On 13 Feb, 09:00, "jindra" <jpa...@gmail.com> wrote: On Feb 10, 12:44 am, "metimmee" <t...@robotcrazy.com> wrote: Hi, I am trying to produce a visualisation of ships from a heightmap. The application does not require high fidelity. The data structure is like this: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 2 2 2 2 0 0 0 0 2 3 3 3 3 3 0
Thanks for the article, I read it before, but I did read it again. I was against using LOD (level of detail) until later (when everything is more developed), but I have decided that before building complexities on top I am going to back track and use LOD. I think I am going to have one large heightmap, which I intend to use Frustrum culling.... so as long as load time is minimal I don't intend
"Lord Alucard" <macrossTOGLIMI007@yahoo.com> ha scritto nel messaggio news:fhq1a8$ocu$1@stable.tornevall.net... http://digilander.libero.it/carlitobrigante/isola.jpg Ho fatto questa isola: e l'heightmap l'ho fatta a mano libera dentro l'editor, ho esportato l'immagine, gli ho dato una passata di blur dentro Paint.net (caccoloso ma alla portata di tutti) per ammorbidirla, l'ho riportata
lumo2000@gmail.com wrote: i am loading three textures in opengl and make em available for the shader... in the shader i want to use em calculate some stuff (parallax) and then output to screen. the problem is that only ONE texture seems available careless which variable i call... (the funniest thing is, thats its the FIRST i load not the last... so it does not get overwritten