread
    

Group: macromedia.flash.actionscript3 · Group Profile · Search for Resource Sprite in macromedia.flash.actionscript3
Author: Andrei1
Date: Jul 13, 2008 16:35

Show full article (0.56Kb) · Show article thread
    

Group: macromedia.flash.actionscript3 · Group Profile · Search for Resource Sprite in macromedia.flash.actionscript3
Author: terablade2001
Date: Jul 13, 2008 15:12

Show full article (1.23Kb)
    

Group: comp.sys.acorn.apps · Group Profile · Search for Resource Sprite in comp.sys.acorn.apps
Author: Adam
Date: Feb 22, 2008 01:44

Show full article (1.56Kb) · Show article thread
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · next