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No textures with D3DPOOL_MANAGED under Vista?     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Graphics Textures in microsoft.public.win32.programmer.directx.graphics
Author: Robert Fiegender
Date: Aug 29, 2008 16:24

Hello, does anybody know if there are general problems creating textures with D3DPOOL_MANAGED attribute under Vista? With XP, all runs as expected. The same code and very similar graphics hardware/driver (ATI HD38xx series, 512MB Video RAM) under Vista cause an error, meanwhile D3DPOOL_DEFAULT works. HRESULT hRet =...
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Re: Shadows show through or flicker in later graphics cards     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Graphics Textures in microsoft.public.win32.programmer.directx.graphics
Author: Jan Bruns
Date: Aug 28, 2008 23:40

... am using a floating point texture for the shadow map. The ... objects in both types of graphics cards. GeForce 6800 GO Ultra(... FALSE; //prevents flickering in 08 graphics cards. but causes object transparency... float4 tex0 : TEXCOORD0; // shadow map texture coords. float4 tex1 : TEXCOORD1; // shadow ...pos, WorldViewProject); // Compute shadow map texture coordinates. o.tex0 = mul(i...
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Shadows show through or flicker in later graphics cards     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Graphics Textures in microsoft.public.win32.programmer.directx.graphics
Author: Noley Edge
Date: Jul 25, 2008 09:41

... am using a floating point texture for the shadow map. The ... objects in both types of graphics cards. GeForce 6800 GO Ultra(... FALSE; //prevents flickering in 08 graphics cards. but causes object transparency!!!!!... float4 tex0 : TEXCOORD0; // shadow map texture coords. float4 tex1 : TEXCOORD1; // shadow ....pos, WorldViewProject); // Compute shadow map texture coordinates. o.tex0 = mul(i....
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Texture to texture blitting     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Graphics Textures in microsoft.public.win32.programmer.directx.graphics
Author: Xen
Date: Apr 8, 2008 11:20

... how to merge 2 or more sprites, or better say their texures into one single texture? Sort of like merging layers in PhotoShop or blitting blocks of bitmap from one texture to another... I'd like to make transitional effects between 2 screens with different graphical elements (sprites and backgrounds) on them, use fade in/out etc., so I'd like...
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Dualhead device and render to texture     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Graphics Textures in microsoft.public.win32.programmer.directx.graphics
Author: James D
Date: Mar 11, 2008 05:59

... trying to do a render to texture on a dual head (adaptergroupdevice) ... displays nothing happens when clearing the texture or rendering to it. I know ... I have tried initializing it with graphics and then using it. The initial graphics stay on the texture even though I call...just black. To simply clear the texture to red I do the folowing...do get the surface of the texture and I do set it as...
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Call For Papers with Extended Deadline of Mar. 10, 2008: The 2008 International Conference on Computer Graphics and Virtual Reality (CGVR'08), USA, July 2008     

Group: comp.lang.functional · Group Profile · Search for Graphics Textures in comp.lang.functional
Author: A. M. G. Solo
Date: Mar 1, 2008 15:22

... 2008 International Conference on Computer Graphics and Virtual Reality CGVR'08 ... and applications O Color and texture O Modeling techniques O Visualization...visualization O Visual computing and graphics O Shape representation O Image...2008 International Conference on Computer Graphics and Virtual Reality (CGVR'08...
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Re: Compressed textures     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Graphics Textures in microsoft.public.win32.programmer.directx.graphics
Author: John Withe
Date: Feb 25, 2008 15:21

... mapped unto various objects. The texture is the same, but the ... need to swap the used textures every frame. Ok,after considering...settexture2.1, render object2, set texture 1.2, render object1 etc...it and for smaller textures, or graphics cards with large memory...write all bytes for one texture every frame, while yours would...render call. Either way, compressed textures will be a win. I...
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Re: Compressed textures     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Graphics Textures in microsoft.public.win32.programmer.directx.graphics
Author: John Withe
Date: Feb 25, 2008 12:04

... ahead of time, then load the texture into a plain surface in ... if you infrequently load the texture data and frequently draw it. ... and use its frames as textures. The actual displaying needs to ... loading and displaying of the graphics. Some movies might be too ... copy different frames into a texture and use thetexture as a ... frame. If I use compressed textures, then I will transfer less ...
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Re: Rendering video as texture     

Group: microsoft.public.win32.programmer.directx.graphics · Group Profile · Search for Graphics Textures in microsoft.public.win32.programmer.directx.graphics
Author: Jens Polsen
Date: Feb 15, 2008 02:11

Sorry. Forgot something important. I create the texture with texture = new Texture(device, movie.GetWidth(), movie.GetHeight(), 1, Usage.None, Format.A8R8G8B8, Pool.Managed); and the graphics card can be different models, but always pci-e
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Call for Papers: The 2008 International Conference on Computer Graphics and Virtual Reality (CGVR'08), USA, July 2008     

Group: comp.lang.functional · Group Profile · Search for Graphics Textures in comp.lang.functional
Author: A. M. G. Solo
Date: Jan 22, 2008 17:07

... 2008 International Conference on Computer Graphics and Virtual Reality CGVR'08 ... and applications O Color and texture O Modeling techniques O Visualization...visualization O Visual computing and graphics O Shape representation O Image...2008 International Conference on Computer Graphics and Virtual Reality (CGVR'08...
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