How to make graphic faster 60 frames per second
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Stephan Rose
Date: Sep 5, 2006 01:43

...maybe better try this: g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; This automatically limits... speed is greater than 60 frames per second! Stephen, Then, D3DPRESENT_INTERVAL_IMMEDIATE is... run your code on a faster or slower computer? Your count ..., and this always alternates. This makes sure that you don't ...
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Stephan Rose
Date: Sep 5, 2006 01:27

... better try this: g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; This automatically ... on INTERVAL_ONE for my frame timing. Secondly, Interval One only means ... speed is greater than 60 frames per second! Sorry, what do ... just want a max of 60 frames rates though, he wants ... him to no more than 60 but may also result in...
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Jan Bruns
Date: Sep 4, 2006 20:29

... better try this: g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; This automatically ... the execution of a program? Secondly, Interval One only means you ... speed is greater than 60 frames per second! Sorry, what do...the framerate" mean? If each frame is slightly longer it will...you down to 30 frames per second as it has to...
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Bryan Parkoff
Date: Sep 4, 2006 17:23

...better try this: g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; This automatically...so if it isn't 60 Hz you can't do...speed is greater than 60 frames per second! Stephen, Then, D3DPRESENT_INTERVAL_IMMEDIATE...run your code on a faster or slower computer? Your count...the hardware is. Also it makes you less dependant on a...
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Stephan Rose
Date: Sep 4, 2006 03:10

...>maybe better try this: g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; This automatically limits...can't do anything about it. Secondly, Interval One only means you will get 60 frames per second IF and only IF...you run your code on a faster or slower computer? Your count will...fast the hardware is. Also it makes you less dependant on a ...
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Bryan Parkoff
Date: Sep 3, 2006 20:22

... procedure for second frame and so forth to be total 60 frames per second. It is how emulator uses vertical frequency 60 Hz. Run() function has cycle counting... better try this: g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; This automatically ... and, when updating (for every frame), call GetBackBuffer to get the ...
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Jan Bruns
Date: Sep 3, 2006 18:04

... forth to be total 60 frames per second. It is how emulator uses vertical frequency 60 Hz. Run() function has cycle ... than real time vertical frequency 60 Hz. What do you expect ...better try this: g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; This automatically...and, when updating (for every frame), call GetBackBuffer to get the...
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How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Bryan Parkoff
Date: Sep 3, 2006 10:04

... colors to be faster at 60 frames per second. Please provide ...; g_d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; //*/ /* g_d3dpp.BackBufferWidth ...g_d3dpp.Flags = 0; g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; */ HRESULT hr ...
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Tim Roberts
Date: Sep 6, 2006 20:20

... respond and execute DirectX functions to update and display frontpage surface. All 60 frames (234,988 x 60 frames...180 clock cycles have completed for one second. I don't understand what you're... to construct a 640x480 16-bit frame. Under absolutely ideal conditions, just filling ... cycles is the beginning at 2nd second. QueryPerformanceCounter does not necessarily use the ...
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Re: How to make graphic faster -- 60 frames per second?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for How to make graphic faster 60 frames per second in microsoft.public.win32.programmer.directx.graphics
Author: Jan Bruns
Date: Sep 4, 2006 23:18

... cycles for 1/60 frames... Once again: 60 out of the 60*238944=14336640 cycles per second are diffrent ... trying to emulate. g_d3dpp.FullScreen_RefreshRateInHz = 60; g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; This automatically ...>>and, when updating (for every frame), call GetBackBuffer to get the ...> What about texture? A texture makes sense if you want to ...
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