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found 26 articles for 0.303 sec
On Thu, 26 Jul 2007 18:54:44 -0700, rayofash@gmail.com wrote: >I've made threads about it here: > >http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=23045 > >http://www.gamedev.net/community/forums/topic.asp?topic_id=456737 > >Basically I got the code from here: http://freespace.virgin.net/hugo.elias/models/m_perlin.htm > >to compile, but now I have no idea how to use it. I want it     

Group: comp.games.development.programming.algorithms · Group Profile · Search for Heightmap in comp.games.development.programming.algorithms
Author: Alfie [UK]
Date: Jul 28, 2007 06:21

On 13 Feb, 09:00, "jindra" <jpa...@gmail.com> wrote: On Feb 10, 12:44 am, "metimmee" <t...@robotcrazy.com> wrote: Hi, I am trying to produce a visualisation of ships from a heightmap. The application does not require high fidelity. The data structure is like this: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 2 2 2 2 0 0 0 0 2 3 3 3 3 3 0
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> > Does anyone see a problem with this approach? > Combinatorial explosion. Yes, I thought of that, but I'm betting on the fact that this should really be a small subset. Hopefully. > > Furthermore, are there > > names for these kinds of algorithms? > > I really think you want to use some variation on A* or Dijkstra's > algorithm. I will, for the pathfinding. Now I'm dealing with CONSTRUCTING     

Group: comp.graphics.algorithms · Group Profile · Search for Heightmap in comp.graphics.algorithms
Author: metimmee
Date: Feb 14, 2007 15:23

Thanks for the article, I read it before, but I did read it again. I was against using LOD (level of detail) until later (when everything is more developed), but I have decided that before building complexities on top I am going to back track and use LOD. I think I am going to have one large heightmap, which I intend to use Frustrum culling.... so as long as load time is minimal I don't intend
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Lord Alucard wrote: > http://digilander.libero.it/carlitobrigante/isola.jpg > Ho fatto questa isola: e l'heightmap l'ho fatta a mano libera dentro > l'editor, ho esportato l'immagine, gli ho dato una passata di blur > dentro Paint.net (caccoloso ma alla portata di tutti) per > ammorbidirla, l'ho riportata dentro sandbox e gliel'ho data in pasto. > Un minuto di elaborazione e questo e' il risultato     

Group: comp.games.development.programming.algorithms · Group Profile · Search for Heightmap in comp.games.development.programming.algorithms
Author: Lacrymology
Date: Sep 17, 2008 11:38

"Lord Alucard" <macrossTOGLIMI007@yahoo.com> ha scritto nel messaggio news:fhq1a8$ocu$1@stable.tornevall.net... http://digilander.libero.it/carlitobrigante/isola.jpg Ho fatto questa isola: e l'heightmap l'ho fatta a mano libera dentro l'editor, ho esportato l'immagine, gli ho dato una passata di blur dentro Paint.net (caccoloso ma alla portata di tutti) per ammorbidirla, l'ho riportata
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> glUniform1i(glGetUniformLocationARB(program, "textureMap"), 0); > glUniform1i(glGetUniformLocationARB(program, "normalMap"), 1); > glUniform1i(glGetUniformLocationARB(program, "heightMap"), 2); why do you use the ARB extension? as some time passed since i wrote that entry, my propgram had some evolution. here is the up to date code, which still shows not the results i expect... i think     

Group: comp.graphics.algorithms · Group Profile · Search for Heightmap in comp.graphics.algorithms
Author: Matthew J.
Date: Jul 27, 2008 11:53

lumo2000@gmail.com wrote: i am loading three textures in opengl and make em available for the shader... in the shader i want to use em calculate some stuff (parallax) and then output to screen. the problem is that only ONE texture seems available careless which variable i call... (the funniest thing is, thats its the FIRST i load not the last... so it does not get overwritten
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Group: comp.graphics.api.opengl · Group Profile · Search for Heightmap in comp.graphics.api.opengl
Author: singin_dav
Date: Apr 29, 2008 21:56

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Group: it.comp.giochi.action · Group Profile · Search for Heightmap in it.comp.giochi.action
Author: BS82
Date: Nov 19, 2007 03:32

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Group: it.comp.giochi.action · Group Profile · Search for Heightmap in it.comp.giochi.action
Author: Lorenz
Date: Nov 18, 2007 12:50

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Group: comp.graphics.api.opengl · Group Profile · Search for Heightmap in comp.graphics.api.opengl
Author: lumo2000
Date: May 28, 2007 03:09

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Group: comp.graphics.api.opengl · Group Profile · Search for Heightmap in comp.graphics.api.opengl
Author: lumo2000
Date: May 27, 2007 05:21

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Group: comp.graphics.api.opengl · Group Profile · Search for Heightmap in comp.graphics.api.opengl
Author: Rolf Magnus
Date: May 27, 2007 01:43

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