Hello, does anybody know if there are general problems creating textures with D3DPOOL_MANAGED attribute under Vista? With XP, all runs as expected. The same code and very similar graphics hardware/driver (ATI HD38xx series, 512MB Video RAM) under Vista cause an error, meanwhile D3DPOOL_DEFAULT works. HRESULT hRet =...
... am using a floating point texture for the shadow map. The ... objects in both types of graphics cards. GeForce 6800 GO Ultra(... FALSE; //prevents flickering in 08 graphics cards. but causes object transparency... float4 tex0 : TEXCOORD0; // shadow map texture coords. float4 tex1 : TEXCOORD1; // shadow ...pos, WorldViewProject); // Compute shadow map texture coordinates. o.tex0 = mul(i...
... am using a floating point texture for the shadow map. The ... objects in both types of graphics cards. GeForce 6800 GO Ultra(... FALSE; //prevents flickering in 08 graphics cards. but causes object transparency!!!!!... float4 tex0 : TEXCOORD0; // shadow map texture coords. float4 tex1 : TEXCOORD1; // shadow ....pos, WorldViewProject); // Compute shadow map texture coordinates. o.tex0 = mul(i....
... how to merge 2 or more sprites, or better say their texures into one single texture? Sort of like merging layers in PhotoShop or blitting blocks of bitmap from one texture to another... I'd like to make transitional effects between 2 screens with different graphical elements (sprites and backgrounds) on them, use fade in/out etc., so I'd like...
... trying to do a render to texture on a dual head (adaptergroupdevice) ... displays nothing happens when clearing the texture or rendering to it. I know ... I have tried initializing it with graphics and then using it. The initial graphics stay on the texture even though I call...just black. To simply clear the texture to red I do the folowing...do get the surface of the texture and I do set it as...
... 2008 International Conference on Computer Graphics and Virtual Reality CGVR'08 ... and applications O Color and texture O Modeling techniques O Visualization...visualization O Visual computing and graphics O Shape representation O Image...2008 International Conference on Computer Graphics and Virtual Reality (CGVR'08...
... mapped unto various objects. The texture is the same, but the ... need to swap the used textures every frame. Ok,after considering...settexture2.1, render object2, set texture 1.2, render object1 etc...it and for smaller textures, or graphics cards with large memory...write all bytes for one texture every frame, while yours would...render call. Either way, compressed textures will be a win. I...
... ahead of time, then load the texture into a plain surface in ... if you infrequently load the texture data and frequently draw it. ... and use its frames as textures. The actual displaying needs to ... loading and displaying of the graphics. Some movies might be too ... copy different frames into a texture and use thetexture as a ... frame. If I use compressed textures, then I will transfer less ...
Sorry. Forgot something important. I create the texture with texture = new Texture(device, movie.GetWidth(), movie.GetHeight(), 1, Usage.None, Format.A8R8G8B8, Pool.Managed); and the graphics card can be different models, but always pci-e
... 2008 International Conference on Computer Graphics and Virtual Reality CGVR'08 ... and applications O Color and texture O Modeling techniques O Visualization...visualization O Visual computing and graphics O Shape representation O Image...2008 International Conference on Computer Graphics and Virtual Reality (CGVR'08...