Kairos Grunge Fighter pisze: Mam starego kompa Pentium 4, 512M Ram zintegrowana karta graficzna intela 64 MB (nie da sie rozbudowac) i wiekszosc gierek z tych dołączanych do gazet o grach mi nie działa, z niektorych lepszych 3D które działają i ktore mam z gazetek albo ze sklepu jest np IGI2 Covert Strike, dziala przygodówka BlackMirror, działa tez np demo gry Sam & Max (ale
<ANTant@zimage.com> wrote in message news:1OSdnWITfYU648XYnZ2dnUVZ_uOdnZ2d@mminternet.net... <snip> http://www23.tomshardware.com/graphics.html Using the above link, selected HL2 1280x1024 32 bit 4x AA and 8x AF (to test the graphics capability of each card) HL2 is fine on my old 6800 card, even my ATI Radeon 9800 Pro AIW. :) Try Oblivion, especially outdoor. :)
<ANTant@zimage.com> wrote in message news:1OSdnWITfYU648XYnZ2dnUVZ_uOdnZ2d@mminternet.net... <snip> http://www23.tomshardware.com/graphics.html Using the above link, selected HL2 1280x1024 32 bit 4x AA and 8x AF (to test the graphics capability of each card) HL2 is fine on my old 6800 card, even my ATI Radeon 9800 Pro AIW. :) Try Oblivion, especially outdoor. :)
I read the code in QuakeIII, in my code: I first create the main console window,and in its WNDPROC: WM_CREATE message: I create the edit control. and I setup the Render Context before it enters the main loop (PeekMessage...), the problem is,the WM_CREATE message can be received only in the main loop, so I can't get a valid console before it enter the main loop,but